T3 and gold

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RyanMakara
Posts: 1563

Re: T3 and gold

Post#11 » Thu Nov 19, 2015 1:55 pm

Renork wrote:
Vilhelmina wrote:And why do the majority of us decent players have to be penalized because of a few ass-hats?

I can accept a wipe when going from Alpha to Beta, but for every release of a new tier, that is painful on crafting.

Majority of "decent" players have a lot of gold due to the "indecent" people buying everything off the AH. Besides, why does it matter if you can accept it or not? You're not paying for the game.
It's a choice to spend your time here, make money, level up crafting, so I agree that people are not entitled to whine about a gold wipe in a free, alpha game. In the same sense, I do not agree with having to spend your time here to make money and level up crafting, other for the purpose to test these features. Many crafting skills already needed fixes and material items were already wiped due to wrongful acquisition due to the game's bugs. An alpha game should NOT have an economy when the risk of gold exploiting and thus gold/item wipes if people are to spend a lot of time and effort to do so, since it WILL result in such entitlement and complaining.

This is the whole problem with a free-to-play game that's still in development. Too many people are actually playing the game rather than testing it, not bothering to report the bugs they find and exploiting them for their own gain. This is both because of the lack of alertness from the devs to instantly fix an exploit, and a lack of well-mannered people that would rather get a gold exploit fixed over exploiting it. A minority of ill-minded players will ALWAYS ruin a game in such a way that it'll hurt the entire economy, which strikes legit players the wrong way since they had to spend so much time and effort to attain a legitimate economy.

Don't reset the economy. Instead, make items/materials freely and easily accessible to everyone for the sake of playtesting, NOT financial gain. The introduction of talismans and potions has already proven that there will be bugs, so there should be a way to disarm the lethality of exploitation through them. It has already affected the economy, AND RvR balance (to a minor extent). This is an ALPHA game. By the time we hit Beta status, we WILL need to get a legitimate economy on track, either through constantly banning exploiters, or diminishing their effect on the economy by making it non-existent. It seems that the amount of legitimate gold created in this game matters more to people than the illegitimate amount of gold created, while it affects us all WAY more.
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Druin
Former Staff
Posts: 1120

Re: T3 and gold

Post#12 » Thu Nov 19, 2015 1:57 pm

Vilhelmina wrote:
True! And I spout that line a lot in chat to the whingers complaining about lag and such. But the thought of having to grind all the mats for all my crafting alts after another wipe sucks the fun out of the game. I never cheated, I never bought or sold any dodgy mats/talis/items on AH, but like others, we'll get whacked because of these little kids.
It was said numerous times that you should always keep in mind that there could be more wipes and if you want to invest hours into grinding you have to accept that risk.
Vilhelmina wrote:They should just reset all these cheaters characters to R1/RR0 with no items. You can't effectively ban them, they'll find another way in. Just keep hitting them with the character reset button. How long could you keep playing if your character got reset all the time?
How do you know this didn't happen ?
Pretty much always afk or tabbed out.

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RyanMakara
Posts: 1563

Re: T3 and gold

Post#13 » Thu Nov 19, 2015 2:02 pm

Gold isn't even a necessity on this server, at least not to a great extent. The only reason that purple weapon/armor prices are 100-500 gold each, is due to rarity. The widely available purple talismans are constantly becoming cheaper due to an excess of them being created. You only need about 5-10 gold to buy all the RvR gear you need from level 1 to 26; 10 gold for a level 20 mount. The rest, is spent on talismans and potions to gain an edge in RvR.

For the sake of playing this game, a hundred gold is NOT needed. It's only needed for vanity purple items. IF all the current gold gets wiped, I'd suggest letting every player (newly created and already created) have 20 gold for the sake of buying potions and cheap talismans, RvR armor and a mount. We don't NEED this much gold in our economy yet, not through crafting and/or gold exploitation.
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nodsavage
Posts: 37

Re: T3 and gold

Post#14 » Thu Nov 19, 2015 11:15 pm

I also speak talismans. it takes hours to earn armor to end up the magical recovery. have essences , fragments . it's expensive, too, to mount several characters and make good talismans for everyone. if it is needed to clear the gold, okay, but keep moin talismans and fragments that were requested a lot of time and work.
another sorry for my bad english ;-) !!

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Nishka
Suspended
Posts: 1057

Re: T3 and gold

Post#15 » Fri Nov 20, 2015 2:43 am

Vilhelmina wrote:
Renork wrote: You're not paying for the game.
True! And I spout that line a lot in chat to the whingers complaining about lag and such. But the thought of having to grind all the mats for all my crafting alts after another wipe sucks the fun out of the game. I never cheated, I never bought or sold any dodgy mats/talis/items on AH, but like others, we'll get whacked because of these little kids.

They should just reset all these cheaters characters to R1/RR0 with no items. You can't effectively ban them, they'll find another way in. Just keep hitting them with the character reset button. How long could you keep playing if your character got reset all the time?
Looks like someone was an inquisitor in his previous life :shock:
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Kingofpol
Posts: 78

Re: T3 and gold

Post#16 » Fri Nov 20, 2015 7:05 am

Vilhelmina wrote:And why do the majority of us decent players have to be penalized because of a few ass-hats?

I can accept a wipe when going from Alpha to Beta, but for every release of a new tier, that is painful on crafting.

Welcome to the world of economics and politics. The issue at hand is this

The staff states that a gold wipe must happen for t3 in order to balance out the economy.

The argument from the majority playerbase is as followed: why must everyone suffer for the mistakes exploited by the few?

Simple semantics. It is easier and faster to just do the simple wipe then to sit down and come to a better solution to the issue at hand. Tbh this wouldnt be an issue if PvE gold farming was optimized better but the staff can only get so much done.

I propose this: what if you wipe the gold but do a weekend Gold event where the droprate of gold for the next 48 hours is triple the amount of normal

That will give people plenty of time and motivation for that weekend to sit down and re-earn what they lost. GMs can make cool particaption awards and spawn in an "event boss" for WBs to down or something to make it exciting. Doesnt matter what just increase its health by a huge amount and let us have fun.

Thats the best way to appease everyone.
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