Recent Topics

Ads

[Split] Marauder discussion

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
magter3001
Posts: 1284

Re: [Split] Marauder discussion

Post#701 » Thu Oct 22, 2015 7:57 am

Nanji wrote:
Spoiler:
Tesq wrote:
noisestorm wrote:Tesq, he even said you can make ANY order group you think that is OP. And they will still beat you with their Destros. Get it?
get it i want "they" tell me which of our groups set up we should use to beat them (which one is our best set up and why), i have no really lv 26 char on order anyway.

IF IT'S l2p problem tell me where we are wrong what counter x and y ; not that you can beat me when you what where you want......

i'm still waiting......but no one will answer this question i wanna bet and that's why there is no answer.

Mine wanted to be a costructive discussion, just to see ppl reaction, not like i asked for ista nerf all order side. instead i get as reply:

l2p, eat ****, we beat you when you want on which side you want cuz you are a bad player etc....


sy but i need to got o bed no and what bitterness for these ppl really.
We could teach you the basics, true. But would you become a real competition?

Playing chosen with stagger is obviously not the end of the world but it tells us a lot about you.
Judging from the way you write I am sure you are familiar with the term "stara bieda", well I would advice you to not hold onto whatever ideas you have at the moment, step back , and see the bigger picture instead of being fatalistic.
Talk to your healer, dps and other tanks, those who want to progress.
Find synergies, optimize your ui, assist, talk about builds/comps/rotations. That is basically all we do to be "skilled".
Not teaching you how to play but how to l2p in a good way. We were all kind of noobish at the start. :P
Mostly this.

Because it's T2 and the level cap is 26, new fads come and go. We used to have the AoE BW bombs, before that it was double Slayers. When rank 31 comes out it will be double Slayers again. WLs look really good at this level but will drop off when Marauders and Choppas get their healing abilities while WLs get nothing new (except revenge tactic :? ). WEs will become stronger than they are at this level compared to other classes.

Things change as the game progresses and certain guilds will try out new classes or tactics to play around. At the end of the day you have to be able to adapt to the new playstyles and not be stuck in the old ways. Something as simple as having a certain add-on can be the deciding factor in how well you perform. Whether to see Shatter Limbs on you easier or see which tank is guarding which target.

Everyone just has to realize that there are many factors that play into the game. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Ads
Bretin
Posts: 929

Re: [Split] Marauder discussion

Post#702 » Thu Oct 22, 2015 8:47 am

Ok let me start with a more srs post since this thread is still about the marauder class discussion but ppl keep complaining about everything but not about the marauder. I'm gonna quote something I’ve posted in the past. Basically it’s a post which sums up the current state of marauder in T4 pretty well and it shows what “fotm order” has to deal with:
If you want to determine the balance of a class, you must consider the following attributes:

- How much offensive potential does the class have
- How much defensive potential does the class have
- In what way does the defense restrict the offensive and vice versa (if you’d have a number line, with the numbers 1-10 on the left and right side, which represent your defense resp. offensive, and in the middle a 0, how would it affect the ratio at one side if you’d manipulate the other side?)

Those are general things you have to define before you strive for further deliberations about the balance.

A few facts referring to the mentioned points above:

1. The Marauder has the highest base-damage-values of all mdps-classes, since he never had a damage mechanic or a crit-dmg tactic in the past (GI was too unreliable to count as such one). That didn’t change after the buffs to GI, so that the Marauder has the same dmg modifiers as WE/WH/WL (with restrictions, since all these classes got tactics which increases their dmg modifier but which can be used only limited i.e. Vindication, Masterful Treachery, Revenge etc.), while he has a higher base-damage on his abilities.

However, the Marauder would be able to keep pace even if you consider the above mentioned tactics, since he got an equally strong ability which works without any restrictions regarding to reliability and tactic-slots (Mutated Aggressor).

2. The Marauder is by far the class which deals, almost independently on your target, the most damage in comparison to his maximum damage potential. That means, while every other mdps class is limited to 20-30% of his max. damage potential against some classes and players, the marauder is able to pull off 50-60% of his max. damage potential against the same target. That’s a result of the immense low mitigation a marauder can reach against his target, thanks to the best armor debuff, a toughness debuff and a tactic which let you ignore 50% of the remaining armor and another skill which does not only profit from the above mentioned penetration-possibilities but also ignores a fixed value of armor by itself.

