PQs
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- wargrimnir
- Head Game Master
- Posts: 8431
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Re: PQs
PQ's are a low priority. The development focus for Return of Reckoning is RvR/PvP. You can still earn influence from the first stage of a PQ currently, and receive the rewards at your nearest chapter camp.
Re: PQs
Honestly I'm a bit saddened by this. I understand that ROR is RvR focused (and that's why I'm here), but MMOs need some PvE to exist.
You need PvE to give a sense of progression, and more prosaically as a source of xp and gear. On top of that, PQs were plainly fun, and original back then. They made WAR feel a bit special, provided some nice challenge for duos/trios, and acted as a socialization hub.
You need PvE to give a sense of progression, and more prosaically as a source of xp and gear. On top of that, PQs were plainly fun, and original back then. They made WAR feel a bit special, provided some nice challenge for duos/trios, and acted as a socialization hub.
- Stkillinger
- Posts: 44
Re: PQs
It would be nice to have PQs working, or even just half of them. RVR is fun and all, but door hammer can only be fun for so long on weekdays when everyone gets off early. PQs provided a nice break on live every now and then. Though I do agree there are more important things that need to be done. Elf t2, AOEs going through walls/doors, fixing other ability bugs, ect.
Let's be friends until our enemy is defeated.
Re: PQs
According to who, if i may ask?Galadh wrote:
You need PvE to give a sense of progression,
Progression in WAR was about having enough renown ranks to be able to wear the next set of armor, or having enough emblems to buy the next set of SC weapons. Both of those were 100% PvP.
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