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[Split] Marauder discussion

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Aquilon
Posts: 203

Re: [Split] Marauder discussion

Post#131 » Thu Oct 08, 2015 8:53 pm

Their was one thing really maddening about marauders : Terrible Embrace.
Reap it off and mara will be, at least, acceptable.

Foreseeing possible objections: Fetch is unreliable, and Pounce - self propelled fresh meat delivery for hungry destro.
Means determine end.

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foof
Posts: 142

Re: [Split] Marauder discussion

Post#132 » Thu Oct 08, 2015 8:54 pm

Ungrin wrote:
Euan wrote:Weird how in your situations Marauders can switch stances but Slayers/Choppas can't release the rage making them oh so squishy.


SW is OP in T2 just so you know.
I've been killed by foof enough times to tell you that's clearly not true. When they fixed the melee bug, melee has been more than capable enough to catch up to a SW with no PD tactic.
I personally believe that WLs, SWs, SHs, Magus, and Engies all need significant buffs, if that means anything to you.

Also, Terrible Embrace has always needed a direct mirror. So has pounce. They don't necessarily have to be on the WL or Marauder though.
Last edited by foof on Thu Oct 08, 2015 8:55 pm, edited 1 time in total.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#133 » Thu Oct 08, 2015 8:54 pm

RoR has/will have tb but only up to 30% as was stated by github

Aquilon wrote:Their was one thing really maddening about marauders : Terrible Embrace.
Reap it off and mara will be, at least, acceptable.

Foreseeing possible objections: Fetch is unreliable, and Pounce - self propelled fresh meat delivery for hungry destro.
Wrong it was unreliable on live, az said that when pulls are implemented at lvl 40 they will work better than it did on live
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bloodi
Suspended
Posts: 1725

Re: [Split] Marauder discussion

Post#134 » Thu Oct 08, 2015 8:56 pm

foof wrote:You are not a special case. Just repeating "I know what I'm talking about", without offering compelling arguments is yet another logical fallacy you are once again making.
So what he should do? Call everything a logicall fallacy and offer no argument besides that?

All you both are doing is talking about the game you remember and somehow giving 0 proof yet claiming its only the other one the one at fault.
Last edited by bloodi on Thu Oct 08, 2015 8:57 pm, edited 1 time in total.

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#135 » Thu Oct 08, 2015 8:56 pm

Coryphaus wrote:RoR has/will have tb but only up to 30% as was stated by github

Aquilon wrote:Their was one thing really maddening about marauders : Terrible Embrace.
Reap it off and mara will be, at least, acceptable.

Foreseeing possible objections: Fetch is unreliable, and Pounce - self propelled fresh meat delivery for hungry destro.
Wrong it was unreliable on live, az said that when pulls are implemented at lvl 40 they will work better than it did on live
out of topic:

any news about hardly concession?
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Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#136 » Thu Oct 08, 2015 8:57 pm

foof wrote:
Ungrin wrote:
I said a monstro marauder will switch stances to stave off the damage of the slayer on the push, which is when the most burst comes. Clearly, no marauder would stay in one stance. In our fight with TFC, we farmed the choppa, the marauder was a much, much harder kill, because like I said, monstro ignores armor pen. Also, I'm playing a SW, just because I happen to play a slayer doesn't mean I play it all the time. Actually, last time I even took the slayer out was about a week ago for 1 scenario.

Like I said, I know what I'm talking about, now it's coming down to "blah blah blah, you don't know anything, and here's no proof."
If a Marauder is a Monstro, he has terrible debuffs and damage and is really only acting like a damage sponge. Target someone else until he switches so he can actually do something besides absorb damage, then CC and burst.

You can't argue about Marauders without understanding the fundamentals of the mechanic, which you should because you clearly play a SW.

Also, the Marauder has way less damage than the Choppa. I don't see why you think a class shouldn't have greater survivability when it has worse DPS, when its a DPS archetype.

And these comments "I know what I am talking about, blah blah", are just showing how arrogant you are acting. Nearly everyone on this board is former WAR player, most of us have a general understanding of what we are talking about. You are not a special case. Just repeating "I know what I'm talking about", without offering compelling arguments is yet another logical fallacy you are once again making.
I'm fine with a DPS like the marauder having more survivability than a slayer or choppa but imo they have just as much damage (we can argue about burst, I say burst can come from any point, not just the initial attack) as a choppa with more survivability. Even if they don't slightly nerf the marauder's damage, decrease their utility (for example making the disarm a pre-req through savagery or Monstro (since it gets used less than the other two)).

