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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
Bignusty
Posts: 454

Re: New RvR system vs Old RvR system Poll

Post#201 » Fri Sep 11, 2015 11:39 pm

Razid1987 wrote:
Penril wrote: Not really. Can't do anything if people refuse to fight.

It is clear most of RoR players are either roleplayers or PvE players. Very few true PvP players came back.
It's clear from your narrow view, maybe. Do you have any kind of statistics to prove your claim?
Penril wrote: What we have now is a playerbase that:
- Doesn't want to group up.
- Cry about not getting emblems in SCs = now they have a chance to get one EVEN IF THEY LOSE.
- Don't want to fight in THE RVR LAKE. They prefer to go to an empty zone and have easy rewards.
- See enemies and immediately think/say "there is nothing we can do".

Playerbase, huh? I guess I'm not part of the playerbase then, because I AM grouping up, everytime.

- A lot of players like to do duels and roaming solo. How can you say they are not allowed to enjoy that part of the game?
- People cry about everything on this server.
- People want to fight, but getting slaughtered is NOT FIGHTING. It's getting slaughtered. I don't want easy rewards, and **** you for saying that I do. I just don't want to be farmed. That's all. Is it so hard to understand?
- Why do you condescend other people with different opinions than your own? Don't you think people try to fight?
Penril wrote: So **** this. I say devs lock all the RvR lakes and focus on fixing Lost Vale, Gunbad and Bastion Stairs.
You cry about how other people cry. Oh, the irony.

P.S. The PvE in WAR is horrible. Never tried so badly coded PvE content EVER.

My gad man zen zen stop be angry like that omg all peeps dont think like you so keep down man ! destress a bit ! =)

And when you said PVE is horrible etc etc you are wrong you just dont like doing pve Lair / Raids because all raid are really beautiful there is a nice difficulty for some but i'm agree there is a lot of bug but you cant said PVE is horrible Lost Vale Bastion Stairs city lairs etc etc are really fun ! But it's just my opinion !

About this tread ! This new system is nice but its to simple to get a lot offf exp infl and rp ! one side can decide to do just def the keep so 40peeps inside a keep against 20 both peeps = so easy omg all rdps spamming aoe etc etc etc and finish ! so maybe give back rewards when you take BO because yes a lot of peeps staying inside keep waiting both side on the door !

1 man in my guild take order char and he done in 1 hours the empire influ win a lot of lot of rp and exp and he doing nothing just aoe aoe whit the slayers that all !

And maybe try to adjust the lock timer becasue its not fun to be farmed by the both side and cant do nothing for split order or destro warband in the dwarf lake for example !

So this new system is pretty nice but need adjustment

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nalgol
Former Staff
Posts: 296

Re: New RvR system vs Old RvR system Poll

Post#202 » Sat Sep 12, 2015 12:15 am

bos and keeps could just tick victory points aswell like every 10 minutes

aka you hold all bos you get 1 victory point every 10 minutes max 10 vp shared for both realms
so if one side gais 7 points the other relam can have max 3

same with keep
maybe tick every 20 minutes though

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#203 » Sat Sep 12, 2015 1:36 am

Zeetchmen wrote:I don't even know where to being with how hilariously awful and short sighted this new change is and how it only benefits the winning side(order).

Where as before the underdog(destro) could switch zones to scrap together a few renown and inf points, they are now locked into a zone with the overpowered order zerg. Now on top of being under organized, under powered, you can add under geared to the list of the massive gap between the two factions.

Also lets say the moons align and destro actually gets its stuff together, I hope you enjoy getting armed at a keep due to hilarious broken AoE and heals while the other side backcaps all the BOs. I have not seen destro win anything since the new implementation.

This change was not thought through at all, and it only benefits the winning side and further demoralizes the losing side. The microscopic amount of faith I had in the so called 'devs' thus far as gotten even less.
I have.

Durid
Posts: 1

Re: New RvR system vs Old RvR system Poll

Post#204 » Sat Sep 12, 2015 1:41 am

I think there are some really good and creative, and really detrimental parts to this update. There should be a 3rd voting option; Keep some, scrap some. The voting is just about split in half, so no matter the outcome of these changes half your client base will be upset, that is unacceptable so please find a middle ground, we all benefit from happy players and higher populations.

As for the issues the update is supposed to fix, wouldn't implementing AAO fix most of them without going over the top with all these changes? I don't need to explain AAO in depth, we are all intelligent people and understand how it influences playstyles. However, the changes in this update cage players by limiting options, while AAO opens up a new world of playstyles and diversity that guide a player towards their niche while keeping everyone happy.

