What "killed" the RvR for Order

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feefy1
Posts: 117

Re: What "killed" the RvR for Order

Post#31 » Thu Sep 17, 2015 11:38 am

I reason and approve of your ideas Raz.
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Mend
Posts: 3

Re: What "killed" the RvR for Order

Post#32 » Thu Sep 17, 2015 11:52 am

The last 5 days it was Order who taken the keeps with 0 destruction players in defence, all time, and no one complained about it...
Bring the previous rvr system back, its was a bad one but its the better available.

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RyanMakara
Posts: 1563

Re: What "killed" the RvR for Order

Post#33 » Thu Sep 17, 2015 12:13 pm

Has anyone raised a point about how EXPENSIVE the RvR armor currently is? Needing to grind about 300 medals in total, that's 60 successful keep captures. And we can't even use the medallions we've gotten from the past months og keep capturing, which is an even bigger slap in the face, forcing us to grind it out by joining the winning side constantly.

Either the devs should reduce the costs and/or change the obtainability through either making medals buyable with gold/drop from players/keep rewards. Otherwise, they RvE keep zerging will continue on as the new meta.
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RyanMakara
Posts: 1563

Re: What "killed" the RvR for Order

Post#34 » Thu Sep 17, 2015 12:14 pm

Mend wrote:The last 5 days it was Order who taken the keeps with 0 destruction players in defence, all time, and no one complained about it...
Bring the previous rvr system back, its was a bad one but its the better available.
Because back then rewards mattered ****-all. Yet, now that we need Soldier Medals from keep captures instead of the already mass-farmed Scout Medals, it's irking Order players to see how hard it is for them to get RvR gear, even IF they fought in the lakes against an enemy that outnumbers them massively.
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Razid1987
Posts: 1295

Re: What "killed" the RvR for Order

Post#35 » Thu Sep 17, 2015 12:17 pm

Mend wrote:The last 5 days it was Order who taken the keeps with 0 destruction players in defence, all time, and no one complained about it...
Yes, and clearly Destro never whines, right?
Mend wrote: Bring the previous rvr system back, its was a bad one but its the better available.
I agree.

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Gatto
Posts: 79

Re: What "killed" the RvR for Order

Post#36 » Thu Sep 17, 2015 12:25 pm

so order dominate RvR for 2 weeks, no1 say anything. destro win 1 night....rollback
nice can we have a rollback since order stack 2 premades in scs vs Pugs aswell?
or when order dominate with 2-3wb we can just whine for a rollback?
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thullonse
Posts: 182

Re: What "killed" the RvR for Order

Post#37 » Thu Sep 17, 2015 12:26 pm

RyanMakara wrote:Has anyone raised a point about how EXPENSIVE the RvR armor currently is? Needing to grind about 300 medals in total, that's 60 successful keep captures. And we can't even use the medallions we've gotten from the past months og keep capturing, which is an even bigger slap in the face, forcing us to grind it out by joining the winning side constantly.

Either the devs should reduce the costs and/or change the obtainability through either making medals buyable with gold/drop from players/keep rewards. Otherwise, they RvE keep zerging will continue on as the new meta.

people will defend the grind for gear with their lifes no matter what. they dont realize that grinding gear IS the main problem of faction imbalance. its funny how the faction balance is almost 50/50 again after the removal of the medallions
*** you leatherman

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Gerv
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Posts: 811

Re: What "killed" the RvR for Order

Post#38 » Thu Sep 17, 2015 2:06 pm

So in summary, the keeps now have a 15 min lock timer and then re-open, does this change the zone which is fought in or just that they can be re-taken after the 15 mins?

The BO timers are 5 mins and this means that the opposing force can arrive in large numbers well before the timer is up and not allow the other side to take them?

The keep postern doors are not functioning correctly at this moment which makes it hard for the players to get inside and defend?

Finally, this has only been one day and maybe it will smooth out or do people believe this will be the case for the next while?
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Luth
Posts: 2840

Re: What "killed" the RvR for Order

Post#39 » Thu Sep 17, 2015 2:28 pm

Spoiler:
yummypewp wrote:RoR is going to take a population hit from this one, funny how not a single dev has shown up all day to fix this pandemic.

What's even more funny is just a week ago people were crying about Keep Trading, but this is much worse.
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Writing in big red letters buffs your posts with 100% truth. :geek:

Everyone should do this from now on, so we can read the forum much better from the other side of the street.

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satanicomoderno
Posts: 131

Re: What "killed" the RvR for Order

Post#40 » Thu Sep 17, 2015 3:10 pm

dkabib wrote:About 65-70% of population was destro the whole night after patch.
A fellow player said how they capped 18 keeps in a row, no defense.

Just a correction: about 70-80% of population logged as destro. I was online all night long and saw the gap between factions.

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