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Update 01/09

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User avatar
Bozzax
Posts: 2650

Re: Update 01/09

Post#131 » Wed Sep 02, 2015 4:51 pm

Coryphaus wrote: If you turn chop faster into a mirror ability of shatter limbs that dec cooldowns for 10s by 5s with a 20s cd it would be good
Please no mirroring if SL is strong it is better to
a. reduce range to 20ft or ST
b. increase CD
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Azarael
Posts: 5332

Re: Update 01/09

Post#132 » Wed Sep 02, 2015 4:52 pm

I must admit that Tesq is owning this topic.

So, if anything is to be done about Shatter Limbs, it's a cooldown increase?

Penril
Posts: 4441

Re: Update 01/09

Post#133 » Wed Sep 02, 2015 4:53 pm

Bozzax wrote:
Coryphaus wrote: If you turn chop faster into a mirror ability of shatter limbs that dec cooldowns for 10s by 5s with a 20s cd it would be good
Please no mirroring if SL is strong it is better to
a. reduce range to 20ft or ST
b. increase CD
I loved Aza's proposal of keeping the AoE damage but making the CD increaser only ST. Maybe buff up the AoE damage a liiiiiiitle to compensate.

User avatar
Coryphaus
Posts: 2230

Re: Update 01/09

Post#134 » Wed Sep 02, 2015 4:55 pm

Tesq wrote:
Coryphaus wrote: If you turn chop faster into a mirror ability that dec cooldowns for 10s by 5s with a 20s cd it would be good
and this is way i hungry when ppl suggest something not sensed, (not at you generally) you know how that would make destru party?

chosen x2 , sorc , choppa , dok, dok

gg

Super bomb istant cast aoe

that's why choppa fast was nerfed from 20 seconds to 2 min hence that's why we see 2x slayer, camon !!!
'

Ah i see i was not around for that but i realize the potential implications now

well i got nothing now
Azarael wrote:I must admit that Tesq is owning this topic.

So, if anything is to be done about Shatter Limbs, it's a cooldown increase?

either of bozzax's suggestion is good i feel but im leaning more to a very real cd increase
Last edited by Coryphaus on Wed Sep 02, 2015 4:57 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Update 01/09

Post#135 » Wed Sep 02, 2015 4:56 pm

Azarael wrote:I must admit that Tesq is owning this topic.
You agree with superpunt needing a nerf?
Last edited by Penril on Wed Sep 02, 2015 4:57 pm, edited 1 time in total.

User avatar
kristof5
Posts: 13

Re: Update 01/09

Post#136 » Wed Sep 02, 2015 4:57 pm

What we need is, rvr sets!

=(^_^)=
Duskiy R32 / RR40 Warrior priest

<King's Own>

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Tesq
Posts: 5713

Re: Update 01/09

Post#137 » Wed Sep 02, 2015 4:59 pm

Coryphaus wrote:
Quite frankly though even then i dont know if id spec it cause hitta tree is pretty dam good compared to slayers trollslayer and the rest of chops AoE tree is still bad so i dont know what id give up to get chop fasta
that's becouse you don't have a pounce mirror on the aoe path ( realm mirror ....any know about them? each skill should have at least 1 mirror in other realm and pouce have none and following the cross mirror path the chosen one is choppa) while instead you got a random pull (worst skill in all game).
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Coryphaus
Posts: 2230

Re: Update 01/09

Post#138 » Wed Sep 02, 2015 5:02 pm

Penril wrote:
Azarael wrote:I must admit that Tesq is owning this topic.
You agree with superpunt needing a nerf?
Super punt on kotbs and chosen need tactic slots

Bg super punt requires 90 hate and has 20s cd

any superpunt nerfs need to keep these facts in mind
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Penril
Posts: 4441

Re: Update 01/09

Post#139 » Wed Sep 02, 2015 5:04 pm

Tesq wrote:
Penril wrote:The only thing broken about superpunt is that SMs/BOs dont have it and that makes them not as good as the other 4 tanks. Other than that it is an excellent CC tool. Used correctly it helps the underdog counter larger groups.

and it help bigger organizzed group to overkill small fray even more easily or help 6 man party to kill easily larger group :roll:
By that logic, we should remove the following (they also help the bigger groups overkill smaller groups)

- Healing. It helps the underdog, but the bigger group is unkillable as long as they get healed. Remove heals!
- Guard. Same reason as above.
- Shaman/AM snare puddles. They help kiters, but oh no! they also help the zerg catch up kiters!

etc. etc. etc.

These tools give a chance to smaller groups. Superpunt the enemy healer or tank from a ledge (let's say GoE middle flag, or one of those bridges in Elf RvR zones) and suddenly the smaller group has a chance. Yes it helps the zerg too, but let's be real: the zerg will kill you anyway even without needing to punt you. At least having the superpunt gives smaller groups a CHANCE.
Last edited by Penril on Wed Sep 02, 2015 5:08 pm, edited 2 times in total.

User avatar
Coryphaus
Posts: 2230

Re: Update 01/09

Post#140 » Wed Sep 02, 2015 5:05 pm

Tesq wrote: that's becouse you don't have a pounce mirror on the aoe path ( realm mirror ....any know about them? each skill should have at least 1 mirror in other realm and pouce have none and following the cross mirror path the chosen one is choppa) while instead you got a random pull (worst skill in all game).

Jesus this would be hilarious as hell and would give choppas a lot of utility :D

Id definatly spec it but id have to make some hard decisions on what to give up
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