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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
Bozzax
Posts: 2650

Re: New RvR system vs Old RvR system Poll

Post#151 » Fri Sep 11, 2015 7:38 pm

This system for me has the same fundamental flaw as forts had. When all is forced into the same area aoe/lag gets really bad and fun goes out the window.

Having that said I really hated pve capture rewards and keep trading as the doors/lord litteraly went down in 60s because they had no hp. Increased hp and defender rewards are the best changes in my opinion as defenders have time to organise a defense now and are rewarded for it.

@Penril regarding removing lord a poll already showed most wanted lord instead of flag

For me this poll is really akward as "old" version have 60 second keep takes
Last edited by Bozzax on Fri Sep 11, 2015 7:47 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#152 » Fri Sep 11, 2015 7:45 pm

@Raz, I don't disagree with his strategy, that's how it could work, but that's...the ONLY way, you know? And it requires a high level of coordination that just isn't going to happen :\

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#153 » Fri Sep 11, 2015 7:47 pm

Razid1987 wrote:
"Listen to me. I know how to play:

Somehow give orders to the pug players and expect them with 100% accuracy that they will follow precise and detailed commands at the correct time. Make them very organized down to the smallest detail, and then you will win."

Really dude? *facepalm*
So you expect to take a defended keep with your pug wb full of people who cant follow a single command. Gotcha.

Once again everyone, pay attention to this buffoon: If you lose, it is not because "they are cheating! the system is bad! EVIL PREMADE!!!".

No. If you lose, chances are you aren't putting in enough effort.

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#154 » Fri Sep 11, 2015 7:47 pm

whiskeywes wrote:@Raz, I don't disagree with his strategy, that's how it could work, but that's...the ONLY way, you know? And it requires a high level of coordination that just isn't going to happen :\
If people can't be coordinated in RvR... is it the system's fault or the player's?

whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#155 » Fri Sep 11, 2015 7:48 pm

Penril wrote: No. If you lose, chances are you aren't putting in enough effort.
Wellll that's just not true.

whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#156 » Fri Sep 11, 2015 7:49 pm

Penril wrote:
whiskeywes wrote:@Raz, I don't disagree with his strategy, that's how it could work, but that's...the ONLY way, you know? And it requires a high level of coordination that just isn't going to happen :\
If people can't be coordinated in RvR... is it the system's fault or the player's?

I'd say a little bit of both. If the system is too complicated (or in this case, too linear..you have one option here) you're probably going to fail. If the players don't understand how to overcome the system, it could be because they are bad, or because the system is too complicated.

So, both, to answer your question.

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#157 » Fri Sep 11, 2015 7:50 pm

whiskeywes wrote:
Penril wrote: No. If you lose, chances are you aren't putting in enough effort.
Wellll that's just not true.
Did you make a full wb with people coordinating with each other?

Did you make sure all 4 groups had tanks and healers?

Did you try to morale bomb your enemies?

Or did you join a pug WB and tried taking the keep over and over and over doing the same thing until eventually people left?

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#158 » Fri Sep 11, 2015 7:51 pm

whiskeywes wrote:
Penril wrote:
whiskeywes wrote:@Raz, I don't disagree with his strategy, that's how it could work, but that's...the ONLY way, you know? And it requires a high level of coordination that just isn't going to happen :\
If people can't be coordinated in RvR... is it the system's fault or the player's?

I'd say a little bit of both. If the system is too complicated (or in this case, too linear..you have one option here) you're probably going to fail. If the players don't understand how to overcome the system, it could be because they are bad, or because the system is too complicated.

So, both, to answer your question.
Fair enough.

Second question: Do you think this system is too complicated?

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User avatar
Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#159 » Fri Sep 11, 2015 7:51 pm

dkabib wrote:Stop complaining
my statement was not to interpreted in any other way than that the action reached a stalemate nothing really happened once it reached that point and this is one of the unfortunate drawbacks of the current system; furthermore ordo could not push out and attack stk cause i think the lord was bugged
Image

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#160 » Fri Sep 11, 2015 7:52 pm

Coryphaus wrote:
dkabib wrote:Stop complaining
my statement was not to interpreted in any other way than that the action reached a stalemate nothing really happened once it reached that point and this is one of the unfortunate drawbacks of the current system; furthermore ordo could not push out and attack stk cause i think the lord was bugged
That bug has nothing to do with the RvR system. If the lord hadn't been bugged, chances are Order would have eventually taken BOs and pushed STK. Correct?

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