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Kill Target Marking

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Penril
Posts: 4441

Re: Kill Target Marking

Post#11 » Wed Sep 09, 2015 2:55 pm

Azuzu wrote:

A work around, would be to have your range dps be your main target caller. When I played a Sorc on live, I'd be the one calling kill targets. As a range DPS I have a better overview of the field and made it easier to call targets.
Not really. Fights are dynamic, meaning you keep changing targets all the time (specially when enemy tanks swap guard). So the rDPS won't be able to click on the best target (at least not efficiently) anyway.

SH calls a target (WP). Choppa assists, but enemy group protects the WP. Now he is guarded and focus healed, so his health barely drops. Choppa notices the Slayer is unguarded now and at like 50% health. This is the perfect time to focus him. Destro frontline attacks the Slayer, but the SH can't click on him (he is surrounded by a BO, Choppa, KotBS, WL, SM, and 2 WPs). BO and Choppa get the Slayer to 5% but he gets morale healed and is now guarded again while SH was desperately trying to click on him.

That's why we run with Mara/Choppa and not a SH or Sorc.

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Zegota
Posts: 351

Re: Kill Target Marking

Post#12 » Wed Sep 09, 2015 3:04 pm

Melee assist train is quite easy without macros or target calling. Groups with coms are the only ones that benefit from the lack of /assist. The ones that suffer are rdps, mute groups and ofc pugs.

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Azuzu
Posts: 551

Re: Kill Target Marking

Post#13 » Wed Sep 09, 2015 3:09 pm

Penril wrote:
Azuzu wrote:

A work around, would be to have your range dps be your main target caller. When I played a Sorc on live, I'd be the one calling kill targets. As a range DPS I have a better overview of the field and made it easier to call targets.
Not really. Fights are dynamic, meaning you keep changing targets all the time (specially when enemy tanks swap guard). So the rDPS won't be able to click on the best target (at least not efficiently) anyway.

SH calls a target (WP). Choppa assists, but enemy group protects the WP. Now he is guarded and focus healed, so his health barely drops. Choppa notices the Slayer is unguarded now and at like 50% health. This is the perfect time to focus him. Destro frontline attacks the Slayer, but the SH can't click on him (he is surrounded by a BO, Choppa, KotBS, WL, SM, and 2 WPs). BO and Choppa get the Slayer to 5% but he gets morale healed and is now guarded again while SH was desperately trying to click on him.

That's why we run with Mara/Choppa and not a SH or Sorc.

I do agree, /assist would make things easier and teamwork more fluid. It would also be the most beneficial to range dps.

Your right fights are dynamic and I think melee trains have always been easier to play in WAR. Melee trains are very strong and are especially strong at the lower lvls (t2).

I personally found, that when facing a tough group most target switchs are pre-planned. Your focusing one target, guard and resources are switched to that target. You put mild but not full damage on that target, while saving cooldown, building AP, quick switch to another target and burst for the kill.


For full disclosure (lol), myself and a group of friends started playing here a couple days ago. 7 of us total, all played RR100s on live. The group comp we made, IB/KotBS/Slayer/Slayer/WP/RP .....melee train.


(My experience is High RR T4 play. I just started playing here and this server is a lot different im sure, with lvl 26s running around T2. Balance is all out of wack at these levels too. Sorc at T4 with high RR was a single target burst DPS god. SH was no longer viable. In T2 I remember SH being still really strong. So I default to your experience and expertise if you have been playing here long. :) )
Last edited by Azuzu on Wed Sep 09, 2015 3:14 pm, edited 1 time in total.
Suzu

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Luth
Posts: 2840

Re: Kill Target Marking

Post#14 » Wed Sep 09, 2015 3:11 pm

Temp fix until assist is working:

1. create slayer
2. spam flurry

Penril
Posts: 4441

Re: Kill Target Marking

Post#15 » Wed Sep 09, 2015 3:18 pm

Zegota wrote:Melee assist train is quite easy without macros or target calling. Groups with coms are the only ones that benefit from the lack of /assist. The ones that suffer are rdps, mute groups and ofc pugs.
Pugs. Oh yes i forgot about that, excellent point.

