//Since servers are full and I know alot of us cannot get In, I'd like to start a topic about Path of Hitta or Big Hittin as Throttle calls it.
Stats:
Primary- Weapon Skill
The reason WS is chosen over strength is because path of hitta skills + tactics hit hard naturally, not as hard as they would with a full STR stack, but hard enough to down any squishy target. With that being said the only true problems Hittas may face is tanks, this is why weapon skill is so important. In gen. you want AT LEAST 42-50% weapon skill. Armor pen. scales well with finishers like Weaklin Killa and No More Helpin. Having good armor penetration also will help negate alot of incoming healing because the blow will deal just that much damage.
Secondary- Strength
Depending on your Hitta play still. If you want to be a total Powerhouse stack STR as your primary instead of weapon skill. STR increases ability damage, and hitta is all about ability damage, waiting for rage to build to exhaust in one big hit. With full STR your ability damage will scale tremendously, squishy targets will fall almost in an instance from blurrs of Slasha debuffs and Reckless blows.
Others- Parry/ Toughness / WOunds
Hittas get beat on alot, probably more often than others if your against a premade that has figured out your dishing out death blows with weaklin kill/ Reckless blow combos in 3 seconds, you are bound to become a target. Build parry and toughness, or toughness and wounds for extra defense behind your Dat Tickles.
Tactics and Builds
http://waronlinebuilder.org/#career=chp ... 9:;0:0:0:0:
This Throttles current build. Maximizing on rage resets and crit. The build is heavily depended on tactics so his stats are very low compared to others.
http://waronlinebuilder.org/#career=chp ... 0:;0:0:0:0:
Similar to the first build but wtih more base stat to hit harder but alot less Crit dmg. At 40 he will be able to take all tactics from the first build with brute force or Dont wannah live for ever.
http://waronlinebuilder.org/#career=chp ... 8:;0:0:0:0:
This is a more defensive build using rage resets to proc blood lust which almost always heals upon reset. In times Throttle has personally had seven healing procs from resets using this build. When using this defensive build Switch your primary Talisman stats to toughness and wounds with your primary stat being Weapon Skill to guarantee hit procs.
Rage resetting and maximizing reset damage
Wear em down gives hittas a 50% chance to regain 25% rage. This is were your reset comes from
Strong Finish gives 15% crit and -10% crit defense. This is were your damage and procs come from
(your last tactic being dont wannah live for ever or stab yer gooder is strictly for damage)
When lining up rage resets you always want to be in BERSERK state, I may be wrong on this but it has not failed me yet. I look at it like a dollar if Wear em down gives 50% chance to regain 25% rage. Then the more range i spend, the more likely the rage reset? I begin experimenting at 75% Berserk rage, and dumping with No more helpi ( if on healer) or Sit down, and 3/5 of those experiments I found that in 10 resets 7 of the first 2-3 resets came from starting my rage dump @ 75%. Meaning from berserk stage if I reckless blow I had more chance to gain a Wear em down reset than strictly trying to reset at 25% Furious stage. Try it, and tell me your results on rage dumping resets!
Rotation
Rotations as a hitta is simple. First NEVER use Weaklin killa for your opening rage dump, becuase the CD is so high you want to save it for when the enemy is soften up with x3 Slasha toughness debuffs or a successful Sit down following up with weaklin killa from BEHIND. As any choppa your opener should always be slasha and your slow debuff. IF your using Tired Already, that is also a good opener as it increases Cool down as sort of like a small disable for enemies. Aside slasha and slow debuff Reckless blow is your bread and butter. It is your primary RAGE DUMP/ RAGE RESET. After your initial 75% rage dump for reset, you instantly want to go into your reckless spam to weakin the target to finish them with your Weaklin killa.
EXample: Phase 1: Openers Slasha x2, Slow Debuff, Slasha > Repeat until Berserk 75% rage/ Red bar > (Rage dump openers) Sit down( if in 1v1 or taking too much CC from tanks/ MDPS), No more Helpin ( if on healers which can be followed up by Sit down if timed right), Tired already (works in every situation)
Phase 2: Rage dumping (considering you get a reset at 75% you will be dumped down to 25%) Reckless blow X how ever many times you can proc the reset( keep in mind you want to up keep slasha and slow) and thats it
Phase 3: Finishers Weaklin Killa if 50% or below with all 3 stacks of slasha OR after every 3 reckless Resets OR after sit down. No more Helpin if on healers.
