75ft on live.Nishka wrote:It was the same on live, 65ft. Though I admit the range of rift looks super long in RoR. Prob just my imagination...
Electromagnet/Rift radius.
Re: Electromagnet/Rift radius.
Dying is no option.
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Re: Electromagnet/Rift radius.
Try to reproduce situation at test-server, please. I'm not lying, that's what i saw, two rifts in 10 seconds, with 2 immune timers.Azarael wrote:It's impossible to have two copies of the immunity buffs because they have MaxCopies 1
Rift/magnet ignoring even focused mind now, not saying about pulling people from second floor to first floor.
Re: Electromagnet/Rift radius.
+1
No immune atm, or ther is a bug in rifts, have been rift 4 times in 4/5 sec, flying evreywere.
No immune atm, or ther is a bug in rifts, have been rift 4 times in 4/5 sec, flying evreywere.
Re: Electromagnet/Rift radius.
isn't 150ft technically correct tho?
75ft-magus-75ft
75ft-magus-75ft
Re: Electromagnet/Rift radius.
+1 Immune doesn't work corectly ATM and i have cross texture when pull by this skill ... (in temple of isha ruins)
Re: Electromagnet/Rift radius.
Yeah, there's a bug. Rift sends the packet for pulling twice - once before the check and once after it. Apologies.
Re: Electromagnet/Rift radius.
i saw too some weird pull distance, like 100+ feet (between me and engi)

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Re: Electromagnet/Rift radius.
Rift/Magnet got some hotfixes at live, and I REALLY hope that they get it here too.
Yeah been pulled through doors and onto/off walls is already being worked on.
But in live the skill wasnt pulling everyone into the same little spot.
What happened to me was that we got pulled, and then everyone piled up, no one could move an inch. It's game breaking as it is. It is a single skill that drives the way this pvp game is played.
Yeah been pulled through doors and onto/off walls is already being worked on.
But in live the skill wasnt pulling everyone into the same little spot.
What happened to me was that we got pulled, and then everyone piled up, no one could move an inch. It's game breaking as it is. It is a single skill that drives the way this pvp game is played.
Vanhorts
Re: Electromagnet/Rift radius.
from up, and underwhelming and least played to gamebreakingly op
its amazing what 5 levels can do to a class
its amazing what 5 levels can do to a class


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