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Tomb of the Vulture Lord

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IxneroxI
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Re: Tomb of the Vulture Lord

Post#11 » Sat Sep 05, 2026 5:04 pm

@Rubius - colour me impressed. Yall doing phenomenal work ; keeps me loggin in daily into Waaaghammer ! Anyone that says different should take a lil break from the game and return refreshed. The anticipation is real and it takes however long it takes to drop that tyrant set. I'm free all day sunday(s) due to my schedule IRL in regards to testing (both realms) take care Rubius hope all is well irl

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wonshot
Posts: 1384

Re: Tomb of the Vulture Lord

Post#12 » Tue Sep 08, 2026 4:10 pm

Rubius wrote: Sat Sep 05, 2026 4:16 pm ..No news yet on the Odjira or stats for items related to LOTD...
Does that mean the RoR team is now potentially changing their view from previously stating that they would not go back to a playing experience with Odjira and minitomb absorb pocket items on RoR, since this would had been a free chance to once again confirm that is not the direction the server is headed in.
When we already see a very drastic increase in movementspeed and punting gameplay last 1-2 years with the current pve/balancing teams, pushing for Wez Bigger, all fully defensive tanks having super punts without slotting Banish Darkness tactics or going 2handed for punting offensively in rvr lakes/scs to set up kills. And with movementspeed mini granted ability on Onslaught set to add even more kiting gameplay.

Totv is the top most exciting nostalgic dungeon to see on RoR, along with LOTD part 2 for many of us!
But the direction and trend of how the game is being played with pve and balancing affecting gameplay in rvr is making the game more dull.
[BW]Bombling 96
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

DirkDaring
Posts: 518

Re: Tomb of the Vulture Lord

Post#13 » Sat Sep 12, 2026 3:56 am

Clearly the answer to when will we have TOVL, is two weeks

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Porw
Posts: 29

Re: Tomb of the Vulture Lord

Post#14 » Sat Sep 12, 2026 9:48 am

Culexus wrote: Fri Sep 04, 2026 8:54 am The problem with this, and with the old LotD locking system, is that there are no realms anymore — only players.

If Order wins the resource race, locks LotD, and gains access to TotVL, Desto players simply log on to their Order toons to access it, and vice versa.

Just as with the RvR campaign, the lack of locked Realms makes any LotD locking system redundant.
Just make it accessible only for players (who participate in the battle) on winning side for a week and on the loosing side who stayed in zone without possibility of reanimation in wc.

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IxneroxI
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Re: Tomb of the Vulture Lord

Post#15 » Sat Sep 12, 2026 6:52 pm

@Powr - assuming your idea does stick and devs agree, will allow the "gamer" to surrender indubitably reaping the benefits for being a loser. Not advocating the entire community will adopt this mentality but receiving a participation trophy for zero contribution is a waste of the most valuable resource of all. Time. Something to ponder.

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IxneroxI
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Re: Tomb of the Vulture Lord

Post#16 » Sat Sep 12, 2026 7:46 pm

merit for those who aren't aware of lil old me
Vvarlock - 85 zealot
Vvaaagh - 83 shaman
Vvitchelve - 85 Witch elf
Iucifer -70x marauder
Gargoyle - 50x chosen

Shadovvarrior - 84 Assault shadow warrior
Vvizard - 84 bright wizzy
Dvvarf - 84 rune priest
Iordess - 83 kotb
Ramika - 82 witch hunter
^(iyami- name change inc)^

No one is roleplaying devils advocate (American slang) for lotd/tovl so I will. I'm a villain in-game & these hands rated E for everyone.
(insert less than three symbol here)
Last edited by IxneroxI on Wed Sep 16, 2026 7:02 pm, edited 2 times in total.

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holylynx264
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Re: Tomb of the Vulture Lord

Post#17 » Wed Sep 16, 2026 4:23 am

Rubius wrote: Sat Sep 05, 2026 4:16 pm
IxneroxI wrote: Sat Sep 05, 2026 4:00 pm Plenty * not penalty dam auto type. Scuffed.
You can use the edit button to edit a post as needed. :) Should be available for all users I think!

On the topic of TOVL...

No news yet on the Odjira or stats for items related to LOTD. One of the things we have confirmed is that the TOVL difficulty is planned to start on-par with some of the more difficult fights in Lost Vale, and to grow from there as players progress towards the end, so the challenge should be solid for those who enjoy it.

IxneroxI wrote: Sat Sep 05, 2026 4:00 pm p.s if y'all seeking gamers for testing mechanics do not hesitate to reach out in game via mail box. We in this war together

P.S.: We will most definitely be seeking testers when the time comes. This weekend we're testing out the new T3 Dungeons on PTS, which are about 80-90% complete mechanically. At least one of these uses a mechanic seen later in TOVL, so we've been building them as a bit of a staging ground for more complex things in the future!
will it be sov equivalent gear? would be a good question :)
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Porw
Posts: 29

Re: Tomb of the Vulture Lord

Post#18 » Wed Sep 16, 2026 5:03 am

Culexus wrote: Fri Sep 04, 2026 8:54 am
The problem with this, and with the old LotD locking system, is that there are no realms anymore — only players.

If Order wins the resource race, locks LotD, and gains access to TotVL, Desto players simply log on to their Order toons to access it, and vice versa.

Just as with the RvR campaign, the lack of locked Realms makes any LotD locking system redundant.
[/quote]

Make it accessible only for gold or silver scarabs or even gold cartushes.

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holylynx264
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Re: Tomb of the Vulture Lord

Post#19 » Wed Sep 16, 2026 5:49 am

Porw wrote: Wed Sep 16, 2026 5:03 am
Culexus wrote: Fri Sep 04, 2026 8:54 am
The problem with this, and with the old LotD locking system, is that there are no realms anymore — only players.

If Order wins the resource race, locks LotD, and gains access to TotVL, Desto players simply log on to their Order toons to access it, and vice versa.

Just as with the RvR campaign, the lack of locked Realms makes any LotD locking system redundant.
Make it accessible only for gold or silver scarabs or even gold cartushes.
[/quote]
i do you one better. make it accessible for both sides and remove the rvr status when lotd is done as a battle so thee fighting stops when the lotd is already done
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Mortgrimm
Posts: 135

Re: Tomb of the Vulture Lord

Post#20 » Wed Sep 16, 2026 7:34 am

Please don´t add Odjira to the game. It was broken on live and will be here. Used by healer, they are not catchable anymore. Shamie "run away" + quick escape + Odjira? Just don´t do it. The question is also ... Why would u want it back?
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