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Why devs don't care about players // Devaststor wipe

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Azuzu
Posts: 551

Re: Why devs don't care about players // Devaststor wipe

Post#91 » Thu Sep 17, 2015 4:30 pm

Genisaurus wrote:
Penril wrote:
Genisaurus wrote:
So I agree that the prices at the current drop rates do constitute a grind, but at the same time, I personally value that feeling of progression and achievement from getting gear that sets me apart from those that don't have it, even my same level. Personally, rather than making it available for money, I would support making T2 - T4 RvR set gear only drop from player kills and keep lords, and having supplemental medallion drops in T2 and T3 (and maybe fortresses).
Once we have T4, then i won't mind "grinding" for days (weeks) to get my Sovereing sets. But the way things are being implemented in RoR, one tier at a time, having new level caps every couple weeks, in the end we are grinding x3-4 times as much as on live.

I don't see a valid reason to grind for T1 SC weapons (before level caps were raised), THEN grind T2 SC weapons again, THEN grind T3 SC weapons again, THEN grind medallions for Devastator, THEN we will grind again for Anihilator/Conqueror/Invader/Sovereing.

Make us grind for 10000 medallions for Sovereing. But sell lower level gear for gold.
So you don't think a middle ground could be found, by maybe having a universal PVP currency, either as a primary acquisition method, or secondary to drops off player kills/keep lords?
I think you need to be very careful with how that's implemented as to not kill open world RvR.

If SCs kills give the same chance at medals as open world kills, everyone will just do SCs. SCs are a much more effective way to find and kill others when your grinding. Grinding is all about consistency and open world pvp lacks that compared to SCs.

If implementing a universal currency, open world kills should give a MUCH higher chance to drop then SCs. Say 25% vs 5%
Last edited by Azuzu on Thu Sep 17, 2015 4:32 pm, edited 1 time in total.
Suzu

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dkabib
Posts: 408

Re: Why devs don't care about players // Devaststor wipe

Post#92 » Thu Sep 17, 2015 4:32 pm

I think you need to be very careful with how that's implemented as to not kill open world RvR.

If SCs kills give the same chance at medals as open world kills, everyone will just do SCs. SCs are a much more effective way to find and kill others when your grinding.

If implementing a universal currency, open world kills should give a MUCH higher chance to drop then SCs. Say 25% vs 5%
I'd be happy with 10% for SC and 30% for RvR, considering that you may need to roll with a warband for it.
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Razid1987
Posts: 1295

Re: Why devs don't care about players // Devaststor wipe

Post#93 » Thu Sep 17, 2015 4:33 pm

Azuzu wrote:
Genisaurus wrote:
Penril wrote:
Once we have T4, then i won't mind "grinding" for days (weeks) to get my Sovereing sets. But the way things are being implemented in RoR, one tier at a time, having new level caps every couple weeks, in the end we are grinding x3-4 times as much as on live.

I don't see a valid reason to grind for T1 SC weapons (before level caps were raised), THEN grind T2 SC weapons again, THEN grind T3 SC weapons again, THEN grind medallions for Devastator, THEN we will grind again for Anihilator/Conqueror/Invader/Sovereing.

Make us grind for 10000 medallions for Sovereing. But sell lower level gear for gold.
So you don't think a middle ground could be found, by maybe having a universal PVP currency, either as a primary acquisition method, or secondary to drops off player kills/keep lords?
I think you need to be very careful with how that's implemented as to not kill open world RvR.

If SCs kills give the same chance at medals as open world kills, everyone will just do SCs. SCs are a much more effective way to find and kill others when your grinding.

If implementing a universal currency, open world kills should give a MUCH higher chance to drop then SCs. Say 25% vs 5%
I completely agree. Also, in SCs you have to fight until the battle is over, so you are certain to get a good amount of kills if you're wining.

Penril
Posts: 4441

Re: Why devs don't care about players // Devaststor wipe

Post#94 » Thu Sep 17, 2015 4:35 pm

Genisaurus wrote:
So you don't think a middle ground could be found, by maybe having a universal PVP currency, either as a primary acquisition method, or secondary to drops off player kills/keep lords?
Oh i'm sure a middle ground can be found. Just don't know what it would be. ;)

Sulorie
Posts: 7461

Re: Why devs don't care about players // Devaststor wipe

Post#95 » Thu Sep 17, 2015 4:36 pm

Penril wrote:
Dana wrote:No when I read peoples opinions here I get an enrage.

Especially this:

"RvR gear should be sold for silver and just require RR."

Then buy the **** gear from the RvR armor vendors ...
Still haven't given a convincing argument as to why grinding is good for WAR/RoR.