I'm not being arrogant, I'm just saying what I can see. I play a marauder on destro on live and I'm hard pressed to name a class I couldn't kill.
"Look at all my RR100s!" brigade

RR100 of everything ~Badlands

foof
Posts: 142

Re: [Split] Marauder discussion

Post#137 » Thu Oct 08, 2015 8:58 pm

Ungrin wrote:[
If we're talking about actual in-game burst, then you know the Marauder is better just based on how the game works. The marauder can start killing you before the WL ever reaches the ground from a pull. We're talking about real game, no paper theory.

This is how I remember a scenario in an oRVR lake happening. A WL would get pulled by a marauder, into the marauders group. While the WL was still in the air, the group would KD the WL and kill it before it ever reached the ground. Rinse and repeat. Save for the 1/10 chance that the pull would not go off (oh well, just either have the other mara pull or wait for CD) and there was no consequence to a failed pull.

We can talk about paper damage and paper burst all day but at the end of the day this is how it will go in game. Marauder pulls, group KD's and kills before the opponent ever has a chance to do anything. God forbid it happens to anything less mobile than a WL who would be fortunate enough to pounce to something (maybe) that was already pushed up.
Bozzax wrote:
foof wrote: 3. You simply don't understand Pack Hunting, or auto attacks apparently. Saying that swinging a 2h with a 50% increase in AA speed is equivilant to dual wielding shows that you clearly don't understand the mechanics.
Yep or how good AA is compared to crits when all slot TB
We're talking about RoR, which will not have TB. We can talk about RR80 and all that, but we also have to keep in mind that TB is out of the question at this point.
Oh come on. Now your argument has devolved into "Mara burst is better because than can pull people more easily". Do you not understand how silly you sound?

Fetch sucks, and TE is way better. These should have always been directly mirrored in my personal opinion, but it has absolutely no relevancy to a burst damage discussion. You clearly know that "paper (or in reality, real)", burst from the WL is greater than the Marauder, even after the Marauder received a variety of significant buffs throughout the history of WAR.

Once again, I am most definitely championing buffing WL's for parity.

foof
Posts: 142

Re: [Split] Marauder discussion

Post#138 » Thu Oct 08, 2015 8:59 pm

bloodi wrote:
foof wrote:You are not a special case. Just repeating "I know what I'm talking about", without offering compelling arguments is yet another logical fallacy you are once again making.
So what he should do? Call everything a logicall fallacy and offer no argument besides that?

All you both are doing is talking about the game you remember and somehow giving 0 proof yet claiming its only the other one the one at fault.
Read what I write. I am making sound arguments, not based on logical fallacies. If you would like to point out my fallacious logic, do so.

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Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#139 » Thu Oct 08, 2015 9:00 pm

foof wrote:
Ungrin wrote:
Euan wrote:Weird how in your situations Marauders can switch stances but Slayers/Choppas can't release the rage making them oh so squishy.


SW is OP in T2 just so you know.
I've been killed by foof enough times to tell you that's clearly not true. When they fixed the melee bug, melee has been more than capable enough to catch up to a SW with no PD tactic.
I personally believe that WLs, SWs, SHs, Magus, and Engies all need significant buffs, if that means anything to you.

Also, Terrible Embrace has always needed a direct mirror. So has pounce. They don't necessarily have to be on the WL or Marauder though.
They can buff SW if they want to, they received a slight nerf when they changed up our skirmish tree because of our Heal debuff / Flanking shot. I'd rather see our skirmish tree put back to normal instead of buffing the SW.

I've said the same thing as well in a previous post, I feel that either slayers / maras need to put into line with the other DPS in the game or slightly buff the others. I feel as though it might be easier to nerf 2 classes instead of buffing 4-6.
"Look at all my RR100s!" brigade

RR100 of everything ~Badlands

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Gravord
Posts: 410
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Re: [Split] Marauder discussion

Post#140 » Thu Oct 08, 2015 9:00 pm

Ungrin wrote: Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
Wrong spec, wrong tactics.

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