Update 01/09

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secondprice
Posts: 13
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Re: Update 01/09

Post#121 » Wed Sep 02, 2015 4:06 pm

Hi,

just wanted to say thanks for this epic private server!! The combat feels like in the old days ..
Only the assist makro is missing .. i hope we see it again someday

best regards

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noisestorm
Posts: 1727

Re: Update 01/09

Post#122 » Wed Sep 02, 2015 4:07 pm

Coryphaus wrote:I feel 20% grp crit on kotbs the honorable mention

10% only for healers. also WE m3 much?

Penril
Posts: 4441

Re: Update 01/09

Post#123 » Wed Sep 02, 2015 4:12 pm

noisestorm wrote:
Coryphaus wrote:I feel 20% grp crit on kotbs the honorable mention

10% only for healers. also WE m3 much?
Are you comparing a M3 to a 100% uptime Aura? And a KotBs who swaps guard has an almost 100% uptime buff from Dirty tricks as well.

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Coryphaus
Posts: 2230

Re: Update 01/09

Post#124 » Wed Sep 02, 2015 4:14 pm

noisestorm wrote:

10% only for healers. also WE m3 much?
10% healers, 20 for everyone else that too its inc their chance to crit heal


that too how on earth can you compare this to an m3; on an mdps?
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Tesq
Posts: 5713

Re: Update 01/09

Post#125 » Wed Sep 02, 2015 4:36 pm

Shatter limbs need a cd increase to 2 min (same as choppa fasta), not radical change in the skill, i tough ppl want to let classes have their uniqie tool, not destroy everything about game design.
Bo/Sm need a warshout rework, to be an alternative to chosen/kobs, they need to proc in a better way.
BW require a nerf to his rkd, and magus should get 1 ranged kD.
Super punt are a problem that require to nerf super punt, there are no other choice, give to bo/SM a anti punt one trick pony do not make those super punt less spammy also do not solve the problem for other classes.

Also kobs.......camon

"I" have wrote so many sensed ( for me they are cos i respect 4 rule: 1 how class was intended . 2 which are cross mirrros . 3 realm balance. 4. how class should behaviour/be relate to his background) nerf and fix for every classes for both sides that i have lost count, also writing how that nerf / fix would have change things and why should had made or not (to others suggestion) ...... some ppl may think i'm eocentric cos i speak only about me, but i don't care ..... most of times ppl that suggest fix not really have played in wb vs wb enviroment, ( 6 man are not wb , game is not dev around those or 12 vs 12 and also if 6 man group play exist it's due to the things we are currentlydefinite as OP) but the nerf i have asked for kobs /slayer / dok/ wp / rkd / procs are still to be take in consideration from live!!!..... and not one of those specific issues where never resolved ( once the issue are on the table ppl from premade magically mass enter in the discussion and give 1 million reasons to not NERF, warhammer had a history of both realm nerf or single class buff to counter that strong class.; and know what here is happening the same "please do not nerf this thing that make class unique , give other classes some OP tool so that can counter it" know that new op tool wil never be for balance reaons so much op as what they are suppose to counter..... i was one that always fought vs ALL to get on the table these things.

RoR Dev said they would like to wait until t4 before start balance and i'm ok with it( if they wanna change mind no problem) but i wanna see if what is to nerf will be nerf or not, cos atm i dont see any real intention to remove/nerf from game some foolish skill in game. But only to buff; that is what made warhammer unbalanced in first place.
I'm sorry to tell this but i see no real/sensed plan about it( and sensed mean leave a class unique but make his tools lesser strong, and not suggest improbable rework; also as aza said there different way how the changes can be done and how they're reflect in game and no one when suggest things think about it.) .
Last edited by Tesq on Wed Sep 02, 2015 4:43 pm, edited 1 time in total.
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Coryphaus
Posts: 2230

Re: Update 01/09

Post#126 » Wed Sep 02, 2015 4:42 pm

As much as i hate saying this...a 10s ability thats cleansable.....shouldnt have a 2m cooldown

If you turn chop faster into a mirror ability of shatter limbs that dec cooldowns for 10s by 5s with a 20s cd it would be good

Quite frankly though even then i dont know if id spec it cause hitta tree is pretty dam good compared to slayers trollslayer and the rest of chops AoE tree is still bad so i dont know what id give up to get chop fasta
Last edited by Coryphaus on Wed Sep 02, 2015 4:47 pm, edited 1 time in total.
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Tesq
Posts: 5713

Re: Update 01/09

Post#127 » Wed Sep 02, 2015 4:46 pm

Coryphaus wrote:As much as i hate saying this...a 10s ability thats cleansable.....shouldnt have a 2m cooldown
It's just an excuse, try to cleanse it with other 6 dot on you good luck!!!!, and 10 sec are a lot when every heal get a 5 sec CD

also for those you wanna point m2 cleanse

we are speak about a moral 2 that need to be slot in place of focused mind

I alredy know all the excuse/ motivation everyone can throw cos they are the same from live.
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Tesq
Posts: 5713

Re: Update 01/09

Post#128 » Wed Sep 02, 2015 4:48 pm

Coryphaus wrote: If you turn chop faster into a mirror ability that dec cooldowns for 10s by 5s with a 20s cd it would be good
and this is way i hungry when ppl suggest something not sensed, (not at you generally) you know how that would make destru party?

chosen x2 , sorc , choppa , dok, dok

gg

Super bomb istant cast aoe

that's why choppa fast was nerfed from 20 seconds to 2 min hence that's why we see 2x slayer, camon !!!
Last edited by Tesq on Wed Sep 02, 2015 4:49 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Update 01/09

Post#129 » Wed Sep 02, 2015 4:49 pm

The only thing broken about superpunt is that SMs/BOs dont have it and that makes them not as good as the other 4 tanks. Other than that it is an excellent CC tool. Used correctly it helps the underdog counter larger groups.

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Tesq
Posts: 5713

Re: Update 01/09

Post#130 » Wed Sep 02, 2015 4:50 pm

Penril wrote:The only thing broken about superpunt is that SMs/BOs dont have it and that makes them not as good as the other 4 tanks. Other than that it is an excellent CC tool. Used correctly it helps the underdog counter larger groups.

and it help bigger organizzed group to overkill small fray even more easily or help 6 man party to kill easily larger group :roll:


Edit: they way of think "or you slot it or you are nothing" = is too good to no be used( and can be used vs mutiple ppl and spam while anti punt skill would make only 2 tanks in game less crap) mean that you not have any way to custom your character and also mean something is not balance.


For not talk about that a so strong tool should not be on passive buffer classes like chosen/kobs
Last edited by Tesq on Wed Sep 02, 2015 4:56 pm, edited 6 times in total.
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