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Why devs don't care about players // Devaststor wipe

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dkabib
Posts: 408

Re: Why devs don't care about players // Devaststor wipe

Post#61 » Thu Sep 17, 2015 3:23 pm

Dana wrote:
Penril wrote:OP is silly. But there is something that i agree with: why do we need to grind?

We already grinded for 5+ years in olf WAR. The objective of grinding is to keep you in game so you continue paying a sub; however, there are no sub fees in RoR.

It gets worse when you want to level an alt (your realm/guild needs more tanks, healers, etc).

RvR gear should be sold for silver and just require RR.
Nothing more to say....
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Vilhelmina
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Re: Why devs don't care about players // Devaststor wipe

Post#62 » Thu Sep 17, 2015 3:28 pm

Dragorn7200 wrote:Because there is no fun if people have the same gear. The whole point of getting good gear is suppose to feel rewarding when you get it. And your idea is to let everybody be able to buy the best gear for real cheap, Where is the fun exactly in that?.
Your idea of fun is music to the ears of CEOs and share-holders of MMOs who can get rich off fools like you who actually pay to grind for gear in A GAME and call it fun!?

But RoR is free.
Most of us work/study.
Why waste our time grinding empty keeps for virtual gubbins, when we can just log in from work/study and punch each other in the face for a few hours of fun?

Grobbok
Posts: 420

Re: Why devs don't care about players // Devaststor wipe

Post#63 » Thu Sep 17, 2015 3:32 pm

Vilhelmina wrote:
But RoR is free.
Most of us work/study.
Why waste our time grinding empty keeps for virtual gubbins, when we can just log in from work/study and punch each other in the face for a few hours of fun?
+1
hehehehehehe
that is true spirit of WAR player!
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dkabib
Posts: 408

Re: Why devs don't care about players // Devaststor wipe

Post#64 » Thu Sep 17, 2015 3:33 pm

I think a Dev should create a poll for Meddals/Emblems Vs. No Meddals/Emblems.

For me, remove them completely. The fun in the game is in fighting each other. Let the "grind" come from the RRs, it will take a great amount of time at T4 to reach that lvl 80.
Got it? After that you can create an Alt and have fun with it as well, instead of omg need to gather 200 medals again, and then need more 300.

What this medal farm created at live, was an issue that people had the RR, but lack enough medals to get it. So they worked their way through PvP, but didn't FARM enough. It was a pretty bad idea, but needed for a sub game, here we have a f2p model, waaaay different.
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Penril
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Re: Why devs don't care about players // Devaststor wipe

Post#65 » Thu Sep 17, 2015 3:44 pm

From patch 1.4.1: (http://warhammeronline.wikia.com/wiki/Game_Update_1.4.1)

"Decimator, Obliterator, Devastator, Conqueror, Invader, Warlord, and Worn Sovereign armors are available for purchase for coin from Black Market merchants in the cities".

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Boozy
Posts: 52

Re: Why devs don't care about players // Devaststor wipe

Post#66 » Thu Sep 17, 2015 3:48 pm

Penril wrote:From patch 1.4.1: (http://warhammeronline.wikia.com/wiki/Game_Update_1.4.1)

"Decimator, Obliterator, Devastator, Conqueror, Invader, Warlord, and Worn Sovereign armors are available for purchase for coin from Black Market merchants in the cities".

+1
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Azuzu
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Re: Why devs don't care about players // Devaststor wipe

Post#67 » Thu Sep 17, 2015 3:48 pm

Coryphaus wrote:
Azuzu wrote:
I personally HATE grinding, but I understand why it's in the game.

A lot of people enjoy the carrot on the stick, they like the RPG aspect of an MMO and progressing (growing) their character via items. People like this want to grind and get gear, they want to feel like they have an advantage because of the hard work they put in.

Without progression this would be closer to an arena style moba, in a much bigger setting.

Gear grind can also have to do with a lack of renown points working. Usually the RvR progression would be ranking your RR up, here that's not implemented.

Also, allowing players to buy all the gear at rr30 (we will say 30 for the sake of argument) will cause a power creep, between the players who are already 30 and those just starting out. With gear grinding, you may fight someone with one or two items, not someone with a full set.

I do agree the cost should be less if there is any intent in releasing T3 soon and making the gear useless tho. When the grind is setup to take 3 months and the new tier is coming out in less, it doesn't make sense.
Gear grind is not real "progression", its just grinding to extend the amount of time you spend in game

RR points are going to be implented soon so you can have progression with that

The power creep between high level players and low lever or players who just statred is already their, it wont make a diffrence cause they will have to grind just as long for the same thing, the system benefits no one

What you consider "real" progression is subjective. Gear improves your character, making it stronger, growing it. My use of the word progression, was intended to describe the act of a chacter growing stronger, progressing to the endgame of strength (via gear).

