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Lets talk Trivial Blows

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Morf
Posts: 1247

Re: Lets talk Trivial Blows

Post#51 » Thu Nov 26, 2015 3:59 pm

Joshwa70 wrote:The fact that we can't even spec into crit yet and people already want to nerf the damage is disturbing.
As order you never had to spec crit anyway due to +crit skills/tactics.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Coryphaus
Posts: 2230

Re: Lets talk Trivial Blows

Post#52 » Thu Nov 26, 2015 4:06 pm

Azuzu wrote:
At the moment, the highest crit chance you can get is +25ish from gear. Come endgame, without the crazy LoTD talis, it might be around 30%.
No ive already started seeing people on kotbs start running DT + EA and IB's with ancestors fury for bomb/burst grps
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Azuzu
Posts: 551

Re: Lets talk Trivial Blows

Post#53 » Thu Nov 26, 2015 4:11 pm

Morf wrote:Players dont like to be insta gibed which can happen with a burst of crits currently. No doubt someone will say get a group etc etc but not everyone infact a small portion of the playerbase plays in premades, you dont want the casual player who logs in a few times a week to pvp and have the wtf feeling when they get insta gibed by a crit spike.
Get a group, get gud lol (jk)

The game shouldn't be balanced around the idea of protecting casual players because they're bad and don't have time to play.

If you don't have time to play, don't play. MMOs aren't Mobas they aren't games designed to be played for a quick 15 minute match and logged out of.

In my opinion it's a horrible idea to balance the game around under geared, under level'd players who stand still while someone kills them. Noone is instant killing them, the instant looks something like this, (pretending there are no disrupts) CW, GCD, WoP, GCD, Doombolt, GCD, Gloomburst, GCD, HoR or ID. That's 6 seconds of global cooldowns, 4 seconds of castable spells. That's also burst damage you knows coming and can avoid as soon as you see the WoP/BB applied to your character.
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Azuzu
Posts: 551

Re: Lets talk Trivial Blows

Post#54 » Thu Nov 26, 2015 4:21 pm

Coryphaus wrote:
Azuzu wrote:
At the moment, the highest crit chance you can get is +25ish from gear. Come endgame, without the crazy LoTD talis, it might be around 30%.
No ive already started seeing people on kotbs start running DT + EA and IB's with ancestors fury for bomb/burst grps
I ment from gear, yes, you can add crit with a group built for it.

It's called group synergy, Destro can do the same, a group can be built around a Sorc with the idea of getting them a 100% crit chance.

The thing is, those groups are building around classes you can pressure and shutdown damage wise a lot easier than a group built around melee. So yes, it has a high damage burst potential, but it also lots of drawbacks.
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Bozzax
Posts: 2650

Re: Lets talk Trivial Blows

Post#55 » Thu Nov 26, 2015 4:38 pm

I wonder if outgoing crit chanse stack like on live or if Azas new code handle Dirty Tricks + Leading shots like other buffs? So +15% or +25% like on LIVE. Hmm?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Coryphaus
Posts: 2230

Re: Lets talk Trivial Blows

Post#56 » Thu Nov 26, 2015 4:39 pm

Azuzu wrote: It's called group synergy, Destro can do the same, a group can be built around a Sorc with the idea of getting them a 100% crit chance.
Not really, i think you have deeply impaled for 10% and that about it right?
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Morf
Posts: 1247

Re: Lets talk Trivial Blows

Post#57 » Thu Nov 26, 2015 4:44 pm

Azuzu wrote:
Get a group, get gud lol (jk)

The game shouldn't be balanced around the idea of protecting casual players because they're bad and don't have time to play.

If you don't have time to play, don't play. MMOs aren't Mobas they aren't games designed to be played for a quick 15 minute match and logged out of.

