[Split] Marauder discussion

Chat about everything else - ask questions, share stories, or just hang out.
Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#421 » Thu Oct 15, 2015 5:15 pm

bloodi wrote:

Sounds great, as long as BWS also get the ability to debuff the damage of the bomb spec with the dot spec tactic, SWs get better kiting, WL get the utility of a Mara and **** slayers, they have enough.

Because there is **** that Order would love to have to but i dont see you being mad about it.
You can have Covenant of Celerity, RUN AWAY, Terrible Embrace, Thunderous Blows... anything that Destro has and you guys don't. I don't care.

I would love it if Order swapped skills with Destro for a week. Just a week. Order would flood the forum with tears immediately, while destro has endured the imbalance for 5+ years.

Ads
User avatar
Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#422 » Thu Oct 15, 2015 5:15 pm

Ungrin wrote: you're ignoring the fact that WH/WE were WAAAAAAAAAAAY higher burst than SW even on live. You pop on a tank, Feinted Position, Tormentx3 > Finisher and tank was usually super low or dead.. just like FA. You saw it happen ALL the time on live. Literally.

LOL what? not on my tank sy.
Image

User avatar
Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#423 » Thu Oct 15, 2015 5:20 pm

bloodi wrote:
The point is that if anyone helps you, they cannot do that anymore and when this was pointed to you, you argue that they should also need a WL armor debuffing you for them being able to kill you.

You basically asked to be able to surive by youself while also reminding that everyone else should have to group up and coordinate to kill you.



Sounds great, as long as BWS also get the ability to debuff the damage of the bomb spec with the dot spec tactic, SWs get better kiting, WL get the utility of a Mara and **** slayers, they have enough.

Because there is **** that Order would love to have to but i dont see you being mad about it.
aoe self punt + snare

knockback

range knock down

ranged slow

ablity which reduces the range of you targets abilities

i see nothing wrong with sws ability to kite

also to take it one step further sw has acid arrow to deal with armored targets and perice defenses can remove the entire block bonus you get from rr
Image

User avatar
Soulcheg
Posts: 936

Re: [Split] Marauder discussion

Post#424 » Thu Oct 15, 2015 5:21 pm

Mad skillz.


Image
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
Image

Abolition
Posts: 336

Re: [Split] Marauder discussion

Post#425 » Thu Oct 15, 2015 5:25 pm

Azarael wrote:
Coryphaus wrote:but weren't wls able to abuse their pull on live in that you could send the pet then run back and this would result in the enemy being pulled even further back to your new location?
This wouldn't work. Fetch requires you to be within 65ft of your target and your pet to be within 5ft, and when it goes off, the target is knocked towards whatever location you have when you cast the ability.

At least, that's how it works on RoR, and how I'm confident that it worked on live.
If I remember correctly, Fetch had a 100 or 150ft range at one stage, didn't it? Good memories.
Jaycub wrote:
Coryphaus wrote:You know we went through 37 pages but we never once discussed fester bombing in relation to comparison n balance; and I'd just like to throw it out their and ask why it's "accepted and ok" when it essentially allows you to pretty much ohko a target
1 min CD (at best), requires fester to crit, and requires the target to not have guard or detaunt you. It technically has counterplay, any team with voip will see the M2 animation and be prepared for it. Even pugs who know the M2 animation can usually tell if they are the target and just detaunt or run away.

Fester is also a 3 second cast, easily interrupted etc..

Powerful mechanics that have counterplay are fine, and there are many ways to deal with festerbomb and are in almost any group setup you can think of.
Aceboltz wrote:Yeah need to do a video to break all the illusions about SW.

