
One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
That is the current implementation. If two players guard no. 3. Any damge no.3 takes, goes to one of the first one. I dont know how it is separated, but it doesnt change who of the two IBs got the damage.noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
quite sure its target 50% and guard/guards 50% so if guarded by two they take 25% eachGlorian wrote:I guess your answer implies that guard doesnt stack?noisestorm wrote:Because guard totally stacks. kek
So If one slayer has three guards on him and is hit by 1000 damage.
He takes 500 and every IB 500?
Say what now?wargrimnir wrote:I believe you can have guard from two different sources currently.noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though
Their textures have been that way since the release of the game; they're supposed to look like T4 items. That's what made these lair bosses so charming.Genisaurus wrote:People definitely kill the T1 lairs, because they're always dead when I try to get a group together.
One is a reliable source for Blue Lvl.9 helms, and the other two drop blue weapons on par with the influence weapons. Most have nice (perhaps incorrect) textures.
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