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Warhammer RoR DLSS 5 Neural Rendering & Frame Generation

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Wavv
Posts: 22

Re: Warhammer RoR DLSS 5 Neural Rendering & Frame Generation

Post#41 » Mon Sep 21, 2026 4:16 pm

guessgap wrote: Mon Sep 21, 2026 1:35 pm thank you for your great work wavv!
im curious to try it, but before i try it i would like to know if its easy to reverse or uninstall these changes (just in case)?
Simple, use uninstall.bat. It will restore original files, or sildur ones if you used them before :)

d3str0yer
Posts: 5

Re: Warhammer RoR DLSS 5 Neural Rendering & Frame Generation

Post#42 » Wed Sep 23, 2026 5:19 am

I get screen tearing when using this, do you know any fix for it? otherwise it is perfect.

Wavv
Posts: 22

Re: Warhammer RoR DLSS 5 Neural Rendering & Frame Generation

Post#43 » Wed Sep 23, 2026 8:45 pm

d3str0yer wrote: Wed Sep 23, 2026 5:19 am I get screen tearing when using this, do you know any fix for it? otherwise it is perfect.
Sure, propably sidecar and framegeneration are desynced. Try to disable framegeneration and sidecary overlay in F11 settings. Should fix it for now. I will work over it in upcoming days, to keep them better "in line"

d3str0yer
Posts: 5

Re: Warhammer RoR DLSS 5 Neural Rendering & Frame Generation

Post#44 » Thu Sep 24, 2026 7:23 pm

thx <3

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