Was there ninja fix for WE positioning + dagger throw?
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- wargrimnir
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Re: Was there ninja fix for WE positioning + dagger throw?
What is the before/after difference that you're talking about?
Re: Was there ninja fix for WE positioning + dagger throw?
gotharg: Imagine devs replying "yes" or "no", neither would satisfy you. Please share your concerns using full statement 
A Pounce Too Far: http://imgur.com/KeSt8WL
Re: Was there ninja fix for WE positioning + dagger throw?
Now Feinted Positioning does not affect Throwing Dagger (snare), few days ago it was.
@ropuch it can be bug or fix.
@ropuch it can be bug or fix.
Re: Was there ninja fix for WE positioning + dagger throw?
Feinted never affected dagger throw on live.
Dying is no option.
Re: Was there ninja fix for WE positioning + dagger throw?
Lag that ppl can exploit by jumping wasnt on live too, SH/SW that can jump off even if you have anti snare buff on wasnt too, or dots on map (i know cant be fixed atm) all those make WE / WH inefficientSulorie wrote:Feinted never affected dagger throw on live.
Re: Was there ninja fix for WE positioning + dagger throw?
Sorry but you are wrong.Sulorie wrote:Feinted never affected dagger throw on live.
Re: Was there ninja fix for WE positioning + dagger throw?
FP certainly allowed the snare to proc from any angle on snap shot and dagger throw on live. Good kiters would never give a WE/WH their back when running and the only way to get it to proc would be to swing wide to try and get the angle (and give them additional distance) to blow FP to ensure the proc.
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Re: Was there ninja fix for WE positioning + dagger throw?
It was on live, but didn't last long.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
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