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Kiting?

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Luth
Posts: 2840

Re: Kiting?

Post#11 » Mon Sep 21, 2015 6:45 pm

Penril wrote: And someone correct me if i'm wrong, but isn't FP + Throwing dagger a good way to ranged snare kiters?
Some say it worked like that on the mythic server, some say it worked not for snapshot and dagger.

Iirc it worked with FP, but really not sure.

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Penril
Posts: 4441

Re: Kiting?

Post#12 » Mon Sep 21, 2015 6:48 pm

Luth wrote:
Penril wrote: And someone correct me if i'm wrong, but isn't FP + Throwing dagger a good way to ranged snare kiters?
Some say it worked like that on the mythic server, some say it worked not for snapshot and dagger.

Iirc it worked with FP, but really not sure.
I always heard about that. Tbh i almost never needed it on my WE for all the reasons i explained. WEs have a lot of tools to stay on their targets. Just gotta start your attacks from stealth.

Luth
Posts: 2840

Re: Kiting?

Post#13 » Mon Sep 21, 2015 7:01 pm

Yeah, some people play the class like a choppa though and wonder why it doesn't work. :mrgreen:

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Jezz08
Posts: 86

Re: Kiting?

Post#14 » Mon Sep 21, 2015 11:38 pm

How to kite as a BW/sorc solo:
Run
Run
Run
You killed your self
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Tklees
Posts: 675

Re: Kiting?

Post#15 » Tue Sep 22, 2015 12:04 am

eddel wrote:
Edenwolf wrote:It means using your strafe keys (Q and E) to face your target within a 180 degree arch, thus being able to shoot them with ranged attacks while running away from them at equal speeds to theirs in order to avoid physical contact. If done correctly they should not be able to hit you with melee over long distances(if at all) and you avoid attacks that target your backside ( WE/WH snare for example).

this is the exact explanation why wh/we is the only class that has absolutely no chance in an open field against any other class, even when wh/we is best geared and most skilled player on the world. (asuming the defender does it right ofc)

pls proof, when im wrong
you have no idea how to play a WH/WE then.
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Mez
Posts: 730

Re: Kiting?

Post#16 » Tue Sep 22, 2015 5:58 am

Feinted Positioning worked on throw dagger for a bit until Mythic got around to nerfing it pretty quickly. Right now it works on RoR though. Witch brew became the cool new thing to use on throw dagger. I'm sure that would have been nerfed had the live server continued on long enough.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Mez
Posts: 730

Re: Kiting?

Post#17 » Tue Sep 22, 2015 6:01 am

eddel wrote: this is the exact explanation why wh/we is the only class that has absolutely no chance in an open field against any other class, even when wh/we is best geared and most skilled player on the world. (asuming the defender does it right ofc)

pls proof, when im wrong
Flee, AP Pot,.. stun. torment, torment. /lol /rofl /win
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

Sulorie
Posts: 7461

Re: Kiting?

Post#18 » Tue Sep 22, 2015 6:41 am

FP and Throw Dagger might have worked on release but didn't worked for the longest time of its existence. Ranged snare without cooldown on a class with stealth is just OP.
In a 1on1 situation, when a kiter can focus on you alone, it's not so hard to counter the snare. It becomes a challenge against more than one mdps and when they are smart, one of then will get in your dead angle. Bads will chase you in s straight line but who cares?
Dying is no option.

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magter3001
Posts: 1284

Re: Kiting?

Post#19 » Tue Sep 22, 2015 6:54 am

Sulorie wrote:FP and Throw Dagger might have worked on release but didn't worked for the longest time of its existence. Ranged snare without cooldown on a class with stealth is just OP.
In a 1on1 situation, when a kiter can focus on you alone, it's not so hard to counter the snare. It becomes a challenge against more than one mdps and when they are smart, one of then will get in your dead angle. Bads will chase you in s straight line but who cares?
Except the WE and WH have to waste valuable seconds on FP just to snare a target. Most WH/WE in groups wouldn't waste a second of FP to snare a target, they would let their tanks do the work for them. Not a big deal imo, coming from a player with a SH main, because of what they have to give up in order to snare the target.

Also the snare has a minimum range on it which never made sense to me on a melee class. ;)
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Moeroes
Posts: 54

Re: Kiting?

Post#20 » Tue Sep 22, 2015 7:37 am

Penril wrote:
eddel wrote:
Edenwolf wrote:It means using your strafe keys (Q and E) to face your target within a 180 degree arch, thus being able to shoot them with ranged attacks while running away from them at equal speeds to theirs in order to avoid physical contact. If done correctly they should not be able to hit you with melee over long distances(if at all) and you avoid attacks that target your backside ( WE/WH snare for example).

this is the exact explanation why wh/we is the only class that has absolutely no chance in an open field against any other class, even when wh/we is best geared and most skilled player on the world. (asuming the defender does it right ofc)

pls proof, when im wrong
You could use stealth maybe? On WE you can follow with HS and if you think you won't be able to kill them before they get up, use FF or EoC (depending if you jumped a caster or not). Or maybe not use HS immediately but wait to see if he manages to snare/punt you; in this case you use OyK. You can use your self punt to stagger an enemy and jump towards a fleeing target as well.

And someone correct me if i'm wrong, but isn't FP + Throwing dagger a good way to snare kiters?
If the devs really decide to not implement RD you gonna have a hell of a rough time trying to kill any kiter worth a damn. I remember there were some really good kiters back in the day who were almost impossible to kill even with RD III. You know not the kind of kiters that blow all their CC on you while you have RD/fleet footed up, but those who detaunt, flee, pop RD themselves and THEN start kiting.
We will see, maybe without TB the time to kill will be so short that kiters die during KD, if not you won't have much fun on WH/WE I guess. Especially not on WE where you will have to sit through every range KD.

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