Post#237 » Mon Oct 12, 2015 4:23 pm
And we're talking about nerfing Destros lowest burst, lowest sustained dps (T4) mdps bcoz?
E.g. if Aza buffed the WL pet homing instinct/pathing/speed to that of what it was in T1, no-one would be saying WL needed a buff (perhaps outgoing heal debuff changed to inc), and more people would be complaining about what a ridiculously OP ability Pounce is to have on one side only
I find it utterly ridiculous that Order complains about Mara dps (weaker than both Choppa & WE for burst and sustained at T4), when we need to use a spec point and tactic slot to obtain a 50% heal debuff, when ALL order mdps have access to +50%AA haste tactics in addition to +50% critical dmg and essentially getting the benefit of Feeding on Fear (without any penalty) just by grouping with a Knight. You guys can slot 4x dmg boosting tactics AND get +20% crit on top or free
Sure we get extra utility, IN LIEU of burst/sustained dps
Any notion that we get all that AND insane survivability simultaneously is complete fallacy. Switching to Monstro meant any outbound damage was reduced to fluff, and only affected armor pen from WS (not Torment or ANY spells). Any additional healing from Deadly Clutch was predicated on being able to hit someone being healed and NOT available in Monstro
I'm not saying Mara isn't a strong class, it is.
Piercing Bite needs to work only on mutated abilities, Feeding on Fear needs to convey the approprate negatives. Deadly Clutch needs to work only on casted heals (not potions). Beyond that I think it's a well rounded class
But if you fix these, MANY other abilities need to be fixed too, and the much more important endgame ability synergy needs some serious refactoring (yes Knight, WP and Slayer I'm looking at you)
Let's start a new thread, aimed at the T4 endgame meta, looking to balance for 6v6 and look at the glaring discrepancies between realms on certain abilities
It would be interesting to hear from the Dev team here, I would love to think that they, like me, would be interested in an endgame that meant that either realm could field viable groups that didn't HAVE to be based on knight/slayer/wp and chosen/mara/dok.