I changed it to reflect the defense tick, thats what I also wanted it to mean. SO its 1 per 10 kills, 5 max. Recieved at defense tick or at keep capture.Genisaurus wrote:Just want to point out, this creates some perverse incentives in RvR. While it rewards attacking a defended keep for the attackers, It means that defending a keep is actually going to reward your enemy more if you fail, than it would if you just let them have it. The end result is that you either have a zerg defense, or a zerg offense.Every 10 player kills at a keep rewards 1 medallion upon keep capture, up to 5 max
In other words, it only works if you reward the defenders similarly. For example, if you give the Keep Lord a quest that gives 2 medallions for every 10 kills in defense of the keep.
Poll: Ways to fix imbalance and medal acquisition
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- Stkillinger
- Posts: 44
Re: Poll: Ways to fix imbalance and medal acquisition
Let's be friends until our enemy is defeated.
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- Stkillinger
- Posts: 44
Re: Poll: Ways to fix imbalance and medal acquisition
Never came to mind since we don't have the zone lock feature yet. Will add it inTesq wrote:why no medalion revice by lock zone option?
Let's be friends until our enemy is defeated.
Re: Poll: Ways to fix imbalance and medal acquisition
I'll support the kill quest/reward, however only as long as the devs aren't overworked as a result. Cut these guys a break, the rage i've seen on the forums seems greater then what I saw on live towards mythic at times.
Re: Poll: Ways to fix imbalance and medal acquisition
I want almost all of these suggestions implemented lol
Call me sceptic
Call me sceptic

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- Posts: 10
Re: Poll: Ways to fix imbalance and medal acquisition
There is or was recently a drop rate on player kills but it's too small to make much headway on a set of soon to be obsolete gear. Keeping the drops off players with kill quests for medallions would be great imo. People will fight over bo's and keeps regardless due to our inate desire to fight over these places. Submitted by phone so not very complete ideas
Re: Poll: Ways to fix imbalance and medal acquisition
Worthless suggestions as people don't think about exploiting their own ideas.
Dying is no option.
Re: Poll: Ways to fix imbalance and medal acquisition
Stkillinger wrote:Never came to mind since we don't have the zone lock feature yet. Will add it inTesq wrote:why no medalion revice by lock zone option?
of course we have?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Poll: Ways to fix imbalance and medal acquisition
Halbarad47 wrote:There is or was recently a drop rate on player kills but it's too small to make much headway on a set of soon to be obsolete gear. Keeping the drops off players with kill quests for medallions would be great imo. People will fight over bo's and keeps regardless due to our inate desire to fight over these places. Submitted by phone so not very complete ideas
when taking bos or locking zone doesnt give rewards, they will be totally ignored.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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- punkindonuts
- Posts: 26
Re: Poll: Ways to fix imbalance and medal acquisition
the kill quest is probably the best way to go but also in live their were repeatable quests to capture keep and BO's as well.
Maybe we could get those added in as well that gave 1 medallion each time they were handed in, that way the smaller faction would still be able to try and cap BO's at the very least to get some kind of reward.
Maybe we could get those added in as well that gave 1 medallion each time they were handed in, that way the smaller faction would still be able to try and cap BO's at the very least to get some kind of reward.
Re: Poll: Ways to fix imbalance and medal acquisition
You also have to have some way to reward healers in this situation as they won't be making any kills, or at least not the true healers. I like the kill quest idea, but needs to take healers into account.
~Tatyana~ 32/40 BW, ~Linae~ 32/40 AM
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