In my opinion it's a horrible idea to balance the game around under geared, under level'd players who stand still while someone kills them. Noone is instant killing them, the instant looks something like this, (pretending there are no disrupts) CW, GCD, WoP, GCD, Doombolt, GCD, Gloomburst, GCD, HoR or ID. That's 6 seconds of global cooldowns, 4 seconds of castable spells. That's also burst damage you knows coming and can avoid as soon as you see the WoP/BB applied to your character.
While i agree, without casual/bad players there leaves a very very small population.
Yea in the case of bw/sorc its more a 6 sec rotation but bw/sorc aint the only class that can get crazy crit hits, myself seen 1.2k+ crits from wh's and 4k fester arrows, thats running with 660 toughness with dsu, im sure with an average toughness and debuffed players are receiving much bigger numbers, its endgame for now but this is t3 not t4.
More skill/teamwork pls then the possibilitie of being insta gibed .
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Bretin
Posts: 929

Re: Lets talk Trivial Blows

Post#58 » Thu Nov 26, 2015 4:52 pm

Uchoo wrote: I agree with Azarael that the classes doing too much burst need to be dealt with separately. I think that Sorc/BW damage output could instead have a dot component so it's not just frontload burst damage (like what Blizzard did to Chaos Bolt), but that's just another idea to go into the pot.
first: he never said that the "burst classes" needs a nerf because they don't do.
second: are you on drugs? bw and sorc are both dot depending classes that's why one of their counterplay is named "cleanse".
third: google what frontloaded burst means before coming up with a non-sense comparison because BW/Sorc are definitely no front loaded burst classes :).

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Azuzu
Posts: 551

Re: Lets talk Trivial Blows

Post#59 » Thu Nov 26, 2015 5:01 pm

Morf wrote:
Azuzu wrote:
Get a group, get gud lol (jk)

The game shouldn't be balanced around the idea of protecting casual players because they're bad and don't have time to play.

If you don't have time to play, don't play. MMOs aren't Mobas they aren't games designed to be played for a quick 15 minute match and logged out of.

In my opinion it's a horrible idea to balance the game around under geared, under level'd players who stand still while someone kills them. Noone is instant killing them, the instant looks something like this, (pretending there are no disrupts) CW, GCD, WoP, GCD, Doombolt, GCD, Gloomburst, GCD, HoR or ID. That's 6 seconds of global cooldowns, 4 seconds of castable spells. That's also burst damage you knows coming and can avoid as soon as you see the WoP/BB applied to your character.
While i agree, without casual/bad players there leaves a very very small population.
Yea in the case of bw/sorc its more a 6 sec rotation but bw/sorc aint the only class that can get crazy crit hits, myself seen 1.2k+ crits from wh's and 4k fester arrows, thats running with 660 toughness with dsu, im sure with an average toughness and debuffed players are receiving much bigger numbers, its endgame for now but this is t3 not t4.
More skill/teamwork pls then the possibilitie of being insta gibed .

I'll answer a couple points you made with my opinion. ^^

First, you can't balance the game around ensuring players who have no idea what's happening not being killed. If your a squishy class, it's a matter of positioning. It's something new players will learn with them. We shouldn't change things so everyone can be Rambo.

If your talking about 1v1'ing, the game simply isn't designed for that. Some classes are much better than others at 1v1 bro'ing people.


As far as skill/teamwork vs instant gibbing, my point is it already takes teamwork to do that. You have to split Guards from dps, you have to make quick switches from one target to another, ect.

BW/Sorc have a harder time of that vs other good groups. You can see the damage coming. As soon as you see a WoP/BB up on a target you know the burst will long on them in 5 seconds. Traditionally on VoIP when are have BB up on us we call coming burst in 5 - 4 - 3 - 2 - on never mind it was cleansed. This also allows guard to be switched to the person who will be taking the burst.
Suzu

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Azarael
Posts: 5332

Re: Lets talk Trivial Blows

Post#60 » Thu Nov 26, 2015 5:23 pm

Bozzax wrote:I wonder if outgoing crit chanse stack like on live or if Azas new code handle Dirty Tricks + Leading shots like other buffs? So +15% or +25% like on LIVE. Hmm?
This has been discussed elsewhere. The emulator uses the following stacking handling:

[Additive]

Buff: greatest bonus - greatest reduction
Morale: greatest bonus - greatest reduction
Tactics: sum of all
Exceptions: sum of all

[Multiplicative]

Buff: greatest bonus factor * greatest reduction factor
Morale: greatest bonus factor * greatest reduction factor
Tactics: sum of all bonus factors * [product of all reduction factors] (not implemented)
Exceptions: sum of all bonus factors * [product of all reduction factors] (not implemented)

[Movement Speed]

greatest bonus factor * greatest reduction factor

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