It is possible that the formulas being used for the armor rework aren't quite perfected. When applying the formula to talismans, it seems that it was decided that the formula resulted in armor values and TTK that were much too low, so armor values on potions were increased to compensate. That temporarily mooted the issue, but the fundamental problem with the formula remains. Toughness talismans currently begin to outperform armor talismans when the attacker's armor pen exceeds 50%, and that's not even factoring in the damage types that armor doesn't even mitigate. As attackers armor pen increase, the relative value of the armor talismans plummet.
Toughness, wounds and initiative talismans are clearly superior defensive options at the moment, and in a vacuum, I would have already switched my talismans. However, I'm concerned (hopeful?) that the devs will keep tinkering with the formula and adjust armor talisman values. Considering the rarity of those talismans, swapping back and forth is prohibitively expensive. This also ties in with the extended delay on the armor sets rework. The playerbase has been left in limbo with gearing new characters because end-game armor sets are too expensive to realistically buy multiple sets. You don't want to buy sov/tri, only to have the armor patch drop a week later and warlord/onslaught (or whatever) is the new bis. Personally, I'm sitting in vanq or PvE gear on characters I've that I've started leveling after the armor patch was announced and are now 80--even though I have more than enough crests to buy end-game sets. I'm sure many others are in the same situation.
I guess my point is to ask if it would it be possible for the devs to shed some light on:
1) When (roughly) is the armor rework expected to come out?
2) Is the itemization formula finalized or will it be further adjusted? Especially regarding armor talismans.
3) Is the plan (roughly) to keep the same sets as BiS for the same classes or is it more of a total rework?
I understand that it's not necessarily a positive to share too many development details before patches are released, but in this case, I think an exception might be warranted.
The armor rework, itemization rules, armor talismans
- wildwindblows
- Posts: 646
Re: The armor rework, itemization rules, armor talismans
Armor is nothing without reduced armor pen stat against high armorpen. I dont think toughness can do better in this case.georgehabadasher wrote: Sun Sep 13, 2026 5:57 am Toughness talismans currently begin to outperform armor talismans when the attacker's armor pen exceeds 50%, and that's not even factoring in the damage types that armor doesn't even mitigate. As attackers armor pen increase, the relative value of the armor talismans plummet.
- Sinisterror
- Posts: 1381
Re: The armor rework, itemization rules, armor talismans
Time To Nerf toughness so 1 str/bal/int = 0.5toughness and add fortitude to the game(really add it) Time to make original 1600 rp/zeal tactics stack with armour potions + Morales/Procs
Also Morales that have been 30-60s in the past that are now 15s makes them feel barely effective. We desperately need Odjira + Remove Los requirement from Res when inside(or very close to keep) this fixes the pulling into wall and getting stuck but not ressable. Was it squared or what that allowed to res without los in Live Aor? Think about how much this boosts actualy defending AND attacking keep, because attackers can also res without los when close to keep. I know people wont like this but people dont like drastic measures even when they are needed.
Pounces etc all need their hight requirements removed and ranged/melee channels shouldnt have cone of fire at all etc etc=)
Also Morales that have been 30-60s in the past that are now 15s makes them feel barely effective. We desperately need Odjira + Remove Los requirement from Res when inside(or very close to keep) this fixes the pulling into wall and getting stuck but not ressable. Was it squared or what that allowed to res without los in Live Aor? Think about how much this boosts actualy defending AND attacking keep, because attackers can also res without los when close to keep. I know people wont like this but people dont like drastic measures even when they are needed.
Pounces etc all need their hight requirements removed and ranged/melee channels shouldnt have cone of fire at all etc etc=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: The armor rework, itemization rules, armor talismans
I'm not sure what you mean with toughness. Anyway, toughness is worse than its offensive counterpart. Initiative is bad too.Sinisterror wrote: Sun Sep 13, 2026 7:46 am Time To Nerf toughness so 1 str/bal/int = 0.5toughness and add fortitude to the game(really add it) Time to make original 1600 rp/zeal tactics stack with armour potions + Morales/Procs
What 1600 rp/zeal tactic are you talking about? The proc from their HoT? That does stack with armor potions and morales. It doesn't stack with other abilities though.
Aefa Aefa, Runepriest
Re: The armor rework, itemization rules, armor talismans
Clarity is indeed important. The changes were announced like 4 or so months ago and i also hesitate to buy some set pieces cos there could be major changes. Other than that it looks like changes are set in stone so i have no idea why they postponed them for so loong
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: The armor rework, itemization rules, armor talismans
Keeping the playerbase informed with heads-up, is very welcome.
Keeping the playerbase "hesitant" to invest into gears for a full weather season, is not a good state to leave them in.. Especiall in the MMO genre where "time investment" is a big topic!
Keeping the playerbase "hesitant" to invest into gears for a full weather season, is not a good state to leave them in.. Especiall in the MMO genre where "time investment" is a big topic!
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Re: The armor rework, itemization rules, armor talismans
I think the biggest mistake was announcing it to us so early, but if it had been announced much later, we would certainly be complaining about not having been warned earlier.
The best solution was still to let us know well in advance, even if it meant we had to be patient.
Actually, no. The best solution would be for them to give us a document with the up-to-date adjustments.
But if they don't, perhaps it's because the work isn't quite finished or finalized yet?
If that is the case, I would say they should have waited until the work was complete before announcing it, and thus allowing for a lead time. Sometimes, it is necessary not to reveal everything in the roadmap.
The best solution was still to let us know well in advance, even if it meant we had to be patient.
Actually, no. The best solution would be for them to give us a document with the up-to-date adjustments.
But if they don't, perhaps it's because the work isn't quite finished or finalized yet?
If that is the case, I would say they should have waited until the work was complete before announcing it, and thus allowing for a lead time. Sometimes, it is necessary not to reveal everything in the roadmap.
-
alexwilliams981
- Posts: 1
Re: The armor rework, itemization rules, armor talismans
I think the main issue isn't really whether the announcement was too early or too late, but how long players are expected to stay in limbo afterward.heardle Giving advance notice is good, but after four months, having some updated information on what has actually changed would make it much easier to plan gearing decisions.
Even a rough summary of the current armor formula and whether the talisman values are still being tested would help a lot. Players don't necessarily need every development detail, just enough information to know whether buying a full end-game set right now is a reasonable investment.
Even a rough summary of the current armor formula and whether the talisman values are still being tested would help a lot. Players don't necessarily need every development detail, just enough information to know whether buying a full end-game set right now is a reasonable investment.
Re: The armor rework, itemization rules, armor talismans

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Re: The armor rework, itemization rules, armor talismans
Well the stat types on weapons/accessories didn't drastically change, so I doubt the armour stats will either, also no procs to mess things up. Other than to go with their assigned new values ofc, even the % stats will probably stay the same type other than dodge/disrupt getting both values. If you go and do the math you'll see it's not that big of a change stat wise, aside from shield healer body piece, but every1 knew it was overstatted, I guess armour pen/reduced armour pen in general is understatted as well.
The Armour/res values go up ever so sightly, almost the same values
Set bonuses ofc the big mystery, but I doubt even they will change radically other than value wise.
But some official info would certainly be cool...
The Armour/res values go up ever so sightly, almost the same values
Set bonuses ofc the big mystery, but I doubt even they will change radically other than value wise.
But some official info would certainly be cool...
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