Rift and Magnet
Re: Rift and Magnet
As a magus I am surprised to see people claiming that rift is working through keep doors. It is not.
BG Kecis | Magus Zechariah | Chosen Kastul


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Re: Rift and Magnet
as i remember it depends on WHAT doorfs, aza implemented it but some doors are off center on the client thus rift does work as it thinks there is no door.Shanell wrote:As a magus I am surprised to see people claiming that rift is working through keep doors. It is not.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Rift and Magnet
@ People who want to shorten rift/mag ranges. Magus is a 2 sec cast, so the 75 yd max is actually more like 60 when running away or even less when mounted (50?).
Nerfing to about half the range (40?) would require the enemy to be 25+/- yds away, which is utterly useless and no one would use it anymore.
Nerfing to about half the range (40?) would require the enemy to be 25+/- yds away, which is utterly useless and no one would use it anymore.
Terranc - Chosen
Lorde - Marauder
Mmmmmmmmmmmmmm - Magus
Lorde - Marauder
Mmmmmmmmmmmmmm - Magus
Re: Rift and Magnet
Precisely and prior to 1.30b root was on a separate immunity.Sulorie wrote:This quote tells me, that pull and kd don't share their immunity. Reading comprehension.Bozzax wrote:
Producer's Letter - Jeff Skalski http://warhammer.gamepressure.com/news.asp?ID=107
1.30b
- Increased Duration of Disable Immunities - Immunities for the disable family of CC (knockdown, stun, disarm, and silence) will have their immunity timers increased from 6 times the effect duration to 10 times the effect duration. In other words, if you are stunned for three seconds, in 1.3 you would have an 18-second immunity. With this change, that same immunity would be 30 seconds.
- Root Immunity and Knockback/Pull Immunity Combined - We're rolling root immunity and knockback/pull immunity together into a single "movement immunity" effect. This immunity will remain for 30 seconds, and will prevent you from things such as being pulled in, then immediately rooted in place, making it a much more tactical decision about whether it's better to stop an enemy in place or move them around.
To my knowledge this is how it was 1.3.0b > 1.4.8
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- TenTonHammer
- Posts: 3806
Re: Rift and Magnet
How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots

Re: Rift and Magnet
TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Pretty sure I said this multiple times already.
Re: Rift and Magnet
Renork wrote:TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Pretty sure I said this multiple times already.
well aza got fire from any side when he only wanted to disable it in keep range as TEMPORARE workaround ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: Rift and Magnet
Tiggo wrote:Renork wrote:TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
Pretty sure I said this multiple times already.
well aza got fire from any side when he only wanted to disable it in keep range as TEMPORARE workaround ...
Isn't it just easier to disable it, and move the magi skills around?
- TenTonHammer
- Posts: 3806
Re: Rift and Magnet
Only from a vocal minority who couldnt for some reason realize it would have been a temporary changeTiggo wrote:
well aza got fire from any side when he only wanted to disable it in keep range as TEMPORARE workaround ...

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