I think you need to be very careful with how that's implemented as to not kill open world RvR.Genisaurus wrote:So you don't think a middle ground could be found, by maybe having a universal PVP currency, either as a primary acquisition method, or secondary to drops off player kills/keep lords?Penril wrote:Once we have T4, then i won't mind "grinding" for days (weeks) to get my Sovereing sets. But the way things are being implemented in RoR, one tier at a time, having new level caps every couple weeks, in the end we are grinding x3-4 times as much as on live.Genisaurus wrote:
So I agree that the prices at the current drop rates do constitute a grind, but at the same time, I personally value that feeling of progression and achievement from getting gear that sets me apart from those that don't have it, even my same level. Personally, rather than making it available for money, I would support making T2 - T4 RvR set gear only drop from player kills and keep lords, and having supplemental medallion drops in T2 and T3 (and maybe fortresses).
I don't see a valid reason to grind for T1 SC weapons (before level caps were raised), THEN grind T2 SC weapons again, THEN grind T3 SC weapons again, THEN grind medallions for Devastator, THEN we will grind again for Anihilator/Conqueror/Invader/Sovereing.
Make us grind for 10000 medallions for Sovereing. But sell lower level gear for gold.
If SCs kills give the same chance at medals as open world kills, everyone will just do SCs. SCs are a much more effective way to find and kill others when your grinding. Grinding is all about consistency and open world pvp lacks that compared to SCs.
If implementing a universal currency, open world kills should give a MUCH higher chance to drop then SCs. Say 25% vs 5%