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[Split] Marauder discussion

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Azuzu
Posts: 551

Re: [Split] Marauder discussion

Post#501 » Fri Oct 16, 2015 6:15 pm

Coryphaus wrote:
tomato wrote: And rampage is not really strong btw.
lol?

first off it compleatly counter late game block and parry which lets the be better tank killers BUT heres the biggest **** benifit of the ability, it lets you drop rage while you are disabled


It was fun watching a Slayer with Rampage + LotD Pocket item melt tanks that could normally tank zergs. lol
Suzu

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#502 » Fri Oct 16, 2015 6:27 pm

a healed tank care nothing about ramapage really..... rampage is strong due the fact that let slayer aoe apply all his dots around and so id, also rampage cannot be cleanse in solo only by chosen, so no way you gonna kill a def bg/BO with that :/ (also damage output of sovereign slayer is not proportinaly the same of rr 100, sov tank have better regen and durability, they will end soak/regen those damge. So rampage should be less op on tank like it was indeed with warpforge).

The idea to trigger/link for coldown increase an immunity is fine for me it's a lot more cc than other stuff around anyway.

if it would follow the same process 10x3 = 30 sec immunity but that would end being 20 sec for 1 slayer and 10 with x 2 slayer, so it would be up 20/30 sec still a lot spammy, the best is still put it with a 1 min CD for me, as long choppa fasta have 20 sec / 2 min cd if slayer have 10 sec 1 min CD that would be balanced.

squig dosen't really have to have his cd decrease nerf, as that spec is really something no usefull for the group and he take the place of better dps build.
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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#503 » Fri Oct 16, 2015 6:46 pm

whatever just stop letting slayers drop rage while disabled with rampage
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tomato
Posts: 403

Re: [Split] Marauder discussion

Post#504 » Fri Oct 16, 2015 6:50 pm

If you run your slayer in a premade, which u should, there is almost no reason to use rampage.

Good luck dropping your rage to hit an armor stacking tank in the front.
Either way you should hit your target in the back.
Rampage is only great for duels or players with horrible movement.

The 50% parry/block drop skill slayer and choppa have is nearly always enough.

Edit: @Azuzu Those tanks should maybe stop using focused offense.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#505 » Fri Oct 16, 2015 6:58 pm

tomato wrote:If you run your slayer in a premade, which u should, there is almost no reason to use rampage.

Good luck dropping your rage to hit an armor stacking tank in the front.
Either way you should hit your target in the back.
Rampage is only great for duels or players with horrible movement.

The 50% parry/block drop skill slayer and choppa have is nearly always enough.

Edit: @Azuzu Those tanks should maybe stop using focused offense.

ofc you should be hitting your target from the back only shitty mdps aim from the front.... 50% block and parry parry require them to have defened you attack and then furthermore that ability can be blocked or parried right?

once agian rampage lets you drop rage while you kd'd and stuff that alone makes it insanely good


@tesq
through a healed tank, but what about an un healed tank? Should any mdps bar maybe wh/we even have a chance of solo killing a tank?
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Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#506 » Fri Oct 16, 2015 7:02 pm

Coryphaus wrote:

@tesq
through a healed tank, but what about an un healed tank? Should any mdps bar maybe wh/we even have a chance of solo killing a tank?
Rampage is of no concern to a BO or BG 1v1 since it can be shattered.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#507 » Fri Oct 16, 2015 7:06 pm

unless ofc they have like a ton of enchants on them from scs or something like oath rune of power, flames of rhuin, flame shield, shield of sapheny etc then it becomes rng but i see your point
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Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#508 » Fri Oct 16, 2015 7:08 pm

Coryphaus wrote:unless ofc they have like a ton of enchants on them from scs or something like oath rune of power, flames of rhuin, flame shield, shield of sapheny etc then it becomes rng but i see your point
Why would you 1v1 someone with those buffs? 1v1s (duels) are done using your buffs only.

If you are talking about a random 1v1 encounter in RvR then all i can say is... someone died in RvR?

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#509 » Fri Oct 16, 2015 7:13 pm

i guess my definition of 1v1 is a bit different as i dont refer to it as specifically "dueling"

but rather a 1v1 fight any where i.e an sc
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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#510 » Fri Oct 16, 2015 7:45 pm

tomato wrote:If you run your slayer in a premade, which u should, there is almost no reason to use rampage.

Good luck dropping your rage to hit an armor stacking tank in the front.
Either way you should hit your target in the back.
Rampage is only great for duels or players with horrible movement.

The 50% parry/block drop skill slayer and choppa have is nearly always enough.

Edit: @Azuzu Those tanks should maybe stop using focused offense.
cos what you told is totaly wrong, rampage can be used when berserk to make it last 20 sec after 10 sec you alrey are almost berserk again so you have 10 sec when you alrey have put all dots on your targets aoe, so this mean both ID and the other dots aoe are all on on your targets and you can start use direct damage and all does 50% damage due updated meccanic.

Add to the equation shatter limbs to increase CD to 10 sec to further prevent your aoe to being block/counter

I not call it 5 skill combo for nothing.

There are several thigns that can be done in that regard,

Now that id can be cleanse ( on live was bug and so uncleanseable) shatter limbs could be put with 1 min CD to match better choppa fasta, then rampage could be swap with wounds debuff and so aoe slayer would not have anymore undefitable aoe, i could undersdt and undefitable st skills indeed.
That would solve the whole slayer issue with notthing more than a swap and a cd increase...
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