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Patch Notes 17/09/2026

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Paxsanarion
Posts: 421

Re: Patch Notes 17/09/2026

Post#21 » Thu Sep 17, 2026 5:58 pm

Kanser wrote: Thu Sep 17, 2026 5:18 pm Lol, enginier was already nerfed at rdps patch and now nerfed again, even compaired to the already nerfed state.
And the problem with already non-stacking aoe skills from enginier is still not solved
Time to reroll to melee or just stop playing
I am sorry but I can not take a person seriously who decides to name his character "Kanser Kills"

Just horrible

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Florian90210
Posts: 277

Re: Patch Notes 17/09/2026

Post#22 » Thu Sep 17, 2026 5:59 pm

kpihuss wrote: Thu Sep 17, 2026 5:47 pm Thank you very much for the patch

I'm very happy wityh the WP shield changes, lets test it.

Thank you again
Congratulations, your plan of spamming SCs and playing really bad worked, you shifted whole WP stats. :D

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Krima
Posts: 693

Re: Patch Notes 17/09/2026

Post#23 » Thu Sep 17, 2026 5:59 pm

Can someone take a look at this?

https://bugs.returnofreckoning.com/view.php?id=25404

Witch Elves lost all range on their finishers, while Witch Hunters kept theirs.

Can we at least have the double roll on OYK, as it has always been?
Krima -
1.347 Solo Ranked games played. :?

Kanser
Posts: 49

Re: Patch Notes 17/09/2026

Post#24 » Thu Sep 17, 2026 6:02 pm

Paxsanarion wrote: Thu Sep 17, 2026 5:58 pm
Kanser wrote: Thu Sep 17, 2026 5:18 pm Lol, enginier was already nerfed at rdps patch and now nerfed again, even compaired to the already nerfed state.
And the problem with already non-stacking aoe skills from enginier is still not solved
Time to reroll to melee or just stop playing
I am sorry but I can not take a person seriously who decides to name his character "Kanser Kills"

Just horrible
Best way to win a discussion - insult an oponent personally. You are doing well

nat3s
Posts: 664

Re: Patch Notes 17/09/2026

Post#25 » Thu Sep 17, 2026 6:02 pm

Kanser wrote: Thu Sep 17, 2026 5:45 pm
nat3s wrote: Thu Sep 17, 2026 5:42 pm
Kanser wrote: Thu Sep 17, 2026 5:34 pm

Enginier was nerfed as ST and as aoe, buffed as tinkerer. Now what was given was taken away, what was taken is still taken

Calling a top 1 dps a DPS with no healdebuff is insane

You think engi deserves a heal debuff? Dude, that's nuts! You're abandoning all sense of balance in pursuit of buffs.
You obviously cannot read. Try again please. A dps which doesn't have a heal debuff cannot be a top dps.

Anyways, the only thing I would like to get is the pre-rangedps state. It was way better. Just do it and let it go already

And yet the metrics show it was the top performing dps.
Induce, Fragz, Frags, Defraz

Kanser
Posts: 49

Re: Patch Notes 17/09/2026

Post#26 » Thu Sep 17, 2026 6:04 pm

nat3s wrote: Thu Sep 17, 2026 6:02 pm
Kanser wrote: Thu Sep 17, 2026 5:45 pm
nat3s wrote: Thu Sep 17, 2026 5:42 pm


You think engi deserves a heal debuff? Dude, that's nuts! You're abandoning all sense of balance in pursuit of buffs.
You obviously cannot read. Try again please. A dps which doesn't have a heal debuff cannot be a top dps.

Anyways, the only thing I would like to get is the pre-rangedps state. It was way better. Just do it and let it go already

And yet the metrics show it was the top performing dps.
Metrics can be gathered and interpreted differently. Show me yours, including the whole decision making pattern

Again. Just revert the changes to pre-rdsp patch state if you think that it was OP

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Sinisterror
Posts: 1380

Re: Patch Notes 17/09/2026

Post#27 » Thu Sep 17, 2026 6:30 pm

This is very impressive work=) Congratz To all of RoR! Take care Rubius. The potential that Terrain Editor tool has is enormous, and hopely it will beused for PvP/RVR related activities asap! Can you use this terrain tool to create spots in keeps that can be destroyed/attacked that is not the door?

I mean can you now(in theory) use terrain editor to bring back removed Battlefield Objective in Nordland/Norsca? Can you create new Battlefield Objectives and spread em around to Pve for example? Some of the most beatiful and interesting places to do PvP are in Pve areas unfortunately : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Keula
Posts: 226

Re: Patch Notes 17/09/2026

Post#28 » Thu Sep 17, 2026 6:45 pm

Da giga patch. very exited to see how performance things work out. Shield healer buffs hell yeah, I mean it reallyreally needed it so not that surprising especially since the 4% block chest is gonna go byebye soon.

And umm some1 messed up the item set bonus on % stats, they are all made with 60 value, even T1.
Also idk if you can answer this, but are the ilvl tiers gonna be linear ie: is sov gonna be ilvl80? Or will the jumps be different post 40?
Alteredheal 85 DOK
Azerrad 81 Sorc
Lumoojatar 71 AM

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CountTalabecland
Posts: 1119

Re: Patch Notes 17/09/2026

Post#29 » Thu Sep 17, 2026 6:52 pm

PvE team? Ooof marone does that guy eat alone, wouldn’t even pass the salt.

Seriously can we please get some RvR content for this RvR game?

And as always, still waiting for then to fix the “rework” they did on Slayer.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

OcecoOtto
Posts: 2

Re: Patch Notes 17/09/2026

Post#30 » Thu Sep 17, 2026 7:00 pm

Zealot's Scourged Warping broke on live now after being pushed from PTS. DoT ticks don't increase in damage. Time to put in another ticket.

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