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Poll: RvR System Proposal

Share your ideas and feedback to help improve the game.
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Poll: Do you support this proposal?

Yes, I support this proposal as-is.
62
55%
Maybe, I support this proposal with a change (please explain)
14
12%
No, I do not support this proposal, I prefer the current system.
7
6%
No, I do not support this proposal, but I do want a different system.
30
27%
Total votes: 113

User avatar
Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#31 » Wed Sep 23, 2015 8:56 am

Genisaurus wrote:Maybe, I support this proposal with a change (please explain)
I suppose this system, but with 2 out of 3 zones open. Or even all 3 zones open, if the population is there for it. If the population gets big enough, having all players in one RvR-lake might also be a problem for the server.

Also, please don't include SC win points. That was a pain (Look at Tesq's post below).
Last edited by Razid1987 on Wed Sep 23, 2015 9:41 am, edited 1 time in total.

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User avatar
Tesq
Posts: 5713

Re: Poll: RvR System Proposal

Post#32 » Wed Sep 23, 2015 9:28 am

-sc contribution was a bad designed choice; scenary are not part of the open rvr, if one faction would like to avoid fight, he will send his best premades in sc and problbly block the lock for the entire other faction. And there are no conutermisure to this exept send 1 other better premade and kill them, then at that point they can simply stop play by craft, pve and totaly stop the whole thing.
It would be better add a dominion timer lock after 20-30 min so this would encourage small skirm to steal flags.


-The scaling in skirmish VP is what i asked for and i support this idea, the outnumbered faction should gain or have less vp for lock
check

-dont like the 1 zone open but the whole thing can be try
but until now it didn't shine

-either dont like the x1-x2-"x6" rewards, give more rewards encourage only a zerg, give x3 to defendere is pointless when they opposite faction get x6 for a lock.
As aza said any solution that do not fix the zerg problem should not take in consideration and the whole things do not solve this problem.

-of course ppl out of rvr zone should not be taken in account O.o ppl that do not move in rvr zone should get un-log by default after 2 min, there are no resource carrier so ppl do not have interest in avoid the log out system.
check

N.B.with t3 otw we need ppl that unlog near BO/keep to get port/ log ar wc; this is important as ppl could exploit this and pass 2 door and kill keep lord. (this have nothing to do with rvr changes but is something needed anyway).
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User avatar
Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#33 » Wed Sep 23, 2015 9:39 am

Tesq wrote:-sc contribution was a bad designed choice; scenary are not part of the open rvr, if one faction would like to avoid fight, he will send his best premades in sc and problbly block the lock for the entire other faction. And there are no conutermisure to this exept send 1 other better premade and kill them, then at that point they can simply stop play by craft, pve and totaly stop the whole thing.
It would be better add a dominion timer lock after 20-30 min so this would encourage small skirm to steal flags.
But that's "PvE" and the devs don't like that. Hence why we don't have a multi-zone system atm. Although I do agree with you on the scenarios. I remember it was a pain.
Tesq wrote:As aza said any solution that do not fix the zerg problem should not take in consideration and the whole things do not solve this problem.
I'm afraid there is only one solution. Thought pretty carefully about it, and I'm unable to find another one at least.
Tesq wrote:-of course ppl out of rvr zone should not be taken in account O.o ppl that do not move in rvr zone should get un-log by default after 2 min, there are no resource carrier so ppl do not have interest in avoid the log out system.check
I agree, but 2 mins is a little harsh though. Maybe 5 mins instead?

User avatar
Koradrell
Posts: 50

Re: Poll: RvR System Proposal

Post#34 » Wed Sep 23, 2015 10:18 am

In general, I love the Idea, but I would propose some tweaks:
- Remove rewards for AFKrs and leechers. Just don't reward those without RvR status, and do not give RvR status if one is in the warcamp.
- Enforce splitting more the people thorugh BO scaling. I love the general scaling Idea, but I would also scale the timers of the BOs, so the larger the amount of people, the smaller the time a BO is locked, so enforce the zerg to split to hold them.

Sulorie
Posts: 7461

Re: Poll: RvR System Proposal

Post#35 » Wed Sep 23, 2015 10:21 am

Razid1987 wrote:
Tesq wrote:As aza said any solution that do not fix the zerg problem should not take in consideration and the whole things do not solve this problem.
I'm afraid there is only one solution. Thought pretty carefully about it, and I'm unable to find another one at least.
When this is the one I think about, then it is a good idea.
Dying is no option.

Sulorie
Posts: 7461

Re: Poll: RvR System Proposal

Post#36 » Wed Sep 23, 2015 10:27 am

Koradrell wrote:In general, I love the Idea, but I would propose some tweaks:
- Remove rewards for AFKrs and leechers. Just don't reward those without RvR status, and do not give RvR status if one is in the warcamp.
- Enforce splitting more the people thorugh BO scaling. I love the general scaling Idea, but I would also scale the timers of the BOs, so the larger the amount of people, the smaller the time a BO is locked, so enforce the zerg to split to hold them.
The first suggestion does not help as people would wait in front of wc with several groups and queue for sc. They are not afk, get rewards and do nothing to help their realm for rvr.

The second one is good. Already using parts of it in my WiP rvr system. :P
Dying is no option.

User avatar
Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#37 » Wed Sep 23, 2015 10:28 am

Sulorie wrote:
Razid1987 wrote:
Tesq wrote:As aza said any solution that do not fix the zerg problem should not take in consideration and the whole things do not solve this problem.
I'm afraid there is only one solution. Thought pretty carefully about it, and I'm unable to find another one at least.
When this is the one I think about, then it is a good idea.
Think of a better one then, wiseguy.

Sulorie
Posts: 7461

Re: Poll: RvR System Proposal

Post#38 » Wed Sep 23, 2015 10:35 am

Razid1987 wrote:
Sulorie wrote: When this is the one I think about, then it is a good idea.
Think of a better one then, wiseguy.
Then there are two ideas and yours must be horrible. :lol:
Dying is no option.

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#39 » Wed Sep 23, 2015 10:35 am

Sulorie wrote:
Razid1987 wrote:
Sulorie wrote: When this is the one I think about, then it is a good idea.
Think of a better one then, wiseguy.
Then there are two ideas and yours must be horrible. :lol:
Go away, troll :roll:

Sulorie
Posts: 7461

Re: Poll: RvR System Proposal

Post#40 » Wed Sep 23, 2015 10:40 am

You are not as smart as you think. To know it better is no trolling. Same with recognizing flaws in suggestions.
Dying is no option.

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