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[Split] Marauder discussion

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#191 » Sat Oct 10, 2015 10:30 am

Luth wrote:
The slayer has one as exhausting blow in his middle path and the knight has one as a core ability. Both require a 2hander though.
you say that like 2h slayer and kotbs are bad
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tomato
Posts: 403

Re: [Split] Marauder discussion

Post#192 » Sat Oct 10, 2015 10:39 am

That's because they are.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#193 » Sat Oct 10, 2015 10:48 am

tomato wrote:That's because they are.
cant speak for 2h kotbs yet i saw many run 2h kotbs late game with like 70% parry and stuff


but 2h slayer isnt bad at all its just overshadowed but its cheese in aoe tree furthermore considering that shtter limbs will be nerfed here in ror 2h slayer will be much more viabe
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Luth
Posts: 2840

Re: [Split] Marauder discussion

Post#194 » Sat Oct 10, 2015 10:58 am

Coryphaus wrote:
Luth wrote:
The slayer has one as exhausting blow in his middle path and the knight has one as a core ability. Both require a 2hander though.
you say that like 2h slayer and kotbs are bad
Not actually bad, but underperforming and so they are rarely seen.

The 2h kotbs looses some support when not taking a shield and a lot of defense, but he only gets the wounds debuff.

The slayer 2h build is very bad for various reasons:
- relies on spellbreaker spam which means you need the power through tactic
- spine crusher does the same tooltip damage as spellbreaker + it doesn't exhaust your rage and has only the positional requirement
- no shatter limbs, cause you need the healdebuff
- no "background damage ticks" from ID

If it wouldn't be for the incoming healdebuff, i would always prefer a WL over a 2handed slayer, cause the WL can deliver good frontloaded burst without going full retard squishie aka "power through". :mrgreen:

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#195 » Sat Oct 10, 2015 11:18 am

main dmg absorption affects is DoK shield and bg SoR, ironbreakers can deal with that with sever blessing

shatter limbs will be nerfed so x2 slayers will no longer be as viable

irregardless of wether you go aoe shatter limbs

http://waronlinebuilder.org/#career=sla ... :;;0:0:0:0:

or 2h

http://waronlinebuilder.org/#career=sla ... ;;;0:0:0:0:

your still basically putting in the same number of pts into troll slayer
so theirs no distinct bonus to spine crusher in either path


i see no problem with running powered through as wot rules? is core on choppa

once agian 2h slayer isnt bad at all, its just overshadowed by the lazy cheese abilities in skraven slayer
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tomato
Posts: 403

Re: [Split] Marauder discussion

Post#196 » Sat Oct 10, 2015 11:28 am

Wot rules is core on dead choppas.
Slayer/choppa builds were you can't drop your rage aren't viable against good opponents.
Which still makes them viable against the majority. (But I like my builds to hold up against good enemies aswell.)

Luth
Posts: 2840

Re: [Split] Marauder discussion

Post#197 » Sat Oct 10, 2015 11:30 am

We should go back to discussing mara here actually. :)

Edit: magus op. nerf plx.

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Euan
Posts: 416

Re: [Split] Marauder discussion

Post#198 » Sat Oct 10, 2015 11:32 am

You can actually get deadly clutch right now at RR 40 giving up the mighty thunderous blow that hits like a truck and cutting claw.
Is this a shitpost? Let me know through personal message.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#199 » Sat Oct 10, 2015 11:33 am

you can still drop your rage with flee


also their not much left to say

just buff wl nd no one will complain about mara
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Euan
Posts: 416

Re: [Split] Marauder discussion

Post#200 » Sat Oct 10, 2015 11:37 am

Coryphaus wrote:you can still drop your rage with flee


also their not much left to say

just buff wl nd no one will complain about mara
I think this thread cleared a lot of misunderstanding of Mara but I'm sure I will still hear many complain.
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