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[Feedback]Balance impact new rvr Sets

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Nameless
Posts: 1409

Re: [Feedback]Balance impact new rvr Sets

Post#11 » Mon Jan 18, 2016 6:45 pm

shaman's devastator proc should be
Preservation - On Being Hit: 10% chance to increase Wounds by 60 for 20 seconds.
didnt test it on ror but at WAR was pretty good proc. 600 hp is not something that is useless for sure, not to mention that it build some synergy with shrug it off and eventually with aint done yet....
Mostly harmless

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bloodi
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Posts: 1725

Re: [Feedback]Balance impact new rvr Sets

Post#12 » Mon Jan 18, 2016 6:47 pm

Nameless wrote:shaman's devastator proc should be
Preservation - On Being Hit: 10% chance to increase Wounds by 60 for 20 seconds.
And a Gundam, dont forget about the Gundam, what can shamans do without a 150ft robot than can go into outer space?

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murmelon
Posts: 43

Re: [Feedback]Balance impact new rvr Sets

Post#13 » Mon Jan 18, 2016 6:51 pm

Full magus devastator has proc corrosion -930 armor debuff, should be erosion (resist debuff) isn't it?

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Tesq
Posts: 5713

Re: [Feedback]Balance impact new rvr Sets

Post#14 » Tue Jan 19, 2016 10:35 am

Aggravation is op
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daniilpb
Posts: 591

Re: [Feedback]Balance impact new rvr Sets

Post#15 » Tue Jan 19, 2016 10:46 am

SW 5 devs proc doesn't stuck with potions and Eye shot. Makes it kinda useless
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Scrilian
Posts: 1570

Re: [Feedback]Balance impact new rvr Sets

Post#16 » Tue Jan 19, 2016 10:47 am

Tesq wrote:Aggravation is op
Yes, it is, but so as the Corrosion/Erosion. :|
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Bretin
Posts: 929

Re: [Feedback]Balance impact new rvr Sets

Post#17 » Tue Jan 19, 2016 11:13 am

tested multiple sets and they all work great. i really like both we off and def as well as melee dok quite a lot!

besides the reported magus bug there is an tooltipp error with DoK 5 piece devastator. the heal amount ingame and on forums is 51 while its ig tooltipp says it is 200. tooltipp should be changed :)

vove
Posts: 209

Re: [Feedback]Balance impact new rvr Sets

Post#18 » Tue Jan 19, 2016 11:42 am

Where can I find full description of set bonuses? I have no idea what does "326 + 240 + 8%" mean for a runepriest and I cannot check it in game before I buy it.

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porkstar
Posts: 721

Re: [Feedback]Balance impact new rvr Sets

Post#19 » Wed Jan 20, 2016 4:39 pm

SH same as SW. "Marked" just duplicates the Ballistic skill potion and Not So Fast INI debuff. Worthless. Change to -60 TOU / +60 WS pls.
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TenTonHammer
Posts: 3806

Re: [Feedback]Balance impact new rvr Sets

Post#20 » Wed Jan 20, 2016 4:41 pm

Scrilian wrote: Yes, it is, but so as the Corrosion
yeah but its no where near as strong as CC/FO
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