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Zerg observation

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turlututuhu
Posts: 256

jump observation

Post#11 » Wed Sep 23, 2015 3:49 pm

Yes not easy to heal the soso against range dps and the wl jumping, he was group healed, the bo try to bump him out but unfortunatly he was back again and again.
test monkey 062 (test failure... escaped)

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Ryzom
Posts: 234

Re: Zerg observation

Post#12 » Wed Sep 23, 2015 4:06 pm

I hate the wl exploit it's just awfull/ ça me saoule !!!!
Ni dieu ni maître

Luth
Posts: 2840

Re: Zerg observation

Post#13 » Wed Sep 23, 2015 4:15 pm

malabarak wrote:It's a bug because in the live they only do that at the debut and after it's put right and consider as a bug exploit by Mythic.
And again, just run from the walls and force him away from his healers. He can either die, or stand there and look stupid.
Thank you to your evidence answer... It's not my request, i'm only saying it's a bug exploit...

Thank you Luth to your basic trolling...
No problem.

But if you actually would have followed lesson IV, you would have probably noticed, that the WL pounce was very buggy on the mythic server and the player had to use the ability often 5x in a row just for one pounce.
You would have further noticed, that this change here is indeed intended, cause useless abilities are useless.

I also wrote, that there is some dev suggestion posted here on the forums, to make pouncing on walls way harder.

There are many posts on pounce already here on the forums with a lot of information (including discussions on "mid-air-pouncing" when getting punted etc. pp.)

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Luuca
Posts: 1204

Re: Zerg observation

Post#14 » Wed Sep 23, 2015 4:59 pm

To the OP:

You state that because the players below have not dismounted nor moved, they are "Zerging"

I submit that the Order players you see on their helicopters are most likely Tanks or Mdps classes. As Mdps on Order, they could be "on the door" but with the BWs they run, why would you even bother. The RDPS will burn the door down as fast if not faster while taking less damage from Pit etc at the door.

So, unless you expect them to run around and use throwing axe, wtf are they supposed to do?

As a destro tank, if the door has ample people on it, I will just stand there on my mount watching for Order running in. Why on my mount? 50% movement speed increase to intercept Order running in and kill them. Am I part of the "zerg" in my 6 man trying to keep Order out of the keep?

I effing hate the term zerg. Its a warband based Orvr game. It's ONLY a zerg when you are outnumbered. If you take the mentality of Force versus Force, and understand that forces are not always going to be equal, and quit QQing about the "zerg", your butt will hurt less.

Sometimes you eat the bear, and sometimes the bear eats you. Get over it.

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Razid1987
Posts: 1295

Re: Zerg observation

Post#15 » Wed Sep 23, 2015 5:10 pm

malabarak wrote:It's a bug because in the live they only do that at the debut and after it's put right and consider as a bug exploit by Mythic.
It's NOT a bug. Luth already pointed out that the devs don't see it as a bug. Comparing this with live is the dumbest thing you can do. Do you know why? Because this isn't live!
malabarak wrote:
Luth wrote:And again, just run from the walls and force him away from his healers. He can either die, or stand there and look stupid.
Thank you to your evidence answer... It's not my request, i'm only saying it's a bug exploit...

Thank you Luth to your basic trolling...
Luth is one of the most constructive and helpful posters on these forums. You have no idea what you are talking about. Just because people disagree with you doesn't make them trolls.

You are just wrong. It's a "learn to play"-issue to begin with, and the fact that you don't get that even after it's been pointed out by multiple people is quite astonishing.

malabarak
Posts: 20

Re: Zerg observation

Post#16 » Wed Sep 23, 2015 5:36 pm

It's NOT a bug. Luth already pointed out that the devs don't see it as a bug. Comparing this with live is the dumbest thing you can do. Do you know why? Because this isn't live!
It is not live, i know, but we want a game look like the live as soon as possible. The devs do their job and take time to do. So they question ppl and we make some reactions. Sorry if it's not new on this game, i only play in August since. My friends and I discover this version of the game, different of the original (we play from beginning to end) and we have some reactions.
Luth is one of the most constructive and helpful posters on these forums. You have no idea what you are talking about. Just because people disagree with you doesn't make them trolls.
I don't judge Luth, so don't judge me please. It's perhaps a conflict because english is not my language, but i interpret Lesson IV as a troll.

And i know what i am talking, it's just i see a bug exploit, you don't answer first the reason Luth gives :
But if you actually would have followed lesson IV, you would have probably noticed, that the WL pounce was very buggy on the mythic server and the player had to use the ability often 5x in a row just for one pounce.
You would have further noticed, that this change here is indeed intended, cause useless abilities are useless.

I also wrote, that there is some dev suggestion posted here on the forums, to make pouncing on walls way harder.

There are many posts on pounce already here on the forums with a lot of information (including discussions on "mid-air-pouncing" when getting punted etc. pp.)
Thx to Luth, i have an answer.

No thx to Razid1987 to be only rude.
Malalateub - WP
Malalagoule - DK
Malabarak - Chosen
Soulreapers

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Razid1987
Posts: 1295

Re: Zerg observation

Post#17 » Wed Sep 23, 2015 5:52 pm

malabarak wrote:
It's NOT a bug. Luth already pointed out that the devs don't see it as a bug. Comparing this with live is the dumbest thing you can do. Do you know why? Because this isn't live!
It is not live, i know, but we want a game look like the live as soon as possible. The devs do their job and take time to do. So they question ppl and we make some reactions. Sorry if it's not new on this game, i only play in August since. My friends and I discover this version of the game, different of the original (we play from beginning to end) and we have some reactions.
You're making unsupported assuptions. You don't know what "we" want. You only know what you want. I, for one, personally want a game that's BETTER than live, because, let's face it, Mythic didn't do a that great of a job with the game.
malabarak wrote:
Luth is one of the most constructive and helpful posters on these forums. You have no idea what you are talking about. Just because people disagree with you doesn't make them trolls.
I don't judge Luth, so don't judge me please. It's perhaps a conflict because english is not my language, but i interpret Lesson IV as a troll.
English isn't my first language either, so yeah... I judge you by what you are saying, and if you say stupid things, I'm gonna call you out for it. That in itself is a reaction.
malabarak wrote:And i know what i am talking [about], it's just [that] i see a bug exploit, you don't answer first the reason Luth gives :
Why should I respond to something that Luth wrote to you? o.O
malabarak wrote:Thx to Luth, i have an answer.

No thx to Razid1987 to be only rude.
Lol. So now Luth isn't a troll but helpful, and now I'm being rude. Make up your mind. Sorry you can't handle to hear the truth. The fact of the matter is that you can't handle a single WL on the keep walls.

malabarak
Posts: 20

Re: Zerg observation

Post#18 » Wed Sep 23, 2015 5:54 pm

Take a beer and don't be so nervous ;)
Malalateub - WP
Malalagoule - DK
Malabarak - Chosen
Soulreapers

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