-You first cast festering arrow at 110yards.
-when the arrow is flying you pop VENGEANCE OF NAGARYTHE, STEADY AIM, UNSHAKABLE FOCUS and SKIRMISH STANCE. All of them will be activated before the arrow lands resulting on: 57,5% bonus critchance and 250% damage multiplier. (if the bonuses are additive it woud be 55% and 225% but they usually are multiplicative, need more info about it).
-finish with rapid fire

When you see the M2 animation, it's too late.
I was about to post about the "casting the stuff after Festering Arrow is in the air", but old mate here beat me to it.
You don't pop M2 BEFORE firing Festering/Poison Arrow because you waste 3 seconds of your M2. You pop it after the arrow is flying and then you get your full duration of pwnage.
The stance switching etc is good information (having never played a SW and only played a SH).
Image Abolition | Image AboGroupHeals | Image DontEatMe Bro

Korhill
Posts: 114

Re: [Split] Marauder discussion

Post#426 » Thu Oct 15, 2015 5:29 pm

@penril fine with me :) would love to have marauders utilities as a wl. Great

User avatar
Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#427 » Thu Oct 15, 2015 5:31 pm

Coryphaus wrote:
bloodi wrote:
The point is that if anyone helps you, they cannot do that anymore and when this was pointed to you, you argue that they should also need a WL armor debuffing you for them being able to kill you.

You basically asked to be able to surive by youself while also reminding that everyone else should have to group up and coordinate to kill you.



Sounds great, as long as BWS also get the ability to debuff the damage of the bomb spec with the dot spec tactic, SWs get better kiting, WL get the utility of a Mara and **** slayers, they have enough.

Because there is **** that Order would love to have to but i dont see you being mad about it.
aoe self punt + snare

knockback

range knock down

ranged slow

ablity which reduces the range of you targets abilities

i see nothing wrong with sws ability to kite

also to take it one step further sw has acid arrow to deal with armored targets and perice defenses can remove the entire block bonus you get from rr
Just want to throw it out there.. You get a ranged slow on all your attacks with a dok in the group.. just saying.

SH gets Ranged KD / KB (although it's on the pet (I know, WL pain)).
SH gets the ranged debuff (same as SW, literally no point in posting that one).
SH gets the ranged slow..
SH gets the same self punt + snare..
"Look at all my RR100s!" brigade

RR100 of everything ~Badlands

User avatar
Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#428 » Thu Oct 15, 2015 5:39 pm

ture but to be fair its in an aoe and your not always near a dok because **** happens
Image

Ads
User avatar
Uchoo
Posts: 547

Re: [Split] Marauder discussion

Post#429 » Thu Oct 15, 2015 7:15 pm

Ungrin wrote:Take away Torment and Agonizing Wound. 100% armor pen that is only mitigatable by Toughness... same as fester..

You guys seem to forget what kind of damage Torment used to do on live. 2-3k crits every GCD

I think we're starting to see a pattern eh?

You guys are seeing the 3k+ crits and going "OMG so op.. nerf this.." yet haven't come across when I try to line everything up and I get KD'd or knocked back during my FA + M2 and it doesn't go off.. wasting my M2.. or when it gets blocked.. or dodged......

Literally 100% damage loss because of a renown spec. The point is, sure, FA is strong.. but it's not game-breaking strong. In the grand scheme of things FA is no more game-breaking than a WH / WE with Torment and a finisher (who btw can burst way harder than a SW).
They should have -%armor penetrated on some gear, creating an easy solution besides toughness. -10 or -15% penetrated is -10-15% damage that you take from the stealth class. It would be especially effective against finishers like Burn Away Lies because they don't exactly stack Weapon Skill.
"They're gonna die if we kill them" - Klev on strategy
RoR Memes
https://www.twitch.tv/uchoo
https://www.youtube.com/@UchooGaming
https://twitter.com/UchooGaming
The RoR Guide
https://shorturl.at/ouGH8

Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#430 » Thu Oct 15, 2015 7:18 pm

Are people really complaining about WE/WH?

This thread just hit rock bottom.

Who is online

Users browsing this forum: Ahrefs [Bot], maduk and 2 guests