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Knight specs

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Nishka
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Posts: 1057

Re: Knight specs

Post#11 » Sat Dec 12, 2015 11:04 am

It seems like no one but me runs On Your Guard aura? It arent' even get discussed as a possible choice. You think it's not viable?
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Jaycub
Posts: 3130

Re: Knight specs

Post#12 » Sat Dec 12, 2015 12:35 pm

IDK burst is so central to the game, if you want to kill something in a proper party fluff dmg like AoA or OYG aren't going to do anything but get overhealed by group heals etc...

How exactly does OYG work proc wise? For instance if a sorc bombs a party with OYG on will he take 6 instances of OYG damage? Or only be effected by 1? I could see it being a good tool against bomb groups if the former is true.
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Rajis
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Re: Knight specs

Post#13 » Sat Dec 12, 2015 12:51 pm


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Halhammer
Posts: 300

Re: Knight specs

Post#14 » Sat Dec 12, 2015 12:58 pm

He'll take exactly 0 damage except he's hittin ya with a stick cos it only procs on melee attacks. I sometimes run it in pug SCs if it's all melee on both sides, then again strength debuff is often the better option.

My spec is pretty much all def, since 90% of the time I dont have a full party available
http://waronlinebuilder.org/#career=kot ... 86:3087:0:

Other than that, use the one Jail posted.
Halhammer - Gundoom - Vewywong et al. of DoE

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Tesq
Posts: 5713

Re: Knight specs

Post#15 » Sat Dec 12, 2015 12:58 pm

oyg is situational, it depend on who you face but is a good aura indeed.

Was a discussion on how they were to be implemented and i dont remember what was label for it but more or less

kobs oyg proc on all melee attacks,
chosen fluctiation proc vs ranged magic damge
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TenTonHammer
Posts: 3806

Re: Knight specs

Post#16 » Sat Dec 12, 2015 1:50 pm

All auras are situational

But kotbs has many "useful auras" so you can run 2 kotbs and it wont be that bad, chosen dosnt have as many so running 2 chosen is kind of redundant and a waste

lol 4 target snare + 4 target aoe root + multi target aoe m3 root

OSFrog Le balanced bannana knight OSFrog
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Jaycub
Posts: 3130

Re: Knight specs

Post#17 » Sat Dec 12, 2015 11:45 pm

TenTonHammer wrote:All auras are situational

But kotbs has many "useful auras" so you can run 2 kotbs and it wont be that bad, chosen dosnt have as many so running 2 chosen is kind of redundant and a waste

lol 4 target snare + 4 target aoe root + multi target aoe m3 root

OSFrog Le balanced bannana knight OSFrog
Chosen have a lot of stuff I was also super jelly of when I played my knight on live. Incoming healdebuff aura, touch of palsy, mixed defences, suppression, virtually everything about their ability to dish out dmg w/ a 2her. Granted chosen doesn't buff his group as well as a knight when built right.
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TenTonHammer
Posts: 3806

Re: Knight specs

Post#18 » Sun Dec 13, 2015 12:34 am

Jaycub wrote:
Chosen have a lot of stuff I was also super jelly of when I played my knight on live. Incoming healdebuff aura, touch of palsy, mixed defences, suppression, virtually everything about their ability to dish out dmg w/ a 2her. Granted chosen doesn't buff his group as well as a knight when built right.

25% hdbuff is a joke and cant get the job done later in game tbt

Touch of palsy is mirrored in IB and i would love that 4 target snare on my chosen

mixed defenses is a block reliant ability on a parry based tank, vs kotbs block reliant crit on a block based tank

lol 2h tanks, would you ever run it considering that 2hs are terrible guards

tbt im suprised you didnt mention destined for victory, its one of chosens biggest selling points
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