3. The Marauder is the onliest mdps class which has all debuffs you need to kill a target with guard. Every other dps class relies on a second one because she either lack the heal- or armor debuff. The marauder does not only have both of these abilities, no his versions of those abilities are also the strongest ig (best armor debuff and best healdebuff because it can’t be purged by the wp’s group purge on a 5s CD and 10s duration plus 50% heal leech for the Marauder himself. That heal leech contains literally every healing type, including potions and even more preposterous: OVERHEAL!)

3.1 A snare which can’t be purged. Therefore the best snare of all MDPS-classes and combined with charge and terrible embrace it makes the Marauder the best MDPS-class when it comes to prevent your target from kiting.

Also the Marauder has the best HP-debuff ingame, which is the third best debuff after armor and healdebuff you can have on a target. It shouldn’t surprise anyone if I now tell you that this ability is not only bugged but also the best version of HP-debuff the game offers.

4. The Marauder wears “Medium Armor”. No other MDPS-Class has more armor than the Marauder besides a WL who’s using Baited Trap”. The Marauder has the unique ability to make himself immune against armor penetration, if it’s needed. Thus makes the marauder become the toughest MDPS class ingame with only 1 click.

Let’s summarize why the mrd is “op”:

- More damage potential than any other MDPS-class
- Combines all debuff types and also got the best versions of those
- High combat uptime and the best class to prevent a target from kiting and force them into the assist train
- If needed the toughest MDPS-Class by swapping mutation + the hardest class to kill due to self-heal and heal-leech.
Since you can’t compare the White Lion directly with the Marauder due to the overall realm and meta balance, that’s not a logical starting point to get the right changes going through. If you want to compare classes, you have to compare those which compete with each other i.e. WL and SL or Choppa and Marauder. You have to create a synergy and make them rely on each other without making them useless when alone. But one class should never be able to pressure a full group all alone which a marauder easily can once he has access to HD. No other class is able to do that!

Now you have people like Bludfist, Shlomo, Tesq and all the other pen and paper warriors which are 100% clueless and bad at the game but they tend to act like they would actually know everything about the game and its classes. They keep spamming their stupid “balance suggestions” every time they die in PvP into every thread.

SW balance thread: They will tell you rdps classes are “UP” without any reasonable argument. They die: Fester OP, range KD OP.
WL balance thread: They will tell you WL is “UP” without any reasonable argument. They die: Pounce and Pet OP.
SM balance thread: They will tell you SM is a **** tank without any reasonable argument. They die: Spirit dmg on crit proc OP.

I mean what the ****? Should we really open a thread for everything which is good and makes you die/survive at PvP? Why don’t you complain about chosen’s moral tactic or the fact that order has whether access to a competitive hp debuff or a viable pull. Right, because you will always find unique things on both sides. That’s how a non 1:1 mirror game works. A reason why many of us like Warhammer! Yet there are a lot more important things the devs have to deal with. I guess it’s not only me who’d wish to see you guys stop crying whenever you die in PvP. Try to improve and adapt instead of being a bltch. Once your knowledge is based on something which is not Excel/Word or ingame failures you can try to discuss changes in a serious way again. That’s what I suggest! Balancing is not as easy as you wish and mirroring is not an option if you want WAR to be what it is used to be!

Until then the class balance for pen and paper warriors will stay a l2p issue!

User avatar
backrow
Posts: 144

Re: [Split] Marauder discussion

Post#703 » Fri Oct 23, 2015 10:48 pm

Bretin wrote:Ok let me start with a more srs post since this thread is still about the marauder class discussion but ppl keep complaining about everything but not about the marauder. I'm gonna quote something I’ve posted in the past. Basically it’s a post which sums up the current state of marauder in T4 pretty well and it shows what “fotm order” has to deal with:
If you want to determine the balance of a class, you must consider the following attributes:

- How much offensive potential does the class have
- How much defensive potential does the class have
- In what way does the defense restrict the offensive and vice versa (if you’d have a number line, with the numbers 1-10 on the left and right side, which represent your defense resp. offensive, and in the middle a 0, how would it affect the ratio at one side if you’d manipulate the other side?)

Those are general things you have to define before you strive for further deliberations about the balance.

