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GT needs to have skirmish speed buff to 30% and snare clense

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Shineobi
Posts: 18

GT needs to have skirmish speed buff to 30% and snare clense

Post#1 » Sun Aug 30, 2026 6:52 pm

What's the point of having a tactic that is supposed to help you kite, when MDPS apparently Ranged Melee attacks?

IM just QQing.

no need to take me seriously.

VIDEO LINK FOR CONTEXT:

https://youtu.be/dMusznoT2rk


RIP Fester.

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Stinkyweed
Posts: 489

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#2 » Tue Sep 01, 2026 5:57 pm

Come play destro, you'll get a SH speed boost that you won't use!

...seriously...come play destro. It's boring all by myself in Dark Days while the rest of you play the nerd-side Dark Dayz.

/em holds up a sign "looking for NA small man guild"
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

retinoscope
Posts: 1

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#3 » Thu Sep 24, 2026 7:07 am

At this point the real balance change might just be getting enough people to actually join you on destro 😄

But yeah, a kiting tactic that doesn't help much once melee closes the gap feels a little awkward. Maybe GT doesn't need a huge buff, but some kind of short snare cleanse or more reliable escape window would at least make the tactic feel like it's doing what it's supposed to do sprunky

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Alexwar
Posts: 15
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Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#4 » Thu Sep 24, 2026 9:34 am

GT just need to return how it was before the rdps patch or change buff from 5sec to 10 sec..
But in the current patch, this is a useless tactic.
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Avernus
Posts: 519

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#5 » Thu Sep 24, 2026 1:41 pm

Alexwar wrote: Thu Sep 24, 2026 9:34 am GT just need to return how it was before the rdps patch or change buff from 5sec to 10 sec..
But in the current patch, this is a useless tactic.
It's an okay tactic. Assuming you have 5-6 tactic slots.

rorswar
Posts: 235

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#6 » Thu Sep 24, 2026 4:18 pm

Agree, really don’t see why anyone would take the take in its current form, whilst before as a Skirmish SW it was very useful.

lumpi33
Posts: 683

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#7 » Thu Sep 24, 2026 7:59 pm

Don't play SW. It's that easy.

The melee SWs are like wannabe Maras just without their armor, toughness, pull, kd, dual wield and damage.
The ranged SWs are like wannabe SHs just without their pet, squigbeast, squigarmor, run away, kaboom and damage.

Overnerfed...

ponko22
Posts: 78

Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#8 » Fri Sep 25, 2026 12:24 am

The problem is that the stance isn't an effective tactic.
You're forced to change your stance just to use the target skill.

Also, I agree that it's completely inferior to SH.
Since the skill range is the same, you get disarmed by your pet for 4 seconds and it's over.

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Alexwar
Posts: 15
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Re: GT needs to have skirmish speed buff to 30% and snare clense

Post#9 » Fri Sep 25, 2026 2:03 am

It makes less sense to be in the Skirmish stance if you are a range, it has only become closer to AOE spec and better a mix with a Assault stance, but rdps patch deleted armor bonus in Assault stance (lol).., without guard your life will be short. I've never really liked Assault build in general, but some players are showing not bad results in the premade...

About current tactic GT, an example is given, you need to kite target, you turn skirmish stance and run 20% 5 seconds faster, and after that, what? you change back into the Scout stance, get a bonus to the auto attack, but why do you need it if you are kiting and the auto attack does not work in motion.,
Playing in range spec in the scout stance, you need to somehow remember all the time that if you move there is no auto attack.., which robs us of a lot of damage..

So after the patch, the gameplay on SW only got worse, opinion. Nerf GT tactic have a very strong influence, since now it makes no sense to change Scout-Skirmish stance every 5 seconds.

I added lyrics here, but that's my opinion, SW needs to be improved. Even before the rdps patch, I liked SW gameplay more, than now :(
and a little bit about the Shadowstep ability, it would be much better if it was applied instantly.
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