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Remove Tor Anroc from the rotation

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Poll: Remove Tor Anroc from Rotation

Yes
29
23%
No
80
63%
Don't care
18
14%
Total votes: 127

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Soulcheg
Posts: 936

Re: Remove Tor Anroc from the rotation

Post#11 » Wed Sep 30, 2015 3:39 am

I think that RF should be removed, not TA.
Last edited by Soulcheg on Wed Sep 30, 2015 3:45 am, edited 1 time in total.
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wargrimnir
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Posts: 8408
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Re: Remove Tor Anroc from the rotation

Post#12 » Wed Sep 30, 2015 3:41 am

Don't remove any scenarios. Keep adding more variety instead. One of the worst things Mythic did was strip the scenario lineup down to a few at a time, imo.
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Ryzom
Posts: 234

Re: Remove Tor Anroc from the rotation

Post#13 » Wed Sep 30, 2015 3:46 am

Need battle for Praag plz thx.
Ni dieu ni maître

Ulladom
Posts: 2

Re: Remove Tor Anroc from the rotation

Post#14 » Wed Sep 30, 2015 4:08 am

It seems to me a good scenario. The lava is good to push the opponent and die. And the issue that people only use the main corridors and just running back and forth is a mistake. He who does not use it's silly, because they are there ... if I use with Tank or DPS damage to the rear. More than once and robbed the orb alone. Simply knowing how to play and not be so repetitive .... leave some Zerg mind.

I am with wargrimnir not remove any scenery if possible. Variety is always good.

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Razid1987
Posts: 1295

Re: Remove Tor Anroc from the rotation

Post#15 » Wed Sep 30, 2015 4:15 am

wargrimnir wrote:Don't remove any scenarios. Keep adding more variety instead. One of the worst things Mythic did was strip the scenario lineup down to a few at a time, imo.
+1

Sulorie
Posts: 7461

Re: Remove Tor Anroc from the rotation

Post#16 » Wed Sep 30, 2015 4:16 am

Just remove the guards in RF and TA. Some TA guards stand too far outside spawn, blocking any flanking maneuver.
TA guards are not needed at all, because you can't camp.
Dying is no option.

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Jaycub
Posts: 3130

Re: Remove Tor Anroc from the rotation

Post#17 » Wed Sep 30, 2015 4:20 am

Just don't que for it?

What the **** OP
<Lords of the Locker Room> <Old School>

Ulladom
Posts: 2

Re: Remove Tor Anroc from the rotation

Post#18 » Wed Sep 30, 2015 4:25 am

So I see everyone has criticized some scenarios available, and all I see are very playable. Each brings something. The basic problem is that there no is COORDINATION in the game and always go where everyone goes. If groups were divided ever (not always) to attack various sites would be more interesting games. The scenery if no problem , if not rather the style of play of players. Please use more chat to coordinate, that this game no goes the Zerg.

I Play many scenarios where my faction does not take the flags and the Orb. We lost Because They want be alone fight. That in the end is less and less renown and XP.
And I'm talking about low levels. No high levels who just want medallions.
Last edited by Ulladom on Wed Sep 30, 2015 4:38 am, edited 1 time in total.

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Soulcheg
Posts: 936

Re: Remove Tor Anroc from the rotation

Post#19 » Wed Sep 30, 2015 4:28 am

Sulorie wrote: you can't camp.
Ehmmm, actually we can. I saw many times, how loosing side can't even jump off, cause opposite side sit on the edge, near respawn point, waiting for players.
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Luth
Posts: 2840

Re: Remove Tor Anroc from the rotation

Post#20 » Wed Sep 30, 2015 5:08 am

There are addons for scenario queuing.
Just install them and queue for everything except tor anroc.

But removing every SC from the list that someone in particular doesn't like, could also be an option.
Maybe in a month we are back to GoE-only queues... :roll:

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