Yeah, your brother is toast. Poor guy.

Hello! And welcome!MattWaaghtring wrote:Hey! I'm a former developer for WAR...
Dropped a youtube video of it in Media.Vilhelmina wrote:Oh now I've gotta go to that tavern and listen out for that.Mez wrote:..... or the Aristocrats joke punchline in the altdorf dogs end tavern. (If you stand in the tavern and listen to backround audio, eventually you hear someone say, "And I call it, The Aristocrats!"
Typically, game development for a major publisher-owned dev. studio means working at the office, however there are exceptions. I know that Mythic outsourced some of its monster models to an Asian art studio... but even there... the director of art had a trusted relationship with a reliable, well known out-sourcing vendor with that studio. It would be unlikely that one could work for someone like Blizzard, Valve, or Bethesda as a purely-remote employee relationship. But it all depends on what work you're doing. Typically, game dev is a VERY collaborative effort that REQUIRES being physically around your co-workers, but there are certain aspects of game development that might work-out well in a remote capacity. I can, for example, imagine a sound engineer for a smaller studio working remotely because his equipment and sound-recording environment works better away from others.Aquilon wrote:Hello! And welcome!MattWaaghtring wrote:Hey! I'm a former developer for WAR...![]()
Can you enlighten me, please, considering Game Industry's policy on product being developed - all the work is done strictly in an office or it's possible to grab some stuff to work remotely, if you're not an outsourcer?
There were working catapults ingame, in DvG pairing and in GoE sc.mirrorblade wrote:
In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?
some scenarios had thatmirrorblade wrote:missunderstand
I think the player catapult, shoot the players not balls:)
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