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FREE RVR WEAPONS

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HICKS1986
Banned
Posts: 101

FREE RVR WEAPONS

Post#1 » Thu Nov 05, 2015 5:44 am

I'm not trying to take the jam out of anybodies donut but this is an alpha right? like testing etc? so can we do away with grinding scens like crazy OR AT THE VERY LEAST increase medallions and emblems a match.I thought it was in the developers best interest to allow us to min/max characters in t1 t2 and learn every classes weaknesses and strengths so we might get a better idea of what needs a tweak and what doesnt. Currently the game is as follows

zone opens/order push/destro farm/more order come/more farming/server explodes/rinse/repeat/

I would go so far as to also put a timer on peoples tiers and characters much like the xrealm blocking in live so they are forced to play more then one character and more then one tier this would reduce your lag as you would have a nice spread of people in tiers and focus less on bomb teams and being uber l33t and more on you know...actually testing.

maybe a 4 hour lock on a tier at a time and a character at a time that way you get a ton of people leveling everything to stay on longer (people who don't want to test can play wow maybe) and reduces this whole renown zerging server breaking push mentality.

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Coryphaus
Posts: 2230

Re: FREE RVR WEAPONS

Post#2 » Thu Nov 05, 2015 6:15 am

Except you've got a variety of players playing various classes so you don't need to force "rotations" by the players on what classes they are playing

Further more it's just an inconvinence to players when they log on and are like ok I want to play X class today but are instead forced in some time to play Y toon instead

As far as what needs to be tweaked... Many of us are vets from live and know how things turn out end game and as such we already all have opinions and stuff on what needs to be tweaked granted that live had a lot of bugs like maras tactics and the fact that ror differs from live in that their is no rr abilites like trivial blows or cleansing wind and stuff so that's why I feel we need to wait till t4 when all abilites are in before we start tweaking stuff


Ever since the changes to sc emblem drop with 2 on wins and 1 on loss you can get between 1-4 emblems based on how loot rolls go for you so those don't really need to be changed really
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Sulorie
Posts: 7460

Re: FREE RVR WEAPONS

Post#3 » Thu Nov 05, 2015 7:13 am

The currency gain rates are still wrong. We used to get one emblem per 100 score points with different price tags for weapons.
I don't know why the prices were changed in general. It makes no sense.
Dying is no option.

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katroulitsa
Posts: 342

Re: FREE RVR WEAPONS

Post#4 » Thu Nov 05, 2015 9:46 am

What you're suggesting would make sense to me if this was alpha of a game that has never been been live.
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Soulcheg
Posts: 936

Re: FREE RVR WEAPONS

Post#5 » Thu Nov 05, 2015 9:50 am

give me all endgame gear, and give it nao. YOU HEARD ME, NOW I SAY!


Btw, if not alpha long enough already. Alpha-state - when almost everything is broken and almost none working. This is more like OBT already.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Chsuan
Posts: 16

Re: FREE RVR WEAPONS

Post#6 » Thu Nov 05, 2015 10:43 am

I think having character locks and forcing people what toon to play might just be the absolute worst idea i've ever heard in any game.

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Druin
Former Staff
Posts: 1120

Re: FREE RVR WEAPONS

Post#7 » Thu Nov 05, 2015 10:54 am

With 2 Emblems/ win you get the weapons pretty quickly imo.
Pretty much always afk or tabbed out.

Sulorie
Posts: 7460

Re: FREE RVR WEAPONS

Post#8 » Thu Nov 05, 2015 11:59 am

Druin wrote:With 2 Emblems/ win you get the weapons pretty quickly imo.
Why create a new price model and alternate currency reward ratio, when we could use the approved system from live?
Dying is no option.

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Coryphaus
Posts: 2230

Re: FREE RVR WEAPONS

Post#9 » Thu Nov 05, 2015 12:09 pm

Because perhaps the devs can't recreate the system from live?

I'm mean I'm all down for how it worked on live, I wish it worked like how it was on live
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Sulorie
Posts: 7460

Re: FREE RVR WEAPONS

Post#10 » Thu Nov 05, 2015 12:16 pm

Coryphaus wrote:Because perhaps the devs can't recreate the system from live?

I'm mean I'm all down for how it worked on live, I wish it worked like how it was on live
The difference are numbers. They already tweaked sc item prices and xp/rp rewards are based on score. There shouldn't be major issues.
Dying is no option.

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