RvR suggestion

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Penril
Posts: 4441

RvR suggestion

Post#1 » Sun Sep 13, 2015 1:36 am

Ok. So by now it is clear a lot of people like the new system (me included) but a lot hate it as well. Some of the arguments i have heard are:

- It is Zerg vs Zerg, i dont like to zerg
- I used to solo but now i cant find solo players, the zerg kills me all the time
- There are no small scale fights since the zerg wont spread out to defend BOs.

I was talking to Rioz and we came up with the next idea:

Open up both zones. Zone that loads up first stays with the current system. For this example, let's say it was Ostland. So Ostland opens and people who like the current system and enjoy Wb vs WB can stay there. However, the other zone (Barak Var) will also open but using this system (http://www.returnofreckoning.com/forum/ ... 884#p62919). That system didn't lock the zone (or reset it). It was made to discourage keep trading.

The point of this would be to have the zerg (and premades that like to fight the zerg) in one zone, fighting over BOs and all that the new system has. Those who prefer soloing or simply want to avoid the zerg can go to the other lake and play like they used to. Basically, a lake for zergers and Elite, and a lake for casuals and soloers.

In order to keep zergers and premades away from the "old system" lake, the zone should have a -50-80% penalty on influence/xp/renown if you are in a group of 6 or more.

Once Ostland (current system) is locked, after 5 minutes BV will reset and use the current system while Ostland resets with the one i linked.

TL:DR: We have two systems. 60% of the players like one, the others prefer the other one. We have 2 zones available atm. Would this make people happy?

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Carso
Posts: 136

Re: RvR suggestion

Post#2 » Sun Sep 13, 2015 2:53 am

Think we should give this more time

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Jaycub
Posts: 3130

Re: RvR suggestion

Post#3 » Sun Sep 13, 2015 3:11 am

I don't think we will ever get a near perfect, or even good system for that matter for T1-3. I'd rather the devs just work full steam ahead on T4. I know we are talking year(s) here, but the sooner the better.

Once T4 is out, it will follow it's campaign system and the woes of these lower tiers will be something of the past, and t1-3 will die just like they did on live. T3 was only popular after the pants on head retarded RR80+ patch adding idiotic levels of power gap.

I have also had a lot more fun soloing in the new system, and the rewards for killing people on a keep/BO defence are incredible, and the zerg has never been a problem if you have any kind of map awareness. I am imagining the people complaining about the "zerg" are sitting on an open BO and wondering why 12 people just show up out of no where. When you solo you need to play somewhere you have an escape (plan), Ex. on destro you can play ontop of that hill by felde, and pick people off going to STK/Ruins, and if **** hits the fan you just run to guards ~150ft away.
<Lords of the Locker Room> <Old School>

Penril
Posts: 4441

Re: RvR suggestion

Post#4 » Sun Sep 13, 2015 3:25 am

I love the new system, but i understand lot of people dont. Was just trying to think of a solution that makes everyone happy (impossible, i know...)

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Jaycub
Posts: 3130

Re: RvR suggestion

Post#5 » Sun Sep 13, 2015 3:35 am

Wasn't making BO's more important supposed to make solo/small group play more important? I think it is, I have a feel the people complaining are just sitting outside of WCs looking for easy picks and get angry when they get ran over by the zerg due to bad positioning or map awareness.

I think the main problem right now with ORvR is the rewards are awful for most players at "endgame". RR is worthless, medallions are worthless, dropped loot is worse than vendor gear, no RvR sets, influence rewards worse than vendor gear, no real purpose or campaign like T4, etc...

No one in my guild really wants to do anything except SC's because of that, the only time ORvR becomes any bit of important is leveling up a character. The server is going to be in a bit of a rut until Elf T3, and many players are going to get bored. "Fixing" T2 ORvR systems/mechanics won't solve the above, it will still be boring/pointless for many of us.
<Lords of the Locker Room> <Old School>

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dkabib
Posts: 408

Re: RvR suggestion

Post#6 » Sun Sep 13, 2015 4:03 am

I think we are fine for now, at least most of the people are happy! We should really think forward for T4, where I don't think that the current system will be very good, not sure!

I can see this solution as a good placeholder.
But as we saw, AAO may help wonders
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Coryphaus
Posts: 2230

Re: RvR suggestion

Post#7 » Sun Sep 13, 2015 4:21 am

I don't understand the complaints wasn't the whole point of RELM v RELM

To stylize and emphasize huge fights between big grps of people?

Seriously when people like razid complain about the system I don't understand

You can solo, you can 6...I mean play in a grp of people that may have anywhere between 1 and 6 people in them, or you can fight in that massive battle

Bo's are important now, keeps and keep defenses are good now with good rewards

If the postern door got fixed then mdps could finally do something in seizes (but those pointless champs on the bottom floor would need to be removed)

And the best part is a centralized location concentration of players


Too many people here are stuck in thier solo or 6 praag mentality

But yes like jaycub said above all else I feel that the devs should just push straight for t4, we don't need every zone open/fixed/made

I'd rather us get to 40 and start working on class balance so I can roll a blorc again
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magter3001
Posts: 1284

Re: RvR suggestion

Post#8 » Sun Sep 13, 2015 4:59 am

Jaycub wrote:Wasn't making BO's more important supposed to make solo/small group play more important? I think it is, I have a feel the people complaining are just sitting outside of WCs looking for easy picks and get angry when they get ran over by the zerg due to bad positioning or map awareness.

I think the main problem right now with ORvR is the rewards are awful for most players at "endgame". RR is worthless, medallions are worthless, dropped loot is worse than vendor gear, no RvR sets, influence rewards worse than vendor gear, no real purpose or campaign like T4, etc...

No one in my guild really wants to do anything except SC's because of that, the only time ORvR becomes any bit of important is leveling up a character. The server is going to be in a bit of a rut until Elf T3, and many players are going to get bored. "Fixing" T2 ORvR systems/mechanics won't solve the above, it will still be boring/pointless for many of us.
I'm surprised that everything you posted is everything that I agree with, good on you sir. The only thing I would add is that my guild doesn't even bother with bfos because we would rather PvP than PvWait4Tick. So this means our premades just go to keep defenses than actually taking any objectives which is what I think the devs had in mind for premades instead.

I highlighted the main points you made that I think are very valid. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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backrow
Posts: 144

Re: RvR suggestion

Post#9 » Sun Sep 13, 2015 6:13 am

I would basically like to quote Agrot quoting Grulo and type /agreed.

turlututuhu
Posts: 256

RvR suggestion

Post#10 » Sun Sep 13, 2015 7:02 am

Try to make something better is nice with that uptade, for battle objectifs.
But don't lock zone, WAR is EVERYWHERE ! I don't want to play a sheep in Macfarmmer, food for zerger.
test monkey 062 (test failure... escaped)

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