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Changelog 20/12

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Chaoself
Posts: 218

Re: Changelog 20/12

Post#51 » Sun Dec 20, 2015 8:27 pm

hogun wrote:surprise by this nerf but i try my chance ...

so i play IB and its to hard to play vs a lot off destro so please dev nerf for me :

Sorcerer : because they have a very important INSTA-CAST DPS in spirit and they débuff spirit for all skill( not like SW who have only 1 dangerous skill debuff with a cast in 3 S ) and i am sure that a lot off sorcerer use macro to have a perfect timer
Squig herder: because they always kill me and jump like rabbit , and like sorcerer
Shaman: because they always kill me too and its always very long
Witch elf:because they bypass all my beautiful armor and kick my ass
Black guard : because their weapon are longer than ours ( i know longer are not important ...but ..)
Black orc because i am afraid by green ...
seriously .. i am really surprise ???? why you change SW balance

MORAL 2 1Minutes could down 1sec
skill Vengeance 30 Sec could down +1sec
3S cast arrow +3sec
and if you crit you can tick 4500 hp on very small toughness target ( if you are full stuff)

5s to 4500 hp if you crit on easy target with a 1minutes could down = 900/s if you crit ...

plz NERf all dps in this game because they all DPS more ! and it will better for me :)

sorry for my bad English :)
Because they JUMPS. what? dont you know space key is default key to jump? XD

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Shadowgurke
Posts: 618

Re: Changelog 20/12

Post#52 » Sun Dec 20, 2015 8:27 pm

bloodi wrote:

So you want to give the class that is already good in 6vs6 something they just gave to the classes that are not good in 6v6, while argumenting that something is only good for 6vs6.

Do you people think before posting?
Chosen&KotBS already have stagger, so it's not like Magus/Engi bring something completely new to the table. Walking up to the enemy and planting a landmine is even more obvious than the tank stagger, that means they are different in how you use the stagger. I also believe that this change hasn't made magus or engi viable for 6v6 either, although feel free to disagree with me there. And finally, and I absolutely put emphasis on that in my previous post, I don't think giving KotBS&Chosen stagger should be done without balancing them in the process. That was the whole point.

And as much as I like 6v6, it seems a bit wierd to advocate for 6v6 viability since it's a pretty niche playstyle.

Also:
bloodi wrote: Do you people think before posting?
You disagreeing with my point does not mean that I did not think about it before posting.
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hogun
Posts: 318

Re: Changelog 20/12

Post#53 » Sun Dec 20, 2015 8:28 pm

i am to old to follow a target who strafe and jump ... so i hate that :)))
Last edited by hogun on Sun Dec 20, 2015 8:45 pm, edited 1 time in total.
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(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

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geezereur
Posts: 674

Re: Changelog 20/12

Post#54 » Sun Dec 20, 2015 8:31 pm

The next char to take a look at would be Marauder :D

AustreV
Suspended
Posts: 50

Re: Changelog 20/12

Post#55 » Sun Dec 20, 2015 8:31 pm

As dev words about to not touching balance before t4 ready, dont forget to ignore it Az. And I see no arguments for such changes in changelog, where any statement why you make these decisions?
About SW I can add that those 4k dmg ever 1-2 min is a myth, if Iam not mistaken I was playing for 3 years and never saw its so fast. U can add some screenshots from sc with these numbers with such speed? No. I wouldnt even beleve that u can make one 4k crit faster than in 7 min. in real scene. (Lucky shots didnt count, cause its not statistics, its occasion, as 5k crits)
People talk about numbers CD and other stuff and forget that enemy got initiative stats, skills to avoid dmg, they move very fast and most imp that when sw in full spec dmg in Scout he is very weak in defence. Also I would say that even char 20%+ crit + 50 crit ability doesnt grant you a crit. = 2 shots from 3 in theory. And 4.5 sec cast is super slow. In high tiers y will die in 2.5 sec from sorc if she/he target you. (2dots, 1 skill) sorc will kill you and you might not even shot once with FA.

So stop talking about myths and calculate def ability and real movment at game. (where and how fast everybody moving) not in theory, but on practice with video or screenshots. Thx in advance. It was written to everybody who like nerf and not taking all aspects in their attention.
Last edited by AustreV on Sun Dec 20, 2015 8:40 pm, edited 7 times in total.

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sullemunk
Addon Developer
Posts: 1235

Re: Changelog 20/12

Post#56 » Sun Dec 20, 2015 8:32 pm

Can runepriests and zealots get their SINGLE target speccable stagger buffed? I mean, a 5 sec free aoe stagger ability vs a single high tree stagger that last for 6, make it 10 sec and it's all good :D
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Shadowgurke
Posts: 618

Re: Changelog 20/12

Post#57 » Sun Dec 20, 2015 8:33 pm

Renork wrote:
LoL DPS?

The point is the class shouldn't have to spec into rift/magnet to be useful. A magus will never fit into a premade group currently. We will see how things go once we reach r40/r80.
More dps than tanks, yes. Maybe not as much as other dps, but that's a different argument. I know that you dislike Rift as a Magus and that is your choice but I don't see why the class needs to be useful without Rift. Obviously in a perfect world every class is viable in every spec, but that is hard to balance
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Renork
Posts: 1208

Re: Changelog 20/12

Post#58 » Sun Dec 20, 2015 8:39 pm

Shadowgurke wrote:
Renork wrote:
LoL DPS?

The point is the class shouldn't have to spec into rift/magnet to be useful. A magus will never fit into a premade group currently. We will see how things go once we reach r40/r80.
More dps than tanks, yes. Maybe not as much as other dps, but that's a different argument. I know that you dislike Rift as a Magus and that is your choice but I don't see why the class needs to be useful without Rift. Obviously in a perfect world every class is viable in every spec, but that is hard to balance
Because it's idiotic? a pull ability shouldn't define the class.

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Twyxx
Posts: 934

Re: Changelog 20/12

Post#59 » Sun Dec 20, 2015 8:39 pm

AustreV wrote:About SW I can add that those 4k dmg ever 1-2 min is a myth, if Iam not mistaken I was playing for 3 years and never saw its so fast. U can add some screenshots from sc with these numbers with such speed? No. I wouldn even beleve that u can make 1 4crit faster than 10 min. in real scene.
Myth... You're joking, right?
No...?
Ok.
Spoiler:
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Renork
Posts: 1208

Re: Changelog 20/12

Post#60 » Sun Dec 20, 2015 8:40 pm

Twyxx wrote:
AustreV wrote:About SW I can add that those 4k dmg ever 1-2 min is a myth, if Iam not mistaken I was playing for 3 years and never saw its so fast. U can add some screenshots from sc with these numbers with such speed? No. I wouldn even beleve that u can make 1 4crit faster than 10 min. in real scene.
Myth... You're joking, right?
No...?
Ok.
Spoiler:
Image
:lol:

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