Recent Topics

Ads

What fixes do you think are most important?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
KarlFranz
Posts: 112

Re: What fixes do you think are most important?

Post#71 » Mon Sep 14, 2015 9:54 pm

Rebuke wrote:1. RvR armour sets (devastator/annihilator etc).
2. Warband UI.
3. Alliance mechanic.
4. Melee range bug/lag.
5. LOS issues.

Notice that the first 3 help towards making the server more accessible for newcomers.
+1

Ads
Tiggo
Former Staff
Posts: 1948

Re: What fixes do you think are most important?

Post#72 » Tue Sep 15, 2015 7:18 am

Libra wrote:My biggest concern is the RvR lake when T3 become released. T1 today is proving to be very empty, sometimes very much and T2 barely nothing. How will this be balanced out?

when do you play? 3 in the morning?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
warhammer1995
Posts: 284

Re: What fixes do you think are most important?

Post#73 » Tue Sep 15, 2015 7:19 am

First fix keep issue.

Today almost full wb can't take keep coz shaman and sh on top kill healers.
Basically need two sorc and couple healers deffend keep.
i want say defense is more simpler than attack keep.
at evening keep activity is super low,most at morning when other realm not active and easy take keep.
RP - Pavoss :idea:

User avatar
warhammer1995
Posts: 284

Re: What fixes do you think are most important?

Post#74 » Tue Sep 15, 2015 7:22 am

in official everything was fine,now two range dps can deff keep ;D
RP - Pavoss :idea:

Moeroes
Posts: 54

Re: What fixes do you think are most important?

Post#75 » Tue Sep 15, 2015 7:33 am

I would really like to see renown abilities getting implemented, I miss CW and RD III :P
Two smaller things I'd like to see gone is cross faction chat and enemies being displayed on the minimap.

User avatar
Jaycub
Posts: 3130

Re: What fixes do you think are most important?

Post#76 » Tue Sep 15, 2015 8:16 am

Keep issue with sorcs/engineer wallbanging pug warbands into oblivion is tied into LoS which is being worked on I believe?
<Lords of the Locker Room> <Old School>

User avatar
Bozzax
Posts: 2646

Re: What fixes do you think are most important?

Post#77 » Tue Sep 15, 2015 8:32 am

Los fix won't change the fact pug WBs melts from AOE chokepoints / keep defence
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Jaycub
Posts: 3130

Re: What fixes do you think are most important?

Post#78 » Tue Sep 15, 2015 8:36 am

Bozzax wrote:Los fix won't change the fact pug WBs melts from AOE chokepoints / keep defence
It will still help, because the sorc/engineer will at least have to be somewhat exposed to deal damage.
<Lords of the Locker Room> <Old School>

Ads
Slowtoheal
Posts: 4

Re: What fixes do you think are most important?

Post#79 » Tue Sep 15, 2015 12:46 pm

.1 War bands
All members of war bands who join an sc should be automatically dropped from wb. I was afk to put my dogs
out and when I rushed back, I saw coins and lowbie items pop up. Some were leveling beside Order WC. These players should be auto dropped also. We were defending the keep. What these peeps priority's are, well . If we
can't get leader and assistant leader to be able to boot them. Then can we program it to auto drop them in say a timer of 4mins in pve/sc missing from wb. Even the slowest runner from wc to ruins in pve doesn't take 4 mins.

.2 Healers helper
PLEASE , get the wb group to stay working. We are always short of healers, and cant heal our group properly
never mind assisting heals around the wb. Since we can't always see them we look for dead bodies or requests to res or heals and always get behind the 8 ball. This would be a priority for my runie Slowtoheal.

.3 That ugly destroy pool of slowness (lol)
I'm tired or running around that pool only to be slowed still. Reduce the size of the effected area or increase the size of the graphic so they match up better. When we run around it , we should miss it. I don't know which would be easier to adjust, and I don't want to take away a good feature.

.4 Parry/dodge/block/outrun Shammies
Something is amiss when my runie/engi maxed 26 can't dimount them esp. when they're lvl 21. But when my barbed wire only hits about 1 in 8 tries on other toons ,it's rarely works on a Shammie. Then he outruns me even when on horse back. It shouldn't take 5 of us to bring him down. He's either a tank or a healer but take the dang skateboard
away from him, short legs shouldn't outrun a horse too. Please review, or will it even out next tier I hope.

.5 Your doing great, for all our hints/complaints/and gimmee gimmee that we keep shoving at you. WE LUV our DEVS. So don't you forget that. Thanks Thanks Thanks is always at the end of these notes even when they don't say it.
Order side , all slow toons Slowtoheal

User avatar
dkabib
Posts: 408

Re: What fixes do you think are most important?

Post#80 » Wed Sep 16, 2015 3:45 am

Pls fix the gap between lvl 21 bolsters and lvl 26. It's a slaughter.
Vanhorts

Who is online

Users browsing this forum: No registered users and 2 guests