Zeetchmen
Posts: 17

Re: New RvR system vs Old RvR system Poll

Post#205 » Sat Sep 12, 2015 1:46 am

Penril wrote:
Zeetchmen wrote:I don't even know where to being with how hilariously awful and short sighted this new change is and how it only benefits the winning side(order).

Where as before the underdog(destro) could switch zones to scrap together a few renown and inf points, they are now locked into a zone with the overpowered order zerg. Now on top of being under organized, under powered, you can add under geared to the list of the massive gap between the two factions.

Also lets say the moons align and destro actually gets its stuff together, I hope you enjoy getting armed at a keep due to hilarious broken AoE and heals while the other side backcaps all the BOs. I have not seen destro win anything since the new implementation.

This change was not thought through at all, and it only benefits the winning side and further demoralizes the losing side. The microscopic amount of faith I had in the so called 'devs' thus far as gotten even less.
I have.
Well you must not be logged in now, or have logged in at all today because destro has been getting fukken stomped 24/7

I sure to love getting killed through walls and not being able to kill anything because 1 AM can perma-heal a whole WB and do almost as much DPS as a BW

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Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#206 » Sat Sep 12, 2015 2:15 am

How can their be a "massive gear gap" when pretty much every one is running sentry,ench gear and are using either sc weps or ench weps?


Furthermore I was logged on for most of today and destro wasn't getting **** stomped


Neither side was getting anything done, destro couldn't break the keep and just basically ran back and forth betwwen wc and mand and Ordo wouldn't/couldn't push out and try to take stk cause iirc the lord was bugged
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Gerv
Banned
Posts: 811

Re: New RvR system vs Old RvR system Poll

Post#207 » Sat Sep 12, 2015 2:39 am

nalgol wrote:bos and keeps could just tick victory points aswell like every 10 minutes

aka you hold all bos you get 1 victory point every 10 minutes max 10 vp shared for both realms
so if one side gais 7 points the other relam can have max 3

same with keep
maybe tick every 20 minutes though
This is a viable option, it would create an incentive to battle over the BO's and move the fights away from the keeps. It would also create an incentive to break up the zerg because to lock the zone you would need to be able to control and hold more than one BO. However this may lead to driving people away permanently from the keeps because they would not need the Keeps to flip, and this effect can be seen as a good point (moving away from mass rvr battles that stale-mate) but also a bad point (it removes a large focus of RVR, the large scale rvr battles we all grew up on), to an extent.

Maybe there can be a middle point found with this system, the timing of ticks and number of VP's required.
Sia - DoK - Lords
Boyd - WP - O.S.

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Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#208 » Sat Sep 12, 2015 3:05 am

I'm sorry but can some one enlighten me as to what victory points would achieve? Inorder to lock a zone in t2 and above you need to control both keeps right?
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Nameless
Posts: 1418

Re: New RvR system vs Old RvR system Poll

Post#209 » Sat Sep 12, 2015 4:16 am

If holding all 4 BOs locks the zone there is no need for lock timer on BOs themself. The timer will only give security for the zerg they will still move all together from objective to objective. Without timers you really need to put someone on BO to defend or at least to have some information for inc and move forces to defend.
Thats how underpopulated realm could enter some skirmishes and mess the things for bigger numbered realm. Without timers you could do false attacks to make the zerg move to certain BO while you attack second one, you would strike the zerg tail which need to be mobile instead pile up at the keeps. This kind of change promotes all playstyles and still focus mainly on fights.
I like the idea to gather all ppl at one zone, but we need iniciative to spread them around the map. When you kite and become more mobile the game will be much more fun, and fighting outside of the keep \for BOs\ will focus more on ST dmg instead on aoe at chocke point

imo vp after time for holding BOs is not so good cos is still static system. The zerg will just move around capping BOs \that will prolly have lock timers\ and repeat that till enough vp collect. Make the lock system more dynamic and more demanding, not just stay at one spot and aoe. Make ppl to move around and defend key objectives beside the keep
Mostly harmless

K8P & Norn - guild Orz

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Vigfuss
Posts: 383

Re: New RvR system vs Old RvR system Poll

Post#210 » Sat Sep 12, 2015 4:43 am

I think the new mechanic is a good thing, and I think it should be left alone for a week or two at least to see how the player base adapts to it. Things are not one sided as I see it, but it does sometimes stalemate. Also most of the 6 mans are still grinding SC currency and are only contributing to ORVR between SCs or to take a break from back to back SCs.
Fusscle of Critical Acclaim

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