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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
GreenWolf2471
Posts: 55

Re: New RvR system vs Old RvR system Poll

Post#131 » Fri Sep 11, 2015 6:12 pm

Why is there so many people saying that this encourages zerging. Try looking at the bigger picture with the changes, the BO change in particular and not tunnel visioning on this 1 zone at a time change. I'll give you an example:

Lets say Order are pushing out of Mandreds and if they take STK the zone will change to Dwarf/Greenskin.

While taking STK, for the keep door to go down Order will need to own 3 BOs, so a destro premade could form up and take some BOs to stop the assault in its tracks. (Small group play)

To counter this Order will need to send some of its players to guard the BOs and split up its zerg. This will lead to small skirmishes and objectives for both zeros and premades. (Small group play & splitting the zergs)

I message Azarael yesterday and he confirmed (I don't think its clear from the patch notes) that when you are in defense range of a BO and the zone locks you also get the reward that the people who took the keep get. This completely encourages the zerg to split up, defend the BOs(& get rewarded for it if your team takes the keep). If they don't split up they won't be able to lock the zone(IE WIN) if the other side does.

Of course if both sides zerg then it doesn't work, but the option is now there to up your game play & be LEET premades (Like you fourm warriors claim you are), and now the system supports you.

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whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#132 » Fri Sep 11, 2015 6:53 pm

I'm not sure I'm understanding this correctly. So what if you take all the BOs so you can attack the keep doors, but there are 80 people defending inside the keep? Nothing? Stalemate? And you can't switch to another zone because it's locked until you take it's paired counterpart?

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#133 » Fri Sep 11, 2015 7:03 pm

whiskeywes wrote:I'm not sure I'm understanding this correctly. So what if you take all the BOs so you can attack the keep doors, but there are 80 people defending inside the keep? Nothing? Stalemate? And you can't switch to another zone because it's locked until you take it's paired counterpart?
When your keep reached rank 4 in live, you attacked the enemy keep and there were lots of defenders inside. This is similar to live. Unless you want to attack an undefended keep?

The only thing i would change now that people actually defend keeps is removing the Keep Lord and bringing back the flag. Then again, the Lord helps the underdog.

User avatar
Tesq
Posts: 5713

Re: New RvR system vs Old RvR system Poll

Post#134 » Fri Sep 11, 2015 7:12 pm

This i't not pretty smart as you just BLOCK keep siege cos a flag it's being taken? this is damnit riduculous, 1 party can avoid 2 wb to a take keep this is wrong in so many ways !
You need to encourage not to zerg when other realm is outnumbered with incentive to not do it ; not just stop a whole siege for that, that anyway can be avoided by taking 3 flags and then go to keep.
You just remvoe big keep fight that way.

I wanna my opponents have the tools to fight me on pair not to stop me with no reason and with no difficulty.

And also is stupid make looser faction just block his action with so less effort when he cleary outnumber me.

His action need to be less rewardable cos it's fighting an easy fight. And mine need to be more rewarable cos i'm fighting outnumbered.
You need to incentive ppl to look to glory in hard -balance fight and zerg when zerg is requried , for big battles.
Last edited by Tesq on Fri Sep 11, 2015 7:14 pm, edited 1 time in total.
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User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#135 » Fri Sep 11, 2015 7:13 pm

Penril wrote:
whiskeywes wrote:I'm not sure I'm understanding this correctly. So what if you take all the BOs so you can attack the keep doors, but there are 80 people defending inside the keep? Nothing? Stalemate? And you can't switch to another zone because it's locked until you take it's paired counterpart?
When your keep reached rank 4 in live, you attacked the enemy keep and there were lots of defenders inside. This is similar to live. Unless you want to attack an undefended keep?

The only thing i would change now that people actually defend keeps is removing the Keep Lord and bringing back the flag. Then again, the Lord helps the underdog.
I don't see a reason to remove the Lord. It indeed helps the defenders which is an advantage for, uh, the defenders :?
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User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#136 » Fri Sep 11, 2015 7:13 pm

I wonder if we will get Oil / Ram someday.
Maybe we could make those sieges usefull.
Vanhorts

whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#137 » Fri Sep 11, 2015 7:16 pm

As I remember it, if a keep was too heavily defended to take, the strategy was to quickly move your warband to an undefended zone and smash a keep down, forcing the enemy to abandon their position and move to the new zone to try to defend...which results in some pretty crazy open field skirmishes, rather than 2 big groups of idiots standing opposite each other in a 45 minute long pointless keep siege/defense, that always ended in a stalemate.

Or am I wrong?

User avatar
Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#138 » Fri Sep 11, 2015 7:23 pm

One downside of the new system is that if your reach the brick wall point where you maintain control but you can't break the keep the action just stagnates take the situation atm

Destros been trying to push mans for the past 1 hr and we can't break through all the engie turrets and RoF so thier a a stalemate where nothing is happening
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User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#139 » Fri Sep 11, 2015 7:24 pm

whiskeywes wrote:As I remember it, if a keep was too heavily defended to take, the strategy was to quickly move your warband to an undefended zone and smash a keep down, forcing the enemy to abandon their position and move to the new zone to try to defend...which results in some pretty crazy open field skirmishes, rather than 2 big groups of idiots standing opposite each other in a 45 minute long pointless keep siege/defense, that always ended in a stalemate.

Or am I wrong?
That worked on live.
There were way more players, we had 3 zones to fight for, and we had way more roaming groups.
Vanhorts

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#140 » Fri Sep 11, 2015 7:25 pm

whiskeywes wrote:As I remember it, if a keep was too heavily defended to take, the strategy was to quickly move your warband to an undefended zone and smash a keep down, forcing the enemy to abandon their position and move to the new zone to try to defend...which results in some pretty crazy open field skirmishes, rather than 2 big groups of idiots standing opposite each other in a 45 minute long pointless keep siege/defense, that always ended in a stalemate.

Or am I wrong?
Not really. It resulted in one realm taking an undefended zone, pretty easily, with almost no fights. In the meantime, the realm that was initially defending goes on the offensive and takes an undefended keep as well.

The best, craziest skirmishes take place when both realms are on the same zone.

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