magter3001 wrote:Azarael wrote:I must admit that Tesq is owning this topic.
So, if anything is to be done about Shatter Limbs, it's a cooldown increase?
First of all, this forum since I went to sleep last night turned into a "nerf everything" thread instead of what I designed it to be which was only to BALANCE one ability (Shatter Limbs) and one tactic (group cleanse).
Personally, I think Shatter Limbs would not be a huge problem if it didn't effect so many targets at once. Increasing it's cooldown to 30 seconds I think would be enough if the amount of people it effected was also reduced to 3 instead of 9. The Slayer's Flurry ability already hits up to 3 targets (unless a tactic is used which gets it to 9 targets). I think that would be a good enough band-aid fix for the time being. The reason I chose 30 seconds is because if a group is running 2 Slayers, they can easily have that ability on 100% of the time if the Slayers take turns using it. Effecting a max of 3 people would also push toward that as well as making it a little easier for the healer to choose which of his healing buddies would be most beneficial to cleanse, so it still keeps it competitive for both the Slayer groups and the ones who heal/cleanse those said Slayer groups.
Group cleanse tactic, when the time comes, can also maybe be reduced to effecting a max of 3 people.
Something to think about at least.

so that they could still cd increase 3 target x8 slayer shatter limbs around for 20 sec on 30 sec?
20/30 sec with 24 ppl ( 1 whole wb ) with 5 sec CD.......and i wanna point that this was the norm in atldorf exept when choppa fasta or 8 tank in front of wb get all the shatter limbs on them.
I alredy said why choppa fasta is alredy less strong as counter to shatter limbs or how gropu cleanse do not solve this issue.
This would solve small scale rvr issue and not wbs vs wbs. Also choppa fasta and shatter limbs where deisgned to counter each other, and also being a balance break skill, it would be better(for me at least) to leave this spirit in those skills. Make them equal in term of CD alredy balance better the whole issue. And it' creat less problem.
wrote from aza:
"A cooldown can be added to Pounce, but please bear in mind that changing one ability for balance reasons opens the door for others to be changed as well.
When it comes to modifications, there are tiers of viability:
Perfect - displays correctly on client
- Switching tactics and abilities around, changing level requirements for them, changing mastery organisation
Good - client's info will be partially correct
- Changing cooldown (hotbars will display correct cooldown but tooltip will be wrong)
- Changing effect of buffs (buff icon and stats screen will be correct)
- changing AP (consumption will be correct, tooltip will be wrong)
- changing damage (combat log / wsct / buff icon / etc will be correct, tooltip will be wrong)
Tolerable - client's info will be wrong
- changing stacking group for buffs
- adding functionality to abilities
Bad - client's info will be grossly wrong
- changing ability functionality entirely
Unacceptable - client will actively interfere
- changing ability requirements (mechanic points, requiring block/parry etc)"