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RvR Points sharing (Experience, Influence & Renown)

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Poll: Should Experience, Renown and influence be shared with all kill participants?

Yes - Experience, Renown & Influence for everyone but Items for Killing blow
71
83%
No - Keep it in the killing blows party
15
17%
Total votes: 86

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satori
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Re: RvR Points sharing (Experience, Influence & Renown)

Post#31 » Mon Aug 31, 2015 3:12 pm

Penril wrote:
GreenWolf2471 wrote:The community seems to feel that this is a good idea, what do you think Azrael? is it doable? Is there technical limitations?
Forum users are not the whole community. That is like a thumb rule in any mmo.

For all we know, everyone who agreed in this thread could just be a healer wishing to oog leech again.
if i am allowed to use your words:
For all we know, everyone who disagreed in this thread could just be a DPS wishing to keep getting kills oog.

besides: there is a poll, atm 47 vs 12
and asking the devs if it is doable can't be a bad thing
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Penril
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Re: RvR Points sharing (Experience, Influence & Renown)

Post#32 » Mon Aug 31, 2015 3:36 pm

Next time you see a oog dps, dont heal him. I have seen several healers in SCs say "get in a group or you wont get any heals from me". And guess what... it works.
Last edited by Penril on Mon Aug 31, 2015 3:41 pm, edited 2 times in total.

Penril
Posts: 4441

Re: RvR Points sharing (Experience, Influence & Renown)

Post#33 » Mon Aug 31, 2015 3:40 pm

satori wrote:
if i am allowed to use your words:
For all we know, everyone who disagreed in this thread could just be a DPS wishing to keep getting kills oog.

besides: there is a poll, atm 47 vs 12
and asking the devs if it is doable can't be a bad thing
Of course you are allowed to use my words. That basically proved my point once again: a poll from the forums does NOT represent the whole playerbase. So please refrain from saying "the community agrees/disagrees with this".

Atm you have 47 players that agree with you... 47 out of 700+? (yesterday server cap was raised to 750). Not to mention some of those votes could be from the same player (with more than one account).

Polls are not good for making decisions. You know what is good? Testing. A loooot of testing in-game.

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GreenWolf2471
Posts: 55

Re: RvR Points sharing (Experience, Influence & Renown)

Post#34 » Mon Aug 31, 2015 3:53 pm

Penril wrote: So please refrain from saying "the community agrees/disagrees with this".
GreenWolf2471 wrote:The community seems to feel
Emphasis of the 'seems', i didn't say it was definitive.

Penril
Posts: 4441

Re: RvR Points sharing (Experience, Influence & Renown)

Post#35 » Mon Aug 31, 2015 3:57 pm

GreenWolf2471 wrote:
Penril wrote: So please refrain from saying "the community agrees/disagrees with this".
GreenWolf2471 wrote:The community seems to feel
Emphasis of the 'seems', i didn't say it was definitive.
Fair enough.

csycay
Posts: 2

Re: RvR Points sharing (Experience, Influence & Renown)

Post#36 » Mon Aug 31, 2015 4:38 pm

So, right now with 2 full WB's like last night, you've effectively got a 50% chance of getting any rewards?

If so, OOG healers while painful are better than what currently seems an unfair system to me.

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satori
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Re: RvR Points sharing (Experience, Influence & Renown)

Post#37 » Mon Aug 31, 2015 5:50 pm

Penril wrote:Next time you see a oog dps, dont heal him. I have seen several healers in SCs say "get in a group or you wont get any heals from me". And guess what... it works.
ofc i tested that one myself but the result: some (read: most) SC have been lost because of it that would have bin a win otherwise :(
Penril wrote:
satori wrote:
if i am allowed to use your words:
For all we know, everyone who disagreed in this thread could just be a DPS wishing to keep getting kills oog.

besides: there is a poll, atm 47 vs 12
and asking the devs if it is doable can't be a bad thing
Of course you are allowed to use my words. That basically proved my point once again: a poll from the forums does NOT represent the whole playerbase. So please refrain from saying "the community agrees/disagrees with this".

Atm you have 47 players that agree with you... 47 out of 700+? (yesterday server cap was raised to 750). Not to mention some of those votes could be from the same player (with more than one account).

Polls are not good for making decisions. You know what is good? Testing. A loooot of testing in-game.
i don't remember writing "the community agrees with something", all i did was point out that more people seem to use the poll than post in this thread which gives us a (not by much but still) larger view of the general opinion around here, i do agree that this is a rather small sample size but it is all we got atm

and btw i did not use your words to say anything about the poll, i used them to show that you can simply reverse your argument and it is as true as before

but one thing still remains: oog healers healing is better then healers trying to DPS to get KBs, and i don't see a way around that in open RvR other then changing the reward system (cause some healers simply do not want to join a WB, some want but can't cause it is already full, why punish them?)

i don't say we need the leeching to be as it was on live, maybe we can remove it entirely and replace it with a better reward system, just give some reward for healing!

testing is indeed the way to go here :)
imagine peace

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dkabib
Posts: 408

Re: RvR Points sharing (Experience, Influence & Renown)

Post#38 » Mon Aug 31, 2015 6:00 pm

A Dev needs to look at this ^^^^
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satori
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Re: RvR Points sharing (Experience, Influence & Renown)

Post#39 » Mon Aug 31, 2015 6:18 pm

dkabib wrote:A Dev needs to look at this ^^^^
DEEEEEV! DEEEEEEEEEEEEV!!!

:P
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Vigfuss
Posts: 383

Re: RvR Points sharing (Experience, Influence & Renown)

Post#40 » Mon Aug 31, 2015 6:42 pm

Jaycub wrote: A strat a lot of premades use is to follow the zerg around and use them as protection while they rack up deathblows. Most of the time if you are good you can get more deathblows than they get as your dps can be more aggressive, and splitting that loot 6 ways rather than 24 is much better.
It's much more common for a 6 man group to have followers. Not the other way around. More often than not the 6 man is the tip of the spearhead and the zerg uses the safety of the area near the 6 man. Then if you decide to leave the area the zerg just dies, and you're not "playing for the realm". We always keep moving away from the zerg, but if they see us pushing order back they tend to pile on and help, and that's part of the game.

The 6 man groups don't need the zerg, the zerg needs 6 mans.
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