Premades in Ts/Vent can easily call targets. However pugs can't (not efficient to type in the middle of battle). This is one of the reasons you see pugs running around like headless chickens attacking different targets. An /assist would do much more for them than it would do for premades.

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Soulcheg
Posts: 936

Re: Kill Target Marking

Post#16 » Wed Sep 09, 2015 3:52 pm

Azarael wrote:
just not as easy mode lol
This is exactly why it's low priority. MMORPGs already all but dispense with the idea of personal skill. I'd rather the addons which make the group aspect trivial stay broken for as long as possible.
Assisting is the important part of the teamplay. In Lineage2 assisting is the most comfortable realization - you just right-click on the partymember icon in group UI to take his target. Almost every MMO have assist tools, but hey, it's WHO, we should play it only alone, and save the god, not with TEH PREMADES, so groups is evil, and assisting is the satan's deed. Ok :)
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Luuca
Posts: 1204

Re: Kill Target Marking

Post#17 » Wed Sep 09, 2015 3:56 pm

Azarael wrote:
just not as easy mode lol
This is exactly why it's low priority. MMORPGs already all but dispense with the idea of personal skill. I'd rather the addons which make the group aspect trivial stay broken for as long as possible.
^This

I would downright vote to ban them from the game. If your group can't get their stuff together enough to focus fire a target, even in the mad mele train mob that's on your healer, it's not the place of the game designer to make it happen for you.

EDIT: I am not advocating against a Target of Target window. That's not a macro that auto targets an enemy.

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taccr
Posts: 114

Re: Kill Target Marking

Post#18 » Wed Sep 09, 2015 4:13 pm

Since our target caller is not exactly vocal (Hi Adell) I already modified the Enemy Addon Code to use party chat instead of hidden chat channels. It's sometimes a little spammy but it does the job.

I get the usual Enemy Marker behavior which is a Sound Queue, Target Name, Target Class Icon and the KILL Mark.
What is currently not possible is using the Enemy Assist Button. But that is a API limitation since /target is not implemented.

Assist is mainly needed for RDPS. It is a huge pain and literally impossible for me to keep track of my RDPS targets when I'm on my tank. It it also very difficult to target those people even if you know who they are attacking.

Having assist is imo part of the game balance and needed badly.
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magter3001
Posts: 1284

Re: Kill Target Marking

Post#19 » Wed Sep 09, 2015 4:16 pm

Azarael wrote:
just not as easy mode lol
This is exactly why it's low priority. MMORPGs already all but dispense with the idea of personal skill. I'd rather the addons which make the group aspect trivial stay broken for as long as possible.
I wouldn't call clicking on a person or tabbing to one as much skill as just using a /assist that someone else has targeted. Melee trains already use Target nearest to do the job that /assist would do but ranged classes don't have the same luxury. This makes it difficult to run multiple ranged classes in a premade because both ranged classes have to manually click on the same person, which a melee train doesn't have to bother with. Back on Live when I used to PuG, I would use /assist if there was a sorc in my scenario as a SH and we would be able to kill at least a few people in premades. 8-) This allows even PuGs to stand up against premades if the individual wishes to, no need to be on TS or Ventrilo to call a target, which all premades do. The reason I bring this up is because I feel like this help PuGs even more so than premades.

Also, personal skill is more of being aware when you have to kite, or the act of kiting itself. Maybe using detaunts to your advantage or an interrupt/disarm at the right moment. Clicking on someone or tab targetting doesn't take as much skill as setting up a /assist macro. ;)
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Tiggo
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Posts: 1948

Re: Kill Target Marking

Post#20 » Wed Sep 09, 2015 4:28 pm

so its the addons that prevent an assist macro?

i dont agree /assist would dumb down the game, on the contrary it will promote skill over random AOE spaming ... (and perhaps scs wont end 1 kill vs. 1 kill any more, when you can switch target faster then in one minute until everyone has the new one cause the former got guard and pocket heal.)
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