Specially considering this is a group game unlike other mmos where you can dual spec for different roles. Here your success depends heavily on what classes you have in your group. Some nights i see very few healers on my realm. I would like to log on mine to balance things a little, but them i realize i have:

- 5 SC emblems out of 110/220 i need for SC weapons.
- 10-15 RvR emblems out of the many needed for RvR gear

Sure i can still heal and do fine, but i'm sure most see my point by now.
This thread is so full of nonsense and butthurt, I refuse to read it all and will stop here.
I pick this quote because Penril isn't writing pure BS like most others but here he does a serious mistake in his argumentation.

Devastator is a t3 set. Old t3 is ranked from 22 to 31. The armor set needs rank 29 if fixed properly. There is under normal conditions - not being capped at 26 at set release - enough time to earn currency and keep bags to gather and use Devastator after a non-grindy progression.

This is an alpha. We have no keep bags yet and new content isn't following the standard progression path.

It would be totally wrong to change the system now and turn it back later, because it works without noticeable grind if all required features are added.

I agree that SC weapons are a grind, because the reward system was altered to reduce the progression speed in the final tier. This is something we should discuss when t4 is out, not earlier.
Dying is no option.

Penril
Posts: 4441

Re: Why devs don't care about players // Devaststor wipe

Post#96 » Thu Sep 17, 2015 4:40 pm

Genisaurus wrote:
EDIT: Additionally, while I understand the nature of development and releases on RoR creates some pacing problems, I don't know if we should look for a permanent fix for a temporary problem.
I don't think this is a temporary problem. When T3-T4 open up, people will level out of Devastator usefulness before they have enough medallions to buy the full set. I bet by the time they have enough emblems most will be wearing better, higher level PvE green gear.

Selling that gear for gold will make it usable by everyone on their way to higher tiers, and not just another "meh i wont even bother trying to get that, i will outlevel it before i get the emblems".
Last edited by Penril on Thu Sep 17, 2015 4:44 pm, edited 1 time in total.

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Azuzu
Posts: 551

Re: Why devs don't care about players // Devaststor wipe

Post#97 » Thu Sep 17, 2015 4:42 pm

Penril wrote:[quote="Genisaurus"

EDIT: Additionally, while I understand the nature of development and releases on RoR creates some pacing problems, I don't know if we should look for a permanent fix for a temporary problem.
When T3-T4 open up, people will level out of Devastator usefulness before they have enough medallions to buy the full set. I bet by the time they have enough emblems most will be wearing better, higher level PvE green gear.

Being able to buy lower level RvR sets for gold made them still useful and used by many people while they leveled.[/quote]

Should we not leave the gear as medal progression gear while it's "endgame" gear and when new tier comes out, revert it to coin?

I really like that idea, it's the both of best worlds.
Suzu

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Penril
Posts: 4441

Re: Why devs don't care about players // Devaststor wipe

Post#98 » Thu Sep 17, 2015 4:48 pm

Azuzu wrote: Should we not leave the gear as medal progression gear while it's "endgame" gear and when new tier comes out, revert it to coin?

I really like that idea, it's the both of best worlds.
As i said, you would be basically grinding x3-4 times as much as on Live. Many of us just would prefer not doing that.

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Azuzu
Posts: 551

Re: Why devs don't care about players // Devaststor wipe

Post#99 » Thu Sep 17, 2015 4:51 pm

Penril wrote:
Azuzu wrote: Should we not leave the gear as medal progression gear while it's "endgame" gear and when new tier comes out, revert it to coin?

I really like that idea, it's the both of best worlds.
As i said, you would be basically grinding x3-4 times as much as on Live. Many of us just would prefer not doing that.
I understand and I'm honestly one of those people, the though of doing the grind 3 time with maybe a wipe at the end isn't great.

That being said, I think it's the price we pay helping test and develop this server.

I think the devs are doing their best to create temporary endgames to keep people engaged and entertained, which will keep the servers populated and testing progressing.
Last edited by Azuzu on Thu Sep 17, 2015 4:52 pm, edited 1 time in total.
Suzu

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Testatron
Posts: 4

Re: Why devs don't care about players // Devaststor wipe

Post#100 » Thu Sep 17, 2015 4:52 pm

There is not caring about your players, and then there is massive incompetence. Don't mix up the two.

Instead of owning up to their mistake and letting the people who ground out the medallions, in the biggest case of 'Im taking my ball home!' I have ever seen by anyone pretending to be 'devs' they wipe -everything-. Most MMOs save that for only worst case senarios.

All that stuff you worked for? Gone! Feeling good and having fun you were rewarded with new gear? Gone! Sold all your old gear for your new gear? You are now naked because it is all gone!

Also I heard rumors that all the devs play order, and this is pretty big evidence to that fact.

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