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Balance "Explodin' Arrer & Flame Arrow "

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vorod
Posts: 23

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#21 » Wed Nov 11, 2015 6:10 pm

SH are fine, these posts are great for trolling though. you have to get to endgame first. Some classes shine over others in the lower tiers.

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Renork
Posts: 1208

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#22 » Wed Nov 11, 2015 6:56 pm

I never saw SH's as weak :> ever.

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Coryphaus
Posts: 2230

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#23 » Wed Nov 11, 2015 8:34 pm

vorod wrote:SH are fine, these posts are great for trolling though. you have to get to endgame first. Some classes shine over others in the lower tiers.
now my memory is hazy but didnt SH's suffer from the same issues that engies had to deal with endgame which was high armor values ?
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Soulcheg
Posts: 936

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#24 » Wed Nov 11, 2015 8:56 pm

SH don't have good AoE. That's the only reason, why they are not welcomed in WB. Period.

4 SH + 2 shammies - amazing group, they can kill any class in just a 6-7 seconds, no matter how much armor targets have.
Last edited by Soulcheg on Wed Nov 11, 2015 10:01 pm, edited 1 time in total.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Renork
Posts: 1208

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#25 » Wed Nov 11, 2015 9:02 pm

Coryphaus wrote:
vorod wrote:SH are fine, these posts are great for trolling though. you have to get to endgame first. Some classes shine over others in the lower tiers.
now my memory is hazy but didnt SH's suffer from the same issues that engies had to deal with endgame which was high armor values ?
That and WL pouncing to them and then back to their teammates :>

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Nameless
Posts: 1399

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#26 » Wed Nov 11, 2015 9:14 pm

SH are needed for wbs but only one and only with gimp spec for bad gas
Mostly harmless

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Nishka
Suspended
Posts: 1057

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#27 » Wed Nov 11, 2015 9:35 pm

chozen wrote: It's the only class that can kill a player with one hit.
What about Engi snipe+2nd morale?
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Soulcheg
Posts: 936

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#28 » Wed Nov 11, 2015 10:00 pm

Nameless wrote:SH are needed for wbs but only one and only with gimp spec for bad gas
Bad Gas is from pet, and pet is dying in AoE in 3..2..dead.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Stinkyweed
Posts: 467

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#29 » Wed Nov 11, 2015 10:10 pm

BadGas was changed to the herder...which is MUCH worse than the pet. Hey Mr.SH, charge that group of melee types and fart on their heads!
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

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Kragg
Posts: 1788

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#30 » Thu Nov 12, 2015 11:25 am

Nishka wrote:
chozen wrote: It's the only class that can kill a player with one hit.
What about Engi snipe+2nd morale?
Nah. Even while being softcapped on ballistics that never happens. Most of the time the enemy runs out of range with the louzy 3 sec cast time.
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