Since the patch I've been experimenting with each individual melee character I have to see if the coding the devs have put in has helped out some.
I always had the worst trouble sometimes out of my BlackGuard and Disciple of Khaine trying to peruse people, and not being able to get that simple slow or knockdown off.
What I've seen so far is actually a little improvement. I can chase a little bit better, and pin down enemies a tid bit easier.
There still is stuttering with my characters not wanting to fire off abilities when rammed right up someones rump it, but I can actually feel a bit of improvement. Hopefully this is the start of something that can really help out us NA players.
Great job Devs <3
Melee Range Feedback.
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Re: Melee Range Feedback.
this look good may i ask if u got in some tests around hi load spots like when 2 wb are fighting when the server pop is is high i know this would be hard. i play from aus and this is a big problem for me
- magter3001
- Posts: 1284
Re: Melee Range Feedback.
It's a lot better than what it was in the past but it seems that the melee bug is a little worse now than what it was a couple of weeks ago or when the fix was implemented. Though it is still bareable unlike what it was in the past when you had to guess where your enemy was going to be.
I was actually surprised a couple of times today when I was able to snare a couple of people when I thought I was too far away.
I was actually surprised a couple of times today when I was able to snare a couple of people when I thought I was too far away.
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Grelin of Magnus/Badlands

Re: Melee Range Feedback.
this happen alot to me, im able to catch ppl that seems a little out of range.magter3001 wrote:It's a lot better than what it was in the past but it seems that the melee bug is a little worse now than what it was a couple of weeks ago or when the fix was implemented. Though it is still bareable unlike what it was in the past when you had to guess where your enemy was going to be.
I was actually surprised a couple of times today when I was able to snare a couple of people when I thought I was too far away.

Re: Melee Range Feedback.
On my Ranged chars I have been snared by Melee that werent even close to melee range.Tesq wrote:this happen alot to me, im able to catch ppl that seems a little out of range.magter3001 wrote:It's a lot better than what it was in the past but it seems that the melee bug is a little worse now than what it was a couple of weeks ago or when the fix was implemented. Though it is still bareable unlike what it was in the past when you had to guess where your enemy was going to be.
I was actually surprised a couple of times today when I was able to snare a couple of people when I thought I was too far away.
Re: Melee Range Feedback.
well i just when for a run on my bg its was perfect no bug at all as soon as i was in range of order even on a mount bam np getting off sneer even if i started out at a range could chase them down
Re: Melee Range Feedback.
yes this has been war from day dot yes on your screen there way out of range but on theres there right on top of u it's damn hard to remember but there can be a difference of up to 20 to 30 feet from where the toon model is the problem we had was that even if we did catch ur toon on our end our attacks would still be out of range because at ur end ur still 20 feet away so in most cases we had to run passed u to get it to workgeezereur wrote:On my Ranged chars I have been snared by Melee that werent even close to melee range.Tesq wrote:this happen alot to me, im able to catch ppl that seems a little out of range.magter3001 wrote:It's a lot better than what it was in the past but it seems that the melee bug is a little worse now than what it was a couple of weeks ago or when the fix was implemented. Though it is still bareable unlike what it was in the past when you had to guess where your enemy was going to be.
I was actually surprised a couple of times today when I was able to snare a couple of people when I thought I was too far away.
it will be a lot harder for ranged dps now and you will have to learn to pre kite a lot sooner keep the 20 to 30 feet rule in place and you'll be fine and don't straf only one way switch it up think of it as zigzagging not running in a circle
Last edited by wos on Tue Oct 20, 2015 8:33 am, edited 3 times in total.
Re: Melee Range Feedback.
The sync between server and client seems a lot better, I haven't seen any porting or had anyone be out of range when they clearly aren't. Well done.
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Re: Melee Range Feedback.
My opinion is that from a melee perspective it is a lot lot better. However, from my SW perspective, I see people hitting me from 30-45ft away when kitting. I don't remember though whether I observed this under high lag circumstances or not
Re: Melee Range Feedback.
The previous melee range "fix" just increased the range by 3ft if both players were moving.
This fix takes your average ping over 20 seconds and stores a history of the last positions you occupied on the server, and when those positions were set. When attacking a player, the emu looks for a player position which has a timestamp earlier than the present time minus your ping. This system favours the appearance of the attacker's client over that of the defender, which means that if on an attacker's client you are within their range, yet on your client they are further away (you are both high pingers), you will take the hit. Therefore, being hit by high ping players who appear to be out of your range is unavoidable unless you want to screw high pingers again.
This fix takes your average ping over 20 seconds and stores a history of the last positions you occupied on the server, and when those positions were set. When attacking a player, the emu looks for a player position which has a timestamp earlier than the present time minus your ping. This system favours the appearance of the attacker's client over that of the defender, which means that if on an attacker's client you are within their range, yet on your client they are further away (you are both high pingers), you will take the hit. Therefore, being hit by high ping players who appear to be out of your range is unavoidable unless you want to screw high pingers again.
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