Having an adequate endgame progression would not impact the lower tiers negatively as long as it isn't something extreme, i do not think anyone who reasonable in here is asking for the extreme on a small private server. Just something to keep the interest going and adapted to RoR's model.Mishas wrote: Mon Sep 14, 2026 6:16 amRegarding "the carrot and the stick" argument, I could not agree more. Most people feel like the purpose of the game is to level up their characters and then move to the next one. This is clearly because the game lacks on this department. However, we must not forget that this fact actually helps the "lower T player cicle" so that players are constantly going through the leveling content and lower Tierrs are not deserted or pug wbs allowing lowie characters.
So, although I really miss the endgame progression, it is something that I think we should learn to ignore (although its natural, understandable and it pains me to say it) so that the game can endure.
In fact by improving the endgame, it would incentivize more players to stick, likely improving the activity in the lower tiers as well since players like to reroll in games they find meaningful to play ( specifically meaning Tier 1 rvr/sc and T3 sc).



