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Patch Notes 17/09/2026

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sven85z
Posts: 58

Re: Patch Notes 17/09/2026

Post#81 » Fri Sep 18, 2026 5:42 pm

nerf to dps archmage and shaman but not dps runepriest and zealot?

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CountTalabecland
Posts: 1119

Re: Patch Notes 17/09/2026

Post#82 » Fri Sep 18, 2026 6:41 pm

Rydiak wrote: Thu Sep 17, 2026 7:08 pm
CountTalabecland wrote: Thu Sep 17, 2026 6:52 pm PvE team? Ooof marone does that guy eat alone, wouldn’t even pass the salt.

Seriously can we please get some RvR content for this RvR game?

And as always, still waiting for then to fix the “rework” they did on Slayer.
viewforum.php?f=45
Excellent, I cannot wait to join the balance team. My application will be forthcoming.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Florian90210
Posts: 278

Re: Patch Notes 17/09/2026

Post#83 » Fri Sep 18, 2026 7:05 pm

sven85z wrote: Fri Sep 18, 2026 5:42 pm nerf to dps archmage and shaman but not dps runepriest and zealot?
dps AM and sham were OP for years, now it's zealot-RP time to terrorize loners.

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Incubz
Posts: 58

Re: Patch Notes 17/09/2026

Post#84 » Fri Sep 18, 2026 8:52 pm

Thank you for killing the solo players... it’s a pity, I liked this game.

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Kyouaku
Posts: 133

Re: Patch Notes 17/09/2026

Post#85 » Fri Sep 18, 2026 9:33 pm

Krima wrote: Thu Sep 17, 2026 5:59 pm Can someone take a look at this?

https://bugs.returnofreckoning.com/view.php?id=25404

Witch Elves lost all range on their finishers, while Witch Hunters kept theirs.

Can we at least have the double roll on OYK, as it has always been?
Krima, its clear WE is meant to just be a shitty WH here, everything you type will just be ignored lol

The sac stab nerf still boggles my mind

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Tyrodan
Posts: 125

Re: Patch Notes 17/09/2026

Post#86 » Fri Sep 18, 2026 9:57 pm

Aethilmar wrote: Fri Sep 18, 2026 5:25 pm I'm sure the premade warbands will be able to call up their regular tank players to take one for the team but PUGS are going to start feeling it soon as even more people migrate to the classes the current set of balance devs clearly favor (rdps and rdps heals).
When I heard about the patch I too was wondering if this will happen. Naturally support classes are played less across all MMOs, since they don't have the "main-character-energy", so ultimately they should be rewarded not punished for taking a step back and taking one for the team.

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kirraha
Posts: 312
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Re: Patch Notes 17/09/2026

Post#87 » Fri Sep 18, 2026 9:58 pm

I must say I seen almost every patch of the game and this is prob one of the worse I seen.

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Omegus
Posts: 1562

Re: Patch Notes 17/09/2026

Post#88 » Fri Sep 18, 2026 10:30 pm

Rydiak wrote: Thu Sep 17, 2026 7:08 pm
CountTalabecland wrote: Thu Sep 17, 2026 6:52 pm PvE team? Ooof marone does that guy eat alone, wouldn’t even pass the salt.

Seriously can we please get some RvR content for this RvR game?

And as always, still waiting for then to fix the “rework” they did on Slayer.
viewforum.php?f=45
Currently recruiting roles:

1) QA / Bug Testers
2) Content Designer (Quests, Creatures, Dungeons & Encounters)
3) Social Media Manager

And then there's also the magical black hole "Misc" forum section with no info inside it...
Zomega
Gone as of autumn 2024.

Lescargo
Posts: 161

Re: Patch Notes 17/09/2026

Post#89 » Fri Sep 18, 2026 11:54 pm

kirraha wrote: Fri Sep 18, 2026 9:58 pm I must say I seen almost every patch of the game and this is prob one of the worse I seen.
explain ?

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Verindra
Community Manager
Posts: 23

Re: Patch Notes 17/09/2026

Post#90 » Fri Sep 18, 2026 11:59 pm

If anyone is interested in joining the team but unsure of where to apply just message me on discord or here. I will make sure you get the right form. :)
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