Electromagnet/Rift radius.

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Sulorie
Posts: 7461

Re: Electromagnet/Rift radius.

Post#11 » Mon Nov 23, 2015 10:20 pm

Nishka wrote:It was the same on live, 65ft. Though I admit the range of rift looks super long in RoR. Prob just my imagination...
75ft on live.
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Joshwa70
Posts: 361

Re: Electromagnet/Rift radius.

Post#12 » Mon Nov 23, 2015 10:21 pm

No it wasn't. It was 65 feet.

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Soulcheg
Posts: 936

Re: Electromagnet/Rift radius.

Post#13 » Mon Nov 23, 2015 10:27 pm

Azarael wrote:It's impossible to have two copies of the immunity buffs because they have MaxCopies 1
Try to reproduce situation at test-server, please. I'm not lying, that's what i saw, two rifts in 10 seconds, with 2 immune timers.

Rift/magnet ignoring even focused mind now, not saying about pulling people from second floor to first floor.
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voltar
Posts: 11

Re: Electromagnet/Rift radius.

Post#14 » Mon Nov 23, 2015 10:52 pm

+1

No immune atm, or ther is a bug in rifts, have been rift 4 times in 4/5 sec, flying evreywere.

Landaren
Posts: 226

Re: Electromagnet/Rift radius.

Post#15 » Mon Nov 23, 2015 11:14 pm

isn't 150ft technically correct tho?

75ft-magus-75ft

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Poseidon
Posts: 19

Re: Electromagnet/Rift radius.

Post#16 » Mon Nov 23, 2015 11:27 pm

+1 Immune doesn't work corectly ATM and i have cross texture when pull by this skill ... (in temple of isha ruins)

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Azarael
Posts: 5332

Re: Electromagnet/Rift radius.

Post#17 » Mon Nov 23, 2015 11:45 pm

Yeah, there's a bug. Rift sends the packet for pulling twice - once before the check and once after it. Apologies.

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Tesq
Posts: 5713

Re: Electromagnet/Rift radius.

Post#18 » Mon Nov 23, 2015 11:47 pm

i saw too some weird pull distance, like 100+ feet (between me and engi)
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dkabib
Posts: 408

Re: Electromagnet/Rift radius.

Post#19 » Tue Nov 24, 2015 2:28 am

Rift/Magnet got some hotfixes at live, and I REALLY hope that they get it here too.

Yeah been pulled through doors and onto/off walls is already being worked on.
But in live the skill wasnt pulling everyone into the same little spot.

What happened to me was that we got pulled, and then everyone piled up, no one could move an inch. It's game breaking as it is. It is a single skill that drives the way this pvp game is played.
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Coryphaus
Posts: 2230

Re: Electromagnet/Rift radius.

Post#20 » Tue Nov 24, 2015 2:57 am

from up, and underwhelming and least played to gamebreakingly op

its amazing what 5 levels can do to a class :P
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