Should we merge t1 with t2
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Re: Should we merge t1 with t2
My problem with that suggestion is that these t2 zones brings some change from endless praag wc farmfest. Some of the maps layouts are pretty cool and i like to roam there. Yes, there is wc farming also but more maps, more places to fight as t4 character is better imo
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Should we merge t1 with t2
if it means never playing the Ostland/TC zone line WC push-pull cluster of awful again, I support it.
Re: Should we merge t1 with t2
Would also support the Split as suggested. I think that many would understand the reason.
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jazzhandss
- Posts: 8
Re: Should we merge t1 with t2
Anything that would bring life into T1/Early game would be accepted at this point.
T1 is a bit rough as an NA player. I made a few suggestions here viewtopic.php?p=603190#p603190
Even a weekly T1 RvR event would be nice (Like what they did a couple years back) but make it mean something by giving a small incentive/reward to the winning faction something everyone would benefit from like a 5% renown boost to the entire faction for X amount of time.
Quickening up the pace of T1 RvR would be great, it's currently a slog when there's barely any players. Have more supply boxes spawn, have them spawn faster, make them count more than 2%, cap BOs a bit quicker etc. Any of these would help.
T1 is a bit rough as an NA player. I made a few suggestions here viewtopic.php?p=603190#p603190
Even a weekly T1 RvR event would be nice (Like what they did a couple years back) but make it mean something by giving a small incentive/reward to the winning faction something everyone would benefit from like a 5% renown boost to the entire faction for X amount of time.
Quickening up the pace of T1 RvR would be great, it's currently a slog when there's barely any players. Have more supply boxes spawn, have them spawn faster, make them count more than 2%, cap BOs a bit quicker etc. Any of these would help.
Re: Should we merge t1 with t2
This would actually work out very well for teaching new players mechanics. You could have the characters 1-20 something in the T1 zones fighting and locking those. When T3/T4 locks a fort and then it unlocks all the T1/T2 characters could flood that T2 Zone. They can then learn to deliver boxes to keeps, siege takes, etc. This can be done all without being overwhelmed by 80+ full sov opponents.
They would also be able to follow WB and learn those mechanics when it comes to flags and keeps. Once T2 zone locks, then T3/T4 can continue in T3 like normal. During a T2 zone, people could also jump on alts to help with T2 keep take allowing T1/T2 to feel more vibrant for newer players.
Lastly, this may also help with the new player sentiment that T1 was great and 16+ is a nightmare in open rvr causing them to quit the game. If they feel like it's a more even playing field into their 20's they may have a higher chance of staying. Like oh I only need 13 more levels to hit 40, lets get to max CR and go from there.
They would also be able to follow WB and learn those mechanics when it comes to flags and keeps. Once T2 zone locks, then T3/T4 can continue in T3 like normal. During a T2 zone, people could also jump on alts to help with T2 keep take allowing T1/T2 to feel more vibrant for newer players.
Lastly, this may also help with the new player sentiment that T1 was great and 16+ is a nightmare in open rvr causing them to quit the game. If they feel like it's a more even playing field into their 20's they may have a higher chance of staying. Like oh I only need 13 more levels to hit 40, lets get to max CR and go from there.
Re: Should we merge t1 with t2
Even though Id love to have a lower tier like you suggested I have my doubts that it would work that great. You would have new lvl 1 characters without any gear facing lvl 26+- characters. You need that lowbie t1 playground for the new players.Toshutkidup wrote: Fri Aug 14, 2026 1:31 am I submitted a real suggestion awhile back to do exactly this. Merge t1-t2 lvl1-26 ( + or - few levels) then have t3-t4 so that new players do learn orvr mechanics in zones that would support smaller overall population as t2 zones are already generally map size smaller and keeps smaller the t3+ zones .
t2 and t3 together would be better like it is for scenarios. It would be great but as soon there is something fun people gonna stick there, t4 would die and you would have the guilds, groups, warbands in the midtier instead of t4. It wouldn't change anything.
Re: Should we merge t1 with t2
So how do you imagine it, a guy downloads the game and has to run to Troll Country now?
Maaaaaybe dedicate the most useless of t2 maps (is it MoM?) to lvl 16-39 RvR and make "mayhem level" and "ruin level" jewelry as the reward for it.
Maaaaaybe dedicate the most useless of t2 maps (is it MoM?) to lvl 16-39 RvR and make "mayhem level" and "ruin level" jewelry as the reward for it.
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Coocooclock
- Posts: 55
Re: Should we merge t1 with t2
My suggestion would be to make t4 more like t1 to begin with. T1 is a EASY TO UNDERSTAND fight for the bo's. I would be happy if they remove all keeps from t4 or to just make them useless/pointless and turn t4 into a fight for the bo's only. And people could still roam around and fight anywhere they want to in the lakes. But some feel that the keep fights drag on and on for many hours or days even. To many that is considered boring gameplay. However take a real good look at t1 and you will observe that there is always a fight at or near the bo's. Because that is the point and that is how you win the t1 area. Also this would make t4 alot easier to understand, for all of those new players that you are talking about.
Re: Should we merge t1 with t2
T2 opening up to T1 toons in a locked pairing after fort capture is a great idea.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
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jazzhandss
- Posts: 8
Re: Should we merge t1 with t2
I recently came back after a 3 year break. I just so happened to catch T4 right as a ram came up (was on the attacker side). I ended up staying for the whole siege where there were multiple failed attempts to rush inside. Found it really dragged on w/ very minimal actual fights. I ended up hopping into T1 RvR right after and had a blast there instead. Maybe they could sneak in a few maps in the T4 rotation where the winning objective to lock ISN'T a castle siege and see how the community reacts.Coocooclock wrote: Wed Sep 16, 2026 11:31 pm My suggestion would be to make t4 more like t1 to begin with. T1 is a EASY TO UNDERSTAND fight for the bo's. I would be happy if they remove all keeps from t4 or to just make them useless/pointless and turn t4 into a fight for the bo's only. And people could still roam around and fight anywhere they want to in the lakes. But some feel that the keep fights drag on and on for many hours or days even. To many that is considered boring gameplay. However take a real good look at t1 and you will observe that there is always a fight at or near the bo's. Because that is the point and that is how you win the t1 area. Also this would make t4 alot easier to understand, for all of those new players that you are talking about.
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