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Will rifters get punished?

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SilverWF
Suspended
Posts: 606

Re: Will rifters get punished?

Post#41 » Fri Nov 27, 2015 9:43 am

Nishka wrote:Pulling through keeps doors and walls is a bug and they know it. Yet, they keep deliberately abusing this bug over and over. Will they get away with it? Or "everyone is using this bug" isn't enough as excuse?
both sides using this
Both sides have profit from this and, maybe, you too
So, ban everyone around?
It just must be fixed ASAP, but there is no reasons for punishments
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Landaren
Posts: 226

Re: Will rifters get punished?

Post#42 » Fri Nov 27, 2015 9:44 am

Is there no LoS check for the ability?

Portni
Posts: 37

Re: Will rifters get punished?

Post#43 » Fri Nov 27, 2015 9:46 am

Chaos cultists must be punished.

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RyanMakara
Posts: 1563

Re: Will rifters get punished?

Post#44 » Fri Nov 27, 2015 9:53 am

Landaren wrote:Is there no LoS check for the ability?
LOS checks don't work if the collision info from the keep walls/doors are missing. There is a LOS required for Rift/Magnet pulls, but somehow people still manage to target others outside the door and pull everyone with them, even if there's a wall between them and the puller. Git To Da Choppa requires no LOS, only damage on player character which will pull them to you in a 30 feet radius, which is why it's super easy to pull targets close at the door through. As Aza put it:

"Well, it sounds like we have multiple issues here:

1) Rift pulling through walls (missing collision data, so I can't solve this)
2) Rift pulling through doors (bad door object offsets and a bug in the code, which I can try to solve)"


In my own experience, I have seen little to no pulls through walls. Walls seem to have pretty strict LOS to them, yet can still have players pulled through when too close to the Rift/Magnet target at a door (hint; missing collision data.) I've also noticed that Git To Da Choppa does not pull players through walls, since the damage doesn't go through them (unless you're close enough to a door to hit a close target, though.)

Source SDK (the engine used for Valve game mapping such as Half-Life 2, Garry's Mod, Counter Strike, ect.) had a few tools that made the placement of various 'invisble' walls possible; in the editor you could put them over or between windows/walls/world objects which you did not want people to shoot through, and in the game, they were invisibly placed and sometimes even able to be walked through with no problem. Here in Warhammer Online, the world objects have their collision set to block voluntary player movement, but not involuntarily since the ability somehow overrides collision permissions.
Last edited by RyanMakara on Fri Nov 27, 2015 10:00 am, edited 2 times in total.
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punkindonuts
Posts: 26

Re: Will rifters get punished?

Post#45 » Fri Nov 27, 2015 9:53 am

I dont know if its possible but it would be funny to see, how about instead of disabling Rift/Magnet near keeps why not give a 2 minute damage immunity to those pulled through the doors.

Im sure this exploiting would soon stop if it meant that every time it was abused it meant that the guilty side wiped to a small group of immune players :lol:

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SpikyBitz
Posts: 110

Re: Will rifters get punished?

Post#46 » Fri Nov 27, 2015 9:59 am

peterthepan3 wrote:Noone is saying otherwise. People have known since the beginning of WAR that Magus/Engi was the gimp class without any designated role or purpose.
Hmm. IDK abt T3, and T2 Engi seems reasonable, but T1 Engi is a freakin' monster. Losing up to 75% of my HP to one shot from them, on various toon types, and at med range, is not something I would call a hit from a gimp class. Probably it was their morale 1, as it only seems to pop every min or so (nvr played one to see what it was), but Magus M1 is nowhere near that hardcore (it deos have the occasionally useful KB, but that takes tactics and timing to be at all valuable). I've even had multiple Engis comment to the effect of "OMG, the BURST!" in open chat after dropping that on me.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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SpikyBitz
Posts: 110

Re: Will rifters get punished?

Post#47 » Fri Nov 27, 2015 10:07 am

RyanMakara wrote:Choppas can pull people through keep doors with extreme ease as long as their damage goes through keep doors, with Git To Da Choppa.
WOW. Even as a pretty solidly destro guy, I think that is straight up abusive. Admittedly, I think AoE dps thru doors is abusive, too. Call me old-fashioned, but I respect a good solid door, m'self.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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devath
Posts: 29

Re: Will rifters get punished?

Post#48 » Fri Nov 27, 2015 10:09 am

Would the magus balance issues be solved if you increased range of some of the abilities?

Anyway, this is not democracy, if devs see something is broken, you may disable the ability until you find better solution or fix for it.

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Landaren
Posts: 226

Re: Will rifters get punished?

Post#49 » Fri Nov 27, 2015 10:20 am

People wont stop abusing it, so remove the pulls from the game until they work correctly.

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RyanMakara
Posts: 1563

Re: Will rifters get punished?

Post#50 » Fri Nov 27, 2015 10:20 am

SpikyBitz wrote:
RyanMakara wrote:Choppas can pull people through keep doors with extreme ease as long as their damage goes through keep doors, with Git To Da Choppa.
WOW. Even as a pretty solidly destro guy, I think that is straight up abusive. Admittedly, I think AoE dps thru doors is abusive, too. Call me old-fashioned, but I respect a good solid door, m'self.
Have to agree with you there. Too bad the T2 doors weren't sturdy enough to avoid the AoE damage on the other side, even after AoEing through them with melee became impossible. BW/Sorc bombing at long range still melted everyone who got a little too close. I'd like to see the doors be actual doors; something that is stopping an incoming force from entering until it's been destroyed, completely blocking all damage if you're on the defending side.
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