I hope you guys enjoyed reading sorry for the wall of text im terrible at posting. I find hitta really interesting even tho rarly used. IF YOU GUYS HAVE ANY TIPS COMMENTS OR QUESTIONS ON HITTA PLEASE LEAVE THEM BELOW. I will have future video guides coming soon as i get more comfortable with gear and rage dumping, as I myself am new to the game and the spec. Thank you!!//
Path Of Hitta
Path Of Hitta
Last edited by Dunni on Sun Nov 22, 2015 6:32 pm, edited 1 time in total.
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Re: Path Of Hitta
Ok first off i strongly disagree with going hitta in the current meta
You ABSOLUTELY need cant stop the chop, INC > Out going hdbuff ordo run a a lot of healers and with the common trend of 3-4 healers in scs you wont be able to kill anything with an outgoing hdbuff
secondly bloodlust is an awful, weak tactic thats a waste of a slot if you wanted more defensive survive-ability you should just get furious choppin
You ABSOLUTELY need cant stop the chop, INC > Out going hdbuff ordo run a a lot of healers and with the common trend of 3-4 healers in scs you wont be able to kill anything with an outgoing hdbuff
secondly bloodlust is an awful, weak tactic thats a waste of a slot if you wanted more defensive survive-ability you should just get furious choppin

Re: Path Of Hitta
Considering we cant go furious choppin at the moment, I was strictly focused on waht we can do now. And yes i agree a healing debuff on a target is needed, but No more healpin decreases the healing a healer does by 50% In many situations this is good enuff as the healer cannot heal himself out of the situation, forcing other healers to stop healing the tank or mdps or who ever to heal the healer who cant heal. On top of that the damage that im doing on my hitta is out dealing almost ANY amount of healing that ive come up against in scs. WIth reckless blow resets 3-4 times thats atleast 600 damage x4 and with crits thats usially 900+ x3 with No more helpin usually doin 800-1k and 1.2k-1,5k crits on its own, on top of weaklin killa which in my case is dealing 800 on resets and another 1.2k-1.5k (1.8k being my highest crit) as a finisher. I find it hard for 1 healer to maintain himself in that situation for a 10 second durationCoryphaus wrote:Ok first off i strongly disagree with going hitta in the current meta
You ABSOLUTELY need cant stop the chop, INC > Out going hdbuff ordo run a a lot of healers and with the common trend of 3-4 healers in scs you wont be able to kill anything with an outgoing hdbuff
secondly bloodlust is an awful, weak tactic thats a waste of a slot if you wanted more defensive survive-ability you should just get furious choppin
Second. Blood lust on resets has served my hitta very well in 1v1 situations were im sure i was doomed and that little +189 saved me. Im not saying its pro or a must have, but in defensive situations with resets that means 2+ rage dump resets you can heal the amount pretty fast if your lucky. My highest blood lust in a 1v1 situation was against unlucky the Engin, in which i was SURE i was dead until i was able to get 5 reckless blows with blood lust proc resets so thats 189x 5 damage healed back. Again not saying its a must have im speaking from my POV and there are even better things to use. I didnt include furious choppin because its not path of hitta, and we cannot dual tree ATM to get it
Re: Path Of Hitta
http://waronlinebuilder.org/#career=chp ... ;;;0:0:0:0:
31
furthermore bloodlust AND rage reset results in the use up of 2 tactics slots that could be spent on:
Brute force
Stab you gooder
flanking
dont wanna live for eva
riposte
jagged edge
along with this your suggesting some other very underwhelming tactics like long lasta
Furthermore cleanse now to remove no more helpin, and no more helpin forces you to drop your rage
lastly your even getting bleed em out
31
furthermore bloodlust AND rage reset results in the use up of 2 tactics slots that could be spent on:
Brute force
Stab you gooder
flanking
dont wanna live for eva
riposte
jagged edge
along with this your suggesting some other very underwhelming tactics like long lasta
Furthermore cleanse now to remove no more helpin, and no more helpin forces you to drop your rage
lastly your even getting bleed em out

Re: Path Of Hitta
I dont know why your posting savage spec, when the topic is clearly on HITTA. And as i said in the first build its missing tactics that increase stats of damage but maximizes on RESETS. SInce that is were most of the damage comes from. Yes no more helpin can be cleansed, but so can cant stop da chop? I know no more helpin drops rage thats the whole point you want it to drop rage to get a reset. If you are here to compare hitta and savage this isnt the place, this topic is about Hitta. Finally i never use long lasta, because im always on the side or the back of my enemy, I normally do not get bleed em out its too much AP cost for my liking but if its selecting in the builds ill have to changeCoryphaus wrote:http://waronlinebuilder.org/#career=chp ... ;;;0:0:0:0:
31
furthermore bloodlust AND rage reset results in the use up of 2 tactics slots that could be spent on:
Brute force
Stab you gooder
flanking
dont wanna live for eva
riposte
jagged edge
along with this your suggesting some other very underwhelming tactics like long lasta
Furthermore cleanse now to remove no more helpin, and no more helpin forces you to drop your rage
lastly your even getting bleed em out
Re: Path Of Hitta
hitta is not good, It requires a two hander. So automatically you are taking farm more damage then if you were use duel weapons.
Second, you are missing out of a massive amount of proc damage. I cannot stress this enough, it's one of the primary reasons DPS DoK is viable and WP is not. Two handers are slow, there is no chance of off hand procs and 50% less auto attack procs. What you get in return is a marginal increase in damage of auto attacks and 50ish more ability damage.
If you want to be gimp, by all means run hitta.
Second, you are missing out of a massive amount of proc damage. I cannot stress this enough, it's one of the primary reasons DPS DoK is viable and WP is not. Two handers are slow, there is no chance of off hand procs and 50% less auto attack procs. What you get in return is a marginal increase in damage of auto attacks and 50ish more ability damage.
If you want to be gimp, by all means run hitta.
Re: Path Of Hitta
Thank you for that information, but hitta isnt about procs, thats savage, hitti has 1 proc and its 50% chance which isnt bad. Hitta is all ABOUT the ability damage using the 2h to maximize on that damage. If by gimp you mean survivability then i agree but saying hitta is not good, I have to disagreeLandaren wrote:hitta is not good, It requires a two hander. So automatically you are taking farm more damage then if you were use duel weapons.
Second, you are missing out of a massive amount of proc damage. I cannot stress this enough, it's one of the primary reasons DPS DoK is viable and WP is not. Two handers are slow, there is no chance of off hand procs and 50% less auto attack procs. What you get in return is a marginal increase in damage of auto attacks and 50ish more ability damage.
If you want to be gimp, by all means run hitta.
Re: Path Of Hitta
So the only procs you see are your own, not the sorc procs or the dok procs.
DPS wise you will do far more damage with 2 weapons then 1. Its' a fact, I'm not debating you, I'm informing you.
DPS wise you will do far more damage with 2 weapons then 1. Its' a fact, I'm not debating you, I'm informing you.
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Re: Path Of Hitta
Yes that is fine, and thank you for the information, but the discussion is about path of the hitta, not is 2weapons better than 1, not is savage better. Its about path of the hittaLandaren wrote:So the only procs you see are your own, not the sorc procs or the dok procs.
DPS wise you will do far more damage with 2 weapons then 1. Its' a fact, I'm not debating you, I'm informing you.
Re: Path Of Hitta
Problem with hitta spec and your suggestion on how to play it you keep dropping rage sure you get more out of that one ability but your auto attacks never get to where they should be damage wise.
Also if your criting something that much its not speced right and not detaunting you. Killing bads is no way to judge your true dps level.
The problem with your dps is basically you burn all your ability to do damage if the target does not die then chances are it will not die as your now in green yes?
Survival on chopper comes from kiting and correct rage management. i see to many choppers constantly pushing regardless of the amount of dots on them.
Also if your criting something that much its not speced right and not detaunting you. Killing bads is no way to judge your true dps level.
The problem with your dps is basically you burn all your ability to do damage if the target does not die then chances are it will not die as your now in green yes?
Survival on chopper comes from kiting and correct rage management. i see to many choppers constantly pushing regardless of the amount of dots on them.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


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