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Implementation of a Queue

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Nuitaran
Posts: 11

Re: Implementation of a Queue

Post#11 » Sun Nov 22, 2015 4:21 pm

OMG! SOMEONE SUGGESTED SOMETHING! GET THE PITCHFORKS! I'LL BRING THE TAR AND FEATHERS!

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Renork
Posts: 1208

Re: Implementation of a Queue

Post#12 » Sun Nov 22, 2015 4:30 pm

Nuitaran wrote:OMG! SOMEONE SUGGESTED SOMETHING! GET THE PITCHFORKS! I'LL BRING THE TAR AND FEATHERS!
1) They JUST released t3.
2) They are not ignorant people, I'm sure they're working on a solution while monitoring the server for any leaks.
3) We ALL knew this would happen. If the server is not up to your standards, play on the other one? oh wait there's none.
4) Patience

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Chunky
Posts: 9

Re: Implementation of a Queue

Post#13 » Sun Nov 22, 2015 5:11 pm

Renork wrote:
Nuitaran wrote:OMG! SOMEONE SUGGESTED SOMETHING! GET THE PITCHFORKS! I'LL BRING THE TAR AND FEATHERS!
1) They JUST released t3.
2) They are not ignorant people, I'm sure they're working on a solution while monitoring the server for any leaks.
3) We ALL knew this would happen. If the server is not up to your standards, play on the other one? oh wait there's none.
4) Patience
What's your point? Yeah okay they released T3 but what does that have to do with wanting a queue when you connect to a full server? Yes, we all knew the servers had a high chance of being full so what's wrong with suggesting a solution so you won't have to sit on character select for a random amount of time until you're lucky enough to log in?
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Tiggo
Former Staff
Posts: 1948

Re: Implementation of a Queue

Post#14 » Sun Nov 22, 2015 5:13 pm

Coryphaus wrote:A better solution if que is implemented:

when you join and you pick a toon on one realm then you try and join on a toon on the other realm you will get booted from the game and sent to the back of the que

which would result in a lot less xrelming

this is already the case, if you closely watch: the check to let you into the game is done when you choose your character to play, not when connecting to the server.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Tiggo
Former Staff
Posts: 1948

Re: Implementation of a Queue

Post#15 » Sun Nov 22, 2015 5:14 pm

Chunky wrote:
Renork wrote:
Nuitaran wrote:OMG! SOMEONE SUGGESTED SOMETHING! GET THE PITCHFORKS! I'LL BRING THE TAR AND FEATHERS!
1) They JUST released t3.
2) They are not ignorant people, I'm sure they're working on a solution while monitoring the server for any leaks.
3) We ALL knew this would happen. If the server is not up to your standards, play on the other one? oh wait there's none.
4) Patience
What's your point? Yeah okay they released T3 but what does that have to do with wanting a queue when you connect to a full server? Yes, we all knew the servers had a high chance of being full so what's wrong with suggesting a solution so you won't have to sit on character select for a random amount of time until you're lucky enough to log in?

suggesting the obvious, just takes away forum space. Why do so many people think our devs are idiots?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Grobbok
Posts: 420

Re: Implementation of a Queue

Post#16 » Sun Nov 22, 2015 5:14 pm

easy, after week it will be normal
lider of Da fat squigs guild

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Renork
Posts: 1208

Re: Implementation of a Queue

Post#17 » Sun Nov 22, 2015 5:21 pm

Chunky wrote:
Renork wrote:
Nuitaran wrote:OMG! SOMEONE SUGGESTED SOMETHING! GET THE PITCHFORKS! I'LL BRING THE TAR AND FEATHERS!
1) They JUST released t3.
2) They are not ignorant people, I'm sure they're working on a solution while monitoring the server for any leaks.
3) We ALL knew this would happen. If the server is not up to your standards, play on the other one? oh wait there's none.
4) Patience
What's your point? Yeah okay they released T3 but what does that have to do with wanting a queue when you connect to a full server? Yes, we all knew the servers had a high chance of being full so what's wrong with suggesting a solution so you won't have to sit on character select for a random amount of time until you're lucky enough to log in?
Do you truly think our devs are brain dead?

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Chunky
Posts: 9

Re: Implementation of a Queue

Post#18 » Sun Nov 22, 2015 6:13 pm

Tiggo wrote: suggesting the obvious, just takes away forum space. Why do so many people think our devs are idiots?
Renork wrote: Do you truly think our devs are brain dead?
I can't say, I don't know the developers.

The feedback is still valid, it's not in the game and I don't recall seeing a post telling us that they're working on it. This is also the first thread in Suggestion & Feedback suggesting a log-in queue when the servers are full, at which point I think that this topic has all the rights to exist.
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Nuitaran
Posts: 11

Re: Implementation of a Queue

Post#19 » Sun Nov 22, 2015 6:17 pm

Rule number one of foruming for games. Ignore the @55holes that attack people for making suggestions. They are sad little trolls that have never accomplished anything in life, and certainly never managed to have anything resembling a creative thought so they feel the need to attack other people who do.

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Renork
Posts: 1208

Re: Implementation of a Queue

Post#20 » Sun Nov 22, 2015 6:21 pm

Nuitaran wrote:Rule number one of foruming for games. Ignore the @55holes that attack people for making suggestions. They are sad little trolls that have never accomplished anything in life, and certainly never managed to have anything resembling a creative thought so they feel the need to attack other people who do.

Rule number 2: If you're losing an argument call them a nobody.


NOBODY!!!

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