A few facts referring to the mentioned points above:

1. The Marauder has the highest base-damage-values of all mdps-classes, since he never had a damage mechanic or a crit-dmg tactic in the past (GI was too unreliable to count as such one). That didn’t change after the buffs to GI, so that the Marauder has the same dmg modifiers as WE/WH/WL (with restrictions, since all these classes got tactics which increases their dmg modifier but which can be used only limited i.e. Vindication, Masterful Treachery, Revenge etc.), while he has a higher base-damage on his abilities.

However, the Marauder would be able to keep pace even if you consider the above mentioned tactics, since he got an equally strong ability which works without any restrictions regarding to reliability and tactic-slots (Mutated Aggressor).

2. The Marauder is by far the class which deals, almost independently on your target, the most damage in comparison to his maximum damage potential. That means, while every other mdps class is limited to 20-30% of his max. damage potential against some classes and players, the marauder is able to pull off 50-60% of his max. damage potential against the same target. That’s a result of the immense low mitigation a marauder can reach against his target, thanks to the best armor debuff, a toughness debuff and a tactic which let you ignore 50% of the remaining armor and another skill which does not only profit from the above mentioned penetration-possibilities but also ignores a fixed value of armor by itself.

3. The Marauder is the onliest mdps class which has all debuffs you need to kill a target with guard. Every other dps class relies on a second one because she either lack the heal- or armor debuff. The marauder does not only have both of these abilities, no his versions of those abilities are also the strongest ig (best armor debuff and best healdebuff because it can’t be purged by the wp’s group purge on a 5s CD and 10s duration plus 50% heal leech for the Marauder himself. That heal leech contains literally every healing type, including potions and even more preposterous: OVERHEAL!)

3.1 A snare which can’t be purged. Therefore the best snare of all MDPS-classes and combined with charge and terrible embrace it makes the Marauder the best MDPS-class when it comes to prevent your target from kiting.

Also the Marauder has the best HP-debuff ingame, which is the third best debuff after armor and healdebuff you can have on a target. It shouldn’t surprise anyone if I now tell you that this ability is not only bugged but also the best version of HP-debuff the game offers.

4. The Marauder wears “Medium Armor”. No other MDPS-Class has more armor than the Marauder besides a WL who’s using Baited Trap”. The Marauder has the unique ability to make himself immune against armor penetration, if it’s needed. Thus makes the marauder become the toughest MDPS class ingame with only 1 click.

Let’s summarize why the mrd is “op”:

- More damage potential than any other MDPS-class
- Combines all debuff types and also got the best versions of those
- High combat uptime and the best class to prevent a target from kiting and force them into the assist train
- If needed the toughest MDPS-Class by swapping mutation + the hardest class to kill due to self-heal and heal-leech.
Since you can’t compare the White Lion directly with the Marauder due to the overall realm and meta balance, that’s not a logical starting point to get the right changes going through. If you want to compare classes, you have to compare those which compete with each other i.e. WL and SL or Choppa and Marauder. You have to create a synergy and make them rely on each other without making them useless when alone. But one class should never be able to pressure a full group all alone which a marauder easily can once he has access to HD. No other class is able to do that!

Now you have people like Bludfist, Shlomo, Tesq and all the other pen and paper warriors which are 100% clueless and bad at the game but they tend to act like they would actually know everything about the game and its classes. They keep spamming their stupid “balance suggestions” every time they die in PvP into every thread.

SW balance thread: They will tell you rdps classes are “UP” without any reasonable argument. They die: Fester OP, range KD OP.
WL balance thread: They will tell you WL is “UP” without any reasonable argument. They die: Pounce and Pet OP.
SM balance thread: They will tell you SM is a **** tank without any reasonable argument. They die: Spirit dmg on crit proc OP.

I mean what the ****? Should we really open a thread for everything which is good and makes you die/survive at PvP? Why don’t you complain about chosen’s moral tactic or the fact that order has whether access to a competitive hp debuff or a viable pull. Right, because you will always find unique things on both sides. That’s how a non 1:1 mirror game works. A reason why many of us like Warhammer! Yet there are a lot more important things the devs have to deal with. I guess it’s not only me who’d wish to see you guys stop crying whenever you die in PvP. Try to improve and adapt instead of being a bltch. Once your knowledge is based on something which is not Excel/Word or ingame failures you can try to discuss changes in a serious way again. That’s what I suggest! Balancing is not as easy as you wish and mirroring is not an option if you want WAR to be what it is used to be!

Until then the class balance for pen and paper warriors will stay a l2p issue!
very good, thought through and well argumented post. and that's from a guy that mains Mara.

User avatar
Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#704 » Sat Oct 24, 2015 8:57 am

@landaren worst analysis ever done on my dok, all damnit so wrong.

-i run will and absorb tactic....since the 10% heal more is a crap.
-i run armor+ tough.
-i have guards when i with a group...post a solo screen does not make one ppl a bad player jesus.....


@other i dont what your basis, i want you suggest the best destru set up do fight your melee train on order side.

and with out the excuse it's lv 26... since it really a bracket with some classes have things and other not we can judge how much a things can be better compared to a group of other with less vaariable and then judge them togheter with other things.


and if you really are so skill, and you get no challenge yopu could try to

1) make a badder party composition
2)go in rvr 6 vs x when there is zerg vs zerg , but i know well you are the kind of ppl that is upset when die....

i'm still waiting for your answer to my question from 2 pages tell me this party composition! .....
Image

User avatar
Nanji
Posts: 312

Re: [Split] Marauder discussion

Post#705 » Sat Oct 24, 2015 10:23 am

Tesq, if you just want an op destro setup that can destroy any order grp,
there you go:

Ancheleu, Osmium, Xioth, Paredrine, Layendra, Jux


How can you expect to profit if you just copy a setup but dont know the basics.....
inactive on forums to avoid final ban

class imbalance = l2p issue

User avatar
noisestorm
Posts: 1727

Re: [Split] Marauder discussion

Post#706 » Sat Oct 24, 2015 10:52 am

Back on live the classic 2x mara 2x dok 1x chosen 1x BG setup could break any order group. And with any order group i am talking about solid setups like like 1x kotbs 1x ib 1x wp 1x rp 2x slayer; or 1x slaye 1x wh; or 1x slayer 1x bw. also 2x wp setups etc etc. it literally has no equal on order. what also is extremely funny and strong, but needs a lot more coordination in your party is a group with 2x witch elves.

So basically the setups that can win vs anything:
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 2x marauder
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 2x WE
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 1x marauder 1x choppa


Feels free to add 1x WE 1x Choppa here, but imo thats not as compatible as the upper mentioned ones.

Dajciekrwi
Suspended
Posts: 715

Re: [Split] Marauder discussion

Post#707 » Sat Oct 24, 2015 11:23 am

Nanji wrote:Tesq, if you just want an op destro setup that can destroy any order grp,
there you go:

Ancheleu, Osmium, Xioth, Paredrine, Layendra, Jux


How can you expect to profit if you just copy a setup but dont know the basics.....
I personally see your premade in some sc, against another order premade - and all i can say is any goverment need such PR company alike y .......... grats

User avatar
backrow
Posts: 144

Re: [Split] Marauder discussion

Post#708 » Sat Oct 24, 2015 2:27 pm

Tesq, would you like it more if the group setup had NO knights? IB as a tank, for instance? would that work? since you've stated that it's all thanks to a KotBS? and why don't you bring a best party composition you can think of?

Ads
User avatar
Soulcheg
Posts: 936

Re: [Split] Marauder discussion

Post#709 » Sat Oct 24, 2015 3:23 pm

First time i totally support Xioth. Things just getting more and more stupid. "Oh look, i don't like them have this, nerf it, nao. And this nerf nao too".
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
Image

User avatar
Euan
Posts: 416

Re: [Split] Marauder discussion

Post#710 » Sat Oct 24, 2015 4:08 pm

noisestorm wrote:Back on live the classic 2x mara 2x dok 1x chosen 1x BG setup could break any order group. And with any order group i am talking about solid setups like like 1x kotbs 1x ib 1x wp 1x rp 2x slayer; or 1x slaye 1x wh; or 1x slayer 1x bw. also 2x wp setups etc etc. it literally has no equal on order. what also is extremely funny and strong, but needs a lot more coordination in your party is a group with 2x witch elves.

So basically the setups that can win vs anything:
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 2x marauder
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 2x WE
2x DoK (even 1x + 1x zealot works), 1x cho 1x bg 1x marauder 1x choppa


Feels free to add 1x WE 1x Choppa here, but imo thats not as compatible as the upper mentioned ones.
Basically you're saying Destro beats Order with any setup. The bias is real.
Is this a shitpost? Let me know through personal message.

Who is online

Users browsing this forum: No registered users and 1 guest