Recent Topics

Ads

Patch Notes 17/09/2026

Forum rules
Before posting on this forum, be sure to read the Terms of Use
DevanShell
Posts: 46

Re: Patch Notes 17/09/2026

Post#91 » Sat Sep 19, 2026 3:23 am

Great work guys. Keep it up.

I think overall the changes are a step into the right direction. But in the end we need to see how the armor rework is gonna influence the meta.

I just got one question.
What is the purpose of 2 handed tanks right now?
They are squishier then ever (especially after the renown nerfs). But if you go full defensive now you are still fairly easy to kill and do next to no damage…if you go full offensive you can do decent dps but you will die quicker than a WL or Mara. After the party’s nerfs guard damage is ruining my SM.
With SnB I still feel incredible tanky and can’t tell a big difference to be honest.

User avatar
SWEtree
Posts: 69

Re: Patch Notes 17/09/2026

Post#92 » Sat Sep 19, 2026 8:22 am

So if the dungeon goes well and the new map builder works you will start focus that effort on rvr oriented content?
Im very excited about this!
Lucirona WP
Lucironia KOTBS

Sigmar Wills It!

User avatar
nebelwerfer
Posts: 733

Re: Patch Notes 17/09/2026

Post#93 » Sat Sep 19, 2026 10:18 am

o7

Thanks for all the amazing memories and good luck on the next projects. You will be missed!

Super excited to explore the new dungeon 😊

I'll never forget Gunbad launch and all the hype around that epic dungeon crawling experience. Cheers!

Alubert
Posts: 846

Re: Patch Notes 17/09/2026

Post#94 » Sat Sep 19, 2026 10:40 am

DevanShell wrote: Sat Sep 19, 2026 3:23 am Great work guys. Keep it up.

I think overall the changes are a step into the right direction. But in the end we need to see how the armor rework is gonna influence the meta.

I just got one question.
What is the purpose of 2 handed tanks right now?
They are squishier then ever (especially after the renown nerfs). But if you go full defensive now you are still fairly easy to kill and do next to no damage…if you go full offensive you can do decent dps but you will die quicker than a WL or Mara. After the party’s nerfs guard damage is ruining my SM.
With SnB I still feel incredible tanky and can’t tell a big difference to be honest.
Snb still is fine. I don’t know why ppl complain.

That's why you equip 2h—to deal more damage.
It should come at the expense of defense.
I really like the changes to RR for that reason.
It's just a shame they didn't bring back CW/RD.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

rorswar
Posts: 229

Re: Patch Notes 17/09/2026

Post#95 » Sat Sep 19, 2026 10:52 am

Agree. I played my SnB SM (not even in full Sov yet) in a guild WB during prime time with 125+ on either side, and it performed well.

Had to adjust RR and some talismans, and be more aware of positioning and my stances, but it did absolutely fine.

User avatar
gisborne
Posts: 282

Re: Patch Notes 17/09/2026

Post#96 » Sat Sep 19, 2026 11:06 am

Keula wrote: Fri Sep 18, 2026 2:08 pm
gisborne wrote: Fri Sep 18, 2026 1:12 pm
Strikethrough is priced at half it's value (or defense is priced at double it's value). Strikethrough cancels dodge, disrupt, and parry. It doesn't matter if all your attacks are only defended by parry, because the defender isn't just fighting you. They need to defend against players with attacks which they can dodge or disrupt as well.
Strikethroguh is an ATTACKER stat, hence the same cost makes sense(as it doesn't affect block) cause they can only benefit from one, Would you be happy if it was 3 separate ones instead? It wouldn't change anything. And again all dps start at 12% strikethrough as a base, and some have 3% gear pieces, which will be 2% after the patch most likely, so there is little need for adding striekthough as renown.
I don't understand why it's hard to understand. A stat that increases strikethrough 1% costs 9. A stat that increases defenses 1% costs 18.
Aefa Aefa, Runepriest

Inwaves
Posts: 32

Re: Patch Notes 17/09/2026

Post#97 » Sat Sep 19, 2026 11:29 am

Devs if you feel like nerfing the defenses some more, can you pls consider removing +25% heal tactics next (United in Prayer, Blessing of Chaos etc) ?

No, for real.

As AM it's irritating to rely on 2nd healer for it.
I think as other heal classes it's irritating as a tactic tax.
For RP/Zeal I think it makes you favor group heal for no good reason.
Also this proc is rather random by nature.

User avatar
Caffeine
Posts: 720

Re: Patch Notes 17/09/2026

Post#98 » Sat Sep 19, 2026 12:11 pm

ReturnOfReckoning wrote: Thu Sep 17, 2026 1:49 pm - Channel 9 addon text is delivered faster to addons and no longer competes for your chat log buffer.
Could someone with technical knowledge expand on this? Curious to know the details on what changed.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

User avatar
Incubz
Posts: 58

Re: Patch Notes 17/09/2026

Post#99 » Sat Sep 19, 2026 12:12 pm

Senjun wrote: Thu Sep 17, 2026 5:09 pm All these changes. This server shouldn't even be associated with Warhammer Online anymore. Everything that's been done here over the years has nothing to do with our beloved Warhammer.

It's getting worse and worse.
Now it’s a shooter. Now no one will be able to get up after being stunned or subjected to other forms of crowd control... now WB will die in a second. Because there’s no more protection, and there are classes with overpowered crits... It’s a shooter now.

User avatar
Aethilmar
Posts: 846

Re: Patch Notes 17/09/2026

Post#100 » Sat Sep 19, 2026 12:26 pm

Alubert wrote: Sat Sep 19, 2026 10:40 am
DevanShell wrote: Sat Sep 19, 2026 3:23 am Great work guys. Keep it up.

I think overall the changes are a step into the right direction. But in the end we need to see how the armor rework is gonna influence the meta.

I just got one question.
What is the purpose of 2 handed tanks right now?
They are squishier then ever (especially after the renown nerfs). But if you go full defensive now you are still fairly easy to kill and do next to no damage…if you go full offensive you can do decent dps but you will die quicker than a WL or Mara. After the party’s nerfs guard damage is ruining my SM.
With SnB I still feel incredible tanky and can’t tell a big difference to be honest.
Snb still is fine. I don’t know why ppl complain.

That's why you equip 2h—to deal more damage.
It should come at the expense of defense.
I really like the changes to RR for that reason.
It's just a shame they didn't bring back CW/RD.
This is one of the more specious responses I've seen.

By definition if a tank goes 2H it is giving up defenses. Pre-patch this was the same tradeoff as it is now. This is not a new feature. You make it sound as though tanks are getting more damage in return. They are not. A tank is now paying more renown for less defense than it had prior to the patch.

Fundamentally they nerfed defense on every single tank (shield or 2H) and tanks got nothing in return. No extra damage. No extra utility. It is just harder to play the class now. Period.
Aethilmar 9x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...

Who is online

Users browsing this forum: No registered users and 36 guests