I love the RR system and hope to see it implemented soon, I do think it adds quite a bit of incentive to pvp and makes a great system of continuing to grow and level your character via pvp. Especially getting extra mastery points from renown ranks.

I did notice they introduced bolster to rank 26 instead of 21, hopefully that helps. There is already power creep I agree, but something already being bad, isn't an argument for making it worse. Players who are already sitting on the renown will be able to buy full RvR sets. They will instantly be stronger then anyone not sitting on the Renown Rank.

Players just starting or playing alts, will have not only the level 26s to deal with, but 26s with full RvR sets. Getting one set item at a time slowly increases the strength of players. Giving it to them all at once, doesn't.

My argument is completely invalid if they plan on releasing T3 in a month. There is no point in grinding gear for a month to replace it as soon as you get it.

(I love the idea of just being able to buy my gear with silver, I personally hate the grind, I'm simply playing devils advocate for the reasons why the grind is there)
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Azuzu
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Re: Why devs don't care about players // Devaststor wipe

Post#68 » Thu Sep 17, 2015 3:50 pm

Penril wrote:From patch 1.4.1: (http://warhammeronline.wikia.com/wiki/Game_Update_1.4.1)

"Decimator, Obliterator, Devastator, Conqueror, Invader, Warlord, and Worn Sovereign armors are available for purchase for coin from Black Market merchants in the cities".
If I remember correctly, that patch was introduced to deal with the problem of power creep from Sov or higher geared players. Worn Sovereign was by no means the endgame gear, like the RvR set would be here.

In fact you could say we already have that system, with everything lower being buyable with coin and the last set not being.
Penril wrote:
In a PvP game, why not? There are other things people could grind for. As Morf suggested in a different thread, maybe have RR go all the way to 100 and as rewards you would get Doomflayer/Warpforged as appearance only gear.

You want to grind? Fine, collect 1000 fashion tokens so you can buy Darkpromise, Tyrant, etc. sets for appearance. Maybe some trophies too.
Traditionally PvP games have risk vs reward, you don't grind for you items, but you can be looted on death and lose all your stuff. The reward for killing a player in those games is looting their items. In those PvP games the grind is a lot less, because items can be lost. Needing to replace your gear was the grind.

In DAoC, you had to craft for you gear. You had to template you set and if you were really into decked you would get 100 quality items. Gear in that game again wasn't permanent, it would have durability and break. People wouldn't use their good weapon on doors, because they didn't want to take the durability hit. Needing to replace your gear was the grind.

In WAR we have permanent items, pride and ego is the only thing you risk when you lose a fight. So getting new items, not replacing old ones is the grind available.

You ask, why have grind in a PvP MMO?

People want to see their character getting stronger, they want their hours of playtime to mean something. Renown Rank is a great alternative to do this and i look forward to seeing RAs added.

If they just wanted to have fun and kill people they could play a MOBA (Like Smite), an FPS or any other game you jump into and start killing people and get the best stuff quickly.
Last edited by Azuzu on Thu Sep 17, 2015 4:01 pm, edited 3 times in total.
Suzu

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dkabib
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Re: Why devs don't care about players // Devaststor wipe

Post#69 » Thu Sep 17, 2015 3:52 pm

Azuzu wrote:
Penril wrote:From patch 1.4.1: (http://warhammeronline.wikia.com/wiki/Game_Update_1.4.1)

"Decimator, Obliterator, Devastator, Conqueror, Invader, Warlord, and Worn Sovereign armors are available for purchase for coin from Black Market merchants in the cities".
If I remember correctly, that patch was introduced to deal with the problem of power creep from Sov or higher geared players. Worn Sovereign was by no means the endgame gear, like the RvR set would be here.

In fact you could say we already have that system, with everything lower being buyable with coin and the last set not being.
Anyway we have to think about the future.
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dkabib
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Re: Why devs don't care about players // Devaststor wipe

Post#70 » Thu Sep 17, 2015 3:53 pm

Boozy wrote:
Penril wrote:From patch 1.4.1: (http://warhammeronline.wikia.com/wiki/Game_Update_1.4.1)

"Decimator, Obliterator, Devastator, Conqueror, Invader, Warlord, and Worn Sovereign armors are available for purchase for coin from Black Market merchants in